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    Taking a model to particular coordinates

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    • B Offline
      borg.stef
      last edited by

      I copy and pasted the code that you gave me and I tried x = 0 y = 0 and even x= 0 y = 100.m but it's doing the same in both cases. Importing the model in a random location. I'm so confused.

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      • TIGT Offline
        TIG Moderator
        last edited by

        So am I.
        Can you attach your 3ds file to a post or a Private Message [PM] and I'll look at it...

        TIG

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        • B Offline
          borg.stef
          last edited by

          it shows this message: The extension 3ds is not allowed. 😞

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          • B Offline
            borg.stef
            last edited by

            it shows this message : The extension 3ds is not allowed.

            😞

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            • TIGT Offline
              TIG Moderator
              last edited by

              Don't worry about the example 3ds [but you could 'zip' that type of file]... I've found the problem. 3ds files import but expect you to pick an insertion point - some file type imports don't... I'm thinking how to circumvent this...

              TIG

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              • B Offline
                borg.stef
                last edited by

                Thanks for your time...you know I'm new to ruby I don't know these details...just built programs from what i found on the net..thanks!

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                • B Offline
                  borg.stef
                  last edited by

                  i can't seem to make this thing work 😒

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                  • TIGT Offline
                    TIG Moderator
                    last edited by

                    No problem... "God loves a trier..."
                    Here's a version that does work !
                    I've never had to do this myself and I have written hundreds of scripts - so we all have things to learn πŸ˜’
                    It now imports the 3ds file and places one instance at random, then adds one at the origin [0,0,0].
                    It deletes the original one instances[0] and leaves the next one and then moves it by x/y values you have set at the start...

                        model = Sketchup.active_model
                        x=0 ### set x and y as needed...
                        y=10.m
                        defs=model.definitions.to_a
                        machine = "C;\\Temp\\trial.3ds"
                        model.import(machine,true)
                        defa=model.definitions.to_a - defs ### what you just added
                        defn=defa[0]
                        defn.instances[0].erase!
                        tr=Geom;;Transformation.new(ORIGIN)
                        obj=model.active_entities.add_instance(defn, tr)
                        pt=Geom;;Vector3d.new(x, y, 0)
                        tr=Geom;;Transformation.translation(pt)
                        obj.transform!(tr)    
                    
                    

                    We all learn! πŸ˜„

                    TIG

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                    • B Offline
                      borg.stef
                      last edited by

                      wow this actually worked....only that z is high up not 0..

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                      • Rich O BrienR Online
                        Rich O Brien Moderator
                        last edited by

                        Is this a 3ds importer that doesn't need you to place the model after importing? Or what is it?

                        Download the free D'oh Book for SketchUp πŸ“–

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                        • B Offline
                          borg.stef
                          last edited by

                          rich, it imports a model and instantly takes it to particular coordinates dictated by you!

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                          • TIGT Offline
                            TIG Moderator
                            last edited by

                            The code as it stands adds a component-instance based on the 3ds file at the origin [0,0,0]... after all of the kerfuffle.
                            It then moves it by the defined x & y values, the z isn't changed at all.
                            IF the original object is not z=0, then it simply stays where it is in the 3ds file ???
                            There are ways to move all of the definitions geometry to z=0 BUT that's not the original request ?
                            Please check the 3ds's geometry and the SKP's for similarities if x=0 & y=0...

                            TIG

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                            • TIGT Offline
                              TIG Moderator
                              last edited by

                              @unknownuser said:

                              Is this a 3ds importer that doesn't need you to place the model after importing? Or what is it?

                              This 3ds importer [built-in] DOES require you to place it BUT my cludged work-around does work... just about πŸ˜’

                              TIG

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                              • Rich O BrienR Online
                                Rich O Brien Moderator
                                last edited by

                                Can it place the 3ds file by lowest point of bounding box centre at 0,0,0? I'm not at pc to check this out?

                                Download the free D'oh Book for SketchUp πŸ“–

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                                • TIGT Offline
                                  TIG Moderator
                                  last edited by

                                  @unknownuser said:

                                  Can it place the 3ds file by lowest point of bounding box centre at 0,0,0? I'm not at pc to check this out?

                                  Yes it could... BUT currently it simply moves it in x/y...
                                  If I'm asked the right questions I might give the right answers... πŸ˜‰

                                  TIG

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                                  • B Offline
                                    borg.stef
                                    last edited by

                                    How can the model alwayx go to z = 0?

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                                    • TIGT Offline
                                      TIG Moderator
                                      last edited by

                                      First off... do the code as before, but leave x=0 and y=0.
                                      What is the z ?
                                      If that's known then add the -z in Vector3d.new(x, y, -z)
                                      It should fix it.
                                      BUT IF it's not easily known then perhaps use z=obj.bounds.min.z
                                      and then re-transform! the obj using a new vector of (0,0,-z)...........

                                      TIG

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                                      • Rich O BrienR Online
                                        Rich O Brien Moderator
                                        last edited by

                                        @unknownuser said:

                                        If I'm asked the right questions I might give the right answers

                                        Audible sigh.....

                                        Download the free D'oh Book for SketchUp πŸ“–

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                                        • TIGT Offline
                                          TIG Moderator
                                          last edited by

                                          @unknownuser said:

                                          @unknownuser said:

                                          If I'm asked the right questions I might give the right answers

                                          Audible sigh.....
                                          BUT we will sort this out [eventually... πŸ˜’ ]

                                          TIG

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                                          • GaieusG Offline
                                            Gaieus
                                            last edited by

                                            @tig said:

                                            @gaieus said:

                                            And you have all the powers to move any topic belonging there, TIG!
                                            πŸ˜„
                                            I know but hopefully, this is now 'dead' so moving it now seems a waste of time... πŸ˜’

                                            Ah yes, so the topic has grown to 3 pages ever since.
                                            πŸ˜‰
                                            Anyway, looking forward to the "doh" moment (not as if I understood any of the discussion here - maybe except for Rich's gibbering)
                                            πŸ˜’

                                            Gai...

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