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Questions about rendering applications for SketchUp

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  • C Offline
    chippwalters
    last edited by 29 Mar 2011, 18:31

    A couple key thing developers need to remember about licensing, is

    1. It should not get in the way of legitimate users.
    2. It should not allow casual users to be able to easily give it to their friends "to try."
    3. It should NEVER prevent a sale.

    Keeping hard core pirates from being able to hack copy protection is for the most part useless, especially if it conflicts with number one above. We know that most, if not all true pirates will never pay for legitimate software-- so no sales revenue is lost One of the best things you can do to protect your product is to continually update it, with a notification in your app of new update available.

    It's now very popular to consider licensing to individuals and not machines, just as Maxwell does. Good conversation.

    Currently working with Cross-Reality technologies

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    • F Offline
      Frederik
      last edited by 30 Mar 2011, 06:02

      @unknownuser said:

      So when is v2 out 😎

      πŸ˜‰

      @frederik said:

      Can't say when...

      Sorry...

      Cheers
      Kim Frederik

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      • M Offline
        martin-art
        last edited by 6 Apr 2011, 10:47

        I just wanted to post an update on the licensing situation in Shaderlight.

        For Shaderlight 1.2 we incorporated a new licensing system which has made the installation process much more straight forward for our community. However, we discovered that a limitation of this new system was that we were unable to allow multiple activations on a license code or have the ability to transfer the license to another machine. We have been working to resolve this and importantly maintain the straight forward licensing.

        Our development team concentrated on allowing multiple activations on a single code, new commercial Shaderlight activation codes can be used twice so you will be ok to activate your Shaderlight license on your office and home computer. The licensing of Shaderlight allows you to have Shaderlight installed on 2 machines, but only use 1 at a time.

        Customers that have an existing Shaderlight license will need to contact support@artvps.com and their license code will be modified.

        Martin

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        • C Offline
          chippwalters
          last edited by 6 Apr 2011, 13:00

          @martin-art said:

          I just wanted to post an update on the licensing situation in Shaderlight.

          For Shaderlight 1.2 we incorporated a new licensing system which has made the installation process much more straight forward for our community. However, we discovered that a limitation of this new system was that we were unable to allow multiple activations on a license code or have the ability to transfer the license to another machine. We have been working to resolve this and importantly maintain the straight forward licensing.

          Our development team concentrated on allowing multiple activations on a single code, new commercial Shaderlight activation codes can be used twice so you will be ok to activate your Shaderlight license on your office and home computer. The licensing of Shaderlight allows you to have Shaderlight installed on 2 machines, but only use 1 at a time.

          Customers that have an existing Shaderlight license will need to contact support@artvps.com and their license code will be modified.

          Martin

          That sounds great Martin. Thanks very much! 😍

          Currently working with Cross-Reality technologies

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