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Problem with subcomponents’ origin when applying texture

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  • I Offline
    ianhardies
    last edited by 22 Mar 2011, 16:19

    I wonder if anyone can help
    I have a component made out of several subcomponents.
    These Subcomponents are dynamically stacked one on top of another and when I apply a texture to the overall component, it gets applied to each subcomponent at its origin.
    Is there a way to apply the texture to the entire component at its origin?
    I’ve noticed that if I have all subcomponents share the same origin as the overall component the texture lines up correctly. How can I dynamically change each subcomponents origin?
    Thanks for your help
    Ian

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