Surface problem
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Hi Guy
s I got a problem i youse to work with Revit but when i find out how plugin
s in sketchup can help with organic model i back to Sketch. My problem is that i made one of elevation by "extrude edges by loft" "soap skin" or comercial plugin TGi3d. The surface form is many triangles and when I asign materials every face is in other direction. Is any way to make that surface like a smooth one. and add materials to it like one not million little face`s.
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I cannot see images.
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i don
t know what is wrong with those pictures so i send link do them. [img /img] ain
t work.
http://www.pl.image-share.com/ijpg-37-183.html
http://www.pl.image-share.com/ijpg-37-182.html -
@bejlaz said:
i don
t know what is wrong with those pictures so i send link do them. [img /img] ain
t work.Why don't you just upload the images directly, using the "Upload attachment" feature here at the SCF...??
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Texturing curved surfaces is not very easy - especially when the surface is not only curved in one direction (like a cylinder) but everywhere.
Also note that you cannot paint curved surfaces when they are in a group/component and you are trying to paint the group/component from outside.
Best would be if you uploaded the file itself.
It is also not really a plugin issue as whatever curved surface you have, you also have this problem with it so I moved the topic to the SketchUp forum if you don't mind...
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Take a look at Tgi3D SU Amorph's uv mapping and texturing utility.
[flash=480,385:10amufnf]http://www.youtube.com/v/8q9TE62bksY?fs=1&hl=en_US[/flash:10amufnf]
You do not seem to have too many triangles, the free Training Edition of Tgi3D SU Amorph along with an image editor (Gimp, PhotoShop etc.) should work for you.
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Thanks Gulcanocali this Amorph mapping solve my problem but I use that free edition so i Don`t know how it works with large surface. For those interesed to see effect I add the img
at 1 is amorph mapping
at 2 is what i had without itso i think effect is great
BTW. Anybody know how to cut those surface to make opening (windows, doors) when those aren`t solid ?
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To texture large surfaces with the free Training Edition of Tgi3D SU Amorph you can work with smaller chunks. The UV mapping and texturing utility also keeps the previous texture. So what you can do is include a portion of the mesh that has already been textured in the next area and then you can try to do a seamless merge of the texture visually to the portion that was already textured.
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