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    Steampunk Mobile Phone

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    • L Offline
      liam887
      last edited by

      @technohippy said:

      certainly sir, here's some i made earlier

      Wow it always amazes me how such a simple model can be textured and rendered so well. I still have much to learn as far as materials and lighting set ups go! Keep it up.

      VISIT MY ONLINE GALLERY
      http://www.robotsvdinosaurs.com/

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      • T Offline
        Technohippy
        last edited by

        Many thanks, i have sooo many test renders its unbelievable, and a whole library of different silver materials i made in kt to get the scratches just right

        here's a clay and a depth


        checking render 14 - AO txt.jpg


        Final Render OC 01_depth.jpg

        http://www.realitybuildingdesign.co.uk

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        • tademaT Offline
          tadema
          last edited by

          Amazing, as Liam said I also thought they were photographs ๐Ÿ‘ ๐Ÿ‘ ๐Ÿ‘

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          • soloS Offline
            solo
            last edited by

            Great stuff, shows the power of a good mapping and solid technique.

            http://www.solos-art.com

            If you see a toilet in your dreams do not use it.

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            • boofredlayB Offline
              boofredlay
              last edited by

              Fooled me too, great work.

              http://www.coroflot.com/boofredlay

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              • pilouP Offline
                pilou
                last edited by

                Very cool rendering! โ˜€
                Except for the rule on this view seems flat without shadows ๐Ÿ˜‰

                http://forums.sketchucation.com/download/file.php?id=71445&t=1

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • EscapeArtistE Offline
                  EscapeArtist
                  last edited by

                  Very cool.

                  Finally, buttons suitable for my fat fingers to use for SMS.

                  Too bad it's only a render (a very good one!)

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                  • S Offline
                    SketchUpNoobie
                    last edited by

                    What else can I say? This is eye candy! Great concept, nice modelling, and excellent renders. IMO, the render with the ruler looks the most photo-realistic. It looks too imperfect for a render. ๐Ÿ˜ฎ Looking forward to seeing your next project. ๐Ÿ˜‰

                    Hmmm. I know I've seen this somewhere before. ๐Ÿ˜• Perhaps the Kerkythea forums a few months back?

                    --

                    SketchUpNoobie: the complete noob in all things SketchUp.

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                    • T Offline
                      Technohippy
                      last edited by

                      @unknownuser said:

                      What else can I say? This is eye candy! Great concept, nice modelling, and excellent renders. IMO, the render with the ruler looks the most photo-realistic. It looks too imperfect for a render. ๐Ÿ˜ฎ Looking forward to seeing your next project. ๐Ÿ˜‰

                      Hmmm. I know I've seen this somewhere before. ๐Ÿ˜• Perhaps the Kerkythea forums a few months back?

                      Yep it was at the kt forums.

                      thanks for your comments, my goal is realism, not perfection.

                      http://www.realitybuildingdesign.co.uk

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                      • S Offline
                        SketchUpNoobie
                        last edited by

                        @technohippy said:

                        my goal is realism, not perfection.

                        And you sure nailed it. ๐Ÿ‘

                        --

                        SketchUpNoobie: the complete noob in all things SketchUp.

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                        • T Offline
                          Technohippy
                          last edited by

                          @unknownuser said:

                          @technohippy said:

                          my goal is realism, not perfection.

                          And you sure nailed it. ๐Ÿ‘

                          thanks man!

                          http://www.realitybuildingdesign.co.uk

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                          • Bryan KB Offline
                            Bryan K
                            last edited by

                            ๐Ÿ˜ฎ

                            See my portfolio at https://delphiscousin.blogspot.com/

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                            • BoxB Offline
                              Box
                              last edited by

                              Such a wonderful piece of work.

                              And seriously valuable, if you could get it produced, perhaps with a larger screen, you would make millions.
                              I would buy one on the spot.

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                              • EscapeArtistE Offline
                                EscapeArtist
                                last edited by

                                Is there any way you could share some tips to get that nice, buffed (but not too shiny) soft silver look with the wear scratches? It's very nice.

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                                • majidM Offline
                                  majid
                                  last edited by

                                  ammmazing... really amazing , and good knowledge of KT materials (and render settings). ๐Ÿ‘

                                  My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                                  • T Offline
                                    Technohippy
                                    last edited by

                                    @escapeartist said:

                                    Is there any way you could share some tips to get that nice, buffed (but not too shiny) soft silver look with the wear scratches? It's very nice.

                                    I'd be happy to, I'm doing some screenshots for you now

                                    http://www.realitybuildingdesign.co.uk

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                                    • T Offline
                                      Technohippy
                                      last edited by

                                      @box said:

                                      Such a wonderful piece of work.

                                      And seriously valuable, if you could get it produced, perhaps with a larger screen, you would make millions.
                                      I would buy one on the spot.

                                      Thank you, I have looked into 3d printing for this but its expensive and just wouldn't do it justice. frankly i'd buy one too if I could afford it! although if it got made i figure i could afford it based on your figures!! ๐Ÿ˜›

                                      http://www.realitybuildingdesign.co.uk

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                                      • T Offline
                                        Technohippy
                                        last edited by

                                        @majid said:

                                        ammmazing... really amazing , and good knowledge of KT materials (and render settings). ๐Ÿ‘

                                        thanks majid most of the work was materials, for render settings I use preset mlt(bpt) and for lighting I used one of bob groothuis's excellent globals

                                        http://www.realitybuildingdesign.co.uk

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                                        • T Offline
                                          Technohippy
                                          last edited by

                                          @escapeartist said:

                                          Is there any way you could share some tips to get that nice, buffed (but not too shiny) soft silver look with the wear scratches? It's very nice.

                                          I started putting together a couple of screenshots and ended up turning them into a mini tutorial!

                                          I should point out that the average size of the phone is 45mm x 95mm, and a lot of the work in this and the rest of the materials was ensuring the scale of the material was right for the piece!

                                          This material was based on the silver available in the Metals Ashikhmin (mlt) library available at the Kerkythea website
                                          metals ashikhmin mlt silver.png
                                          the weighting of the layers is as follows
                                          OA setup.png
                                          the anisotropic layer is left untouched
                                          anisotropic.png
                                          the only part of the matt/phong layer that is changed is the specularity
                                          mattphong.png
                                          the real work in this material is the was in the specularity and the bump maps, bump map 1 was about making the metal seem imperfect and not perfectly flat (which is virtually impossible in the physical world and way too easy in the digital world)
                                          bump 1.png
                                          bump 2 was about creating the micro scratches which accompany any piece of silver
                                          bump 2.png

                                          Its a good idea to save this finished material to your material library if you want to use engravings.

                                          For the engraving I used a monochrome frame i sourced at openclip art, I mapped it in sketchup to ensure the dimensions were correct prior to exporting. In kerkythea, I opened the materials editor for the engraving and selected the diffuse label in the reflectance panel. In the texture editor right click on the engraving bitmap and copy it.

                                          left click the preview panel and choose your new material as saved above and once it has loaded click apply, then in the empty bump mapping panel select 'texture' and in the texture editor right click and paste. kerky will place the engraving bitmap, correctly mapped, into the spare bump map slot. Next fiddle with the strength control until it looks right.

                                          Alternatively you can convert your image to a normal map using GIMP (which is what I ended up doing eventually) and use that instead. if you start by exporting a mapped image kerky will remember the mapping, so it doesn't matter if you use a different version of the image.

                                          I hope thats not too in depth, once I get on a roll, I tend to cover ALL bases!!

                                          http://www.realitybuildingdesign.co.uk

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                                          • EscapeArtistE Offline
                                            EscapeArtist
                                            last edited by

                                            ๐Ÿ‘

                                            Thank you very much!

                                            I'm going to try to get this to work in Thea.

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