Holes or Strange Patches in Terrain
-
It's funny that you mentioned it because that is my next step after I manage to generate a terrain mesh that is useable. I plan to organize the model into distinct layers and groups before modeling anything so I can keep the majority of things turned off while working with the model. I cut my Sketchup teeth on that one a few years ago while doing a very complex building model. It was interesting to say the least.
I have never attempted to model anything even approaching this scale so it should be an interesting challenge.
One thing I have been experimenting with while waiting for various terrain mesh tests to generate is roads. Do you know any effective way to generate roads other than using the drape tool? I've seen the "Instant Road" plugin but I prefer to see what alternatives might be available before purchasing a plugin for a single project.
@gaieus said:
Well, you can always use layers to hide groups/components you are not currently working with. Also, there are a couple of plugins that make a simplified version of a component (say a whole house) and display that while you are working then switch back again when you are exporting images and such.
-
Well, I only have the demo version of InstantRoad but that's the one that seems to be the tool nicely.
-
Upon further examination, I discovered that there are still some minor "glitches" that appear randomly as the terrain mesh is rotated or moved. They are much smaller than before though.
Example shown below:
-
Curviloft and Tools on Surface should get you a long way with placing/making roads in landscapes.
As I'm becoming an Amorph addict I would add that tool as well - great for making road curves and filling them with Bezier meshes as well as between road and cutout hole edges made with Tools on Surface.
Artisan would be great too (another tool easy to get addicted to
I'm generally a bit sceptic to "Instant" tools for making roads, windows, roofs etc - I always feel that I don't have enough control. But then I've never tried that Instant_Road... Maybe it's very good? -
I did some comparisons by generating terrain meshes using various other methods including the from scratch sandbox tool and the strange speckles were present in all of them. Thinking it might have something to do with my computer, I tried it on two other machines with different operating systems with the same result.
I turned on hidden geometry and zoomed in as close as possible with the aid of the screen magnifier and was able to determine that it only occurs when two lines come into contact with each other on a parallel plane. As the model is rotated or moved and the lines come apart again, the "speckles" vanish again.
It appears to be a Sketchup bug of some sort.
Advertisement