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    Gondolin... Need New Hardware, Suggestions?

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    • m.wendtM Offline
      m.wendt
      last edited by

      Okay, so lately I've moved off boats and into reading exclusively Tolkien's writings and books. Thus I started a Gondolin, but only got a very little ways into it before the computer started to slow down a bit.
      11.PNG
      I cleaned out unused components, made every surface only shell and kept on drawing for a while longer till I decided to add surrounding rivers, a large bridge, a few more walls and get started on the harbors to find that the same stuff was happening again (of course).
      12.PNG
      So lately I've been starting on buildings and such separately,
      13.PNG
      although I won't be able to place them within the city walls until I get some better hardware in this old computer.
      I know y'all prefer rendered images in the gallery, but with how little is done here on the model (I'd say I'm about 6% done), I thought opening up Kerkythea would be unneeded.

      What is the main component to blame for lag nowadays? I know I could just Google it, but I would rather get opinions from SketchUp users on specific SketchUp issues. My 6600GT nNvidia still runs all the games I occasionally play just fine and the AMD chip isn't on fire... yet. But What I'm really asking here is what do YOU suggest I buy this year for upgrades on my Desktop?

      Thank You for your time.

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      • Bryan KB Offline
        Bryan K
        last edited by

        As I understand it, SU automatically makes an imported model a component and components take up the least amount of resources.

        When I modeled my spaceship, I first created and overall "template" consisting of blocked out sections to scale. I then created each section as a separate model, deleting everything on the template that wasn't the section I was working on, keeping the section in it's original position, saving as a separate file and then imported each one separately back into a final model file. This seemed to make the final model more manageable.

        Also, using layers seemed to help as well.

        I also used the "Windows>Model Info>Statistics>Purge Unused" when finished with each section.

        I may be wrong on the above technical details as I'm still new to SU, but I found this workflow to work better than making everything all at once in one file.

        There are others here with far more experience than me who can give you some tips for minimizing the file size.

        You might try this first before you buy new equipment.

        If you do decide to buy new gear, go ahead and get a quad core and 1GB video card. They are now very affordable. Heck, downright cheap!

        See my portfolio at https://delphiscousin.blogspot.com/

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        • m.wendtM Offline
          m.wendt
          last edited by

          Thanks Bryan, I'll try those things a bit more. Also, as I basically realized before posting this originally, I know there's probably plenty of topics on such questions as this in the Newbie forum, but I also wanted to show off those pictures, thus using the gallery πŸ˜„ But yeah, does anyone here know specifically certain topics you could post a link to as a response in the matter of space saving and making SU run better in any capacity? Perhaps it's something You posted, any more help would be appreciated. I have quite a few (like 15, actually) models that are only 50% done or less, specifically because of the lag irritants ranging from a Water Park, a River Cruise Ship, a different Castle, a military Super Carrier, a Hotel/Casino, approx. 5 Yachts... you get the idea. As Bryan pointed out, I may not need to buy new hardware just yet, although I will need to soon, but until then...

          Thank you for your time

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          • L Offline
            liam887
            last edited by

            @bryan k said:

            As I understand it, SU automatically makes an imported model a component and components take up the least amount of resources.

            When I modeled my spaceship, I first created and overall "template" consisting of blocked out sections to scale. I then created each section as a separate model, deleting everything on the template that wasn't the section I was working on, keeping the section in it's original position, saving as a separate file and then imported each one separately back into a final model file. This seemed to make the final model more manageable.

            Also, using layers seemed to help as well.

            I also used the "Windows>Model Info>Statistics>Purge Unused" when finished with each section.

            I may be wrong on the above technical details as I'm still new to SU, but I found this workflow to work better than making everything all at once in one file.

            There are others here with far more experience than me who can give you some tips for minimizing the file size.

            You might try this first before you buy new equipment.

            If you do decide to buy new gear, go ahead and get a quad core and 1GB video card. They are now very affordable. Heck, downright cheap!

            Pretty much what he said!

            Layers and clever use of components will save your system a lot of hassle, allowing you to construct details projects on lower end machines.

            VISIT MY ONLINE GALLERY
            http://www.robotsvdinosaurs.com/

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            • m.wendtM Offline
              m.wendt
              last edited by

              Thanks,

              Once I get done with a section and do all this stuff I'll let ya know how things are going, and I'll probably have more pictures as well. Thank You

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