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    Preview - Sketchup Floating Camera [Update 2011-03-19]]

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    • B Offline
      bentleykfrog
      last edited by

      Thanks guys,

      @pixero said:

      It's however a little hard to see how it performs in the video.
      Is the small jerkyness in movements also present without screen recording software?

      There's two issues causing the jerkyness in the movements. The first was the screen recording software that I used. I'll have to play around with some encoders until I get something acceptable. The second issue is the script itself. I've been putting off optimising the code until now and there are a few measures that I can try to improve the performance of the script. There's also some boundingbox degrading that Sketchup does naturally when you modify the Sketchup.max_draw_time to something below what your system can handle, but I haven't been able to replicate this when the script is running.

      @pixero said:

      I especially liked when the camera walked down the stairs. I though I saw some damping in the movement.

      Heh, thanks. The unusual way that the camera walks down the stairs in the video is due to the speed set on the camera (20km/h). This speed is equivalent to a quick jog down the stairs so you see some unusual movements at this speed. I've noticed that in some video games the camera moves up stairs even faster than this, and I think they use some hidden smooth ramp to make sure the camera moves in a nice fashion. I'll have to modify some of the dampening to mirror this, but its a bit complex.

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      • mitcorbM Offline
        mitcorb
        last edited by

        Congratulations on your work so far. This is a significant development.
        I was going to ask the same questions regarding the relative smoothness in negotiating the stairs.

        I take the slow, deliberate approach in my aimless wandering.

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        • Chris FullmerC Offline
          Chris Fullmer
          last edited by

          Yeah, this is looking really super! I better go fix my script's inability to handle FOV changes then I guess 😄

          Chris

          Lately you've been tan, suspicious for the winter.
          All my Plugins I've written

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          • JClementsJ Offline
            JClements
            last edited by

            Looks pretty neat.

            I do like the idea of holding the camera at a fixed altitude.

            If you could then have ability to focus on a point or selected object or just the center to the screen and orbit about it at a fixed radius, that would be very useful .... like what what can be done in Google Earth with the Shift-Alt-left-arrowkey or Shift-Alt-right-arrowkey combinations.

            John | Illustrator | Beaverton, Oregon

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            • wimveW Offline
              wimve
              last edited by

              Wow looks great. Although not tested yet I have a question already: is it possible to include a "flightpath" ? So a predefined camera path.

              For instance when you want to walk through several rooms it is hard to move around nicely with only the keyboard keys. But if you draw a line at the desired eyeheight which the camera has to follow this would be easier.

              Best regards,
              Wim
              Holland
              http://www.petromax.nl/DeBeer.html

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              • D Offline
                dtrarch
                last edited by

                Just brilliant. 👍

                And in a $495 program !
                It looked like there was a path option but please if possible so that one could create that first and then run the camera gestures.
                WOW

                dtr

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                • B Offline
                  bentleykfrog
                  last edited by

                  @jclements said:

                  Looks pretty neat.

                  I do like the idea of holding the camera at a fixed altitude.

                  If you could then have ability to focus on a point or selected object or just the center to the screen and orbit about it at a fixed radius, that would be very useful .... like what what can be done in Google Earth with the Shift-Alt-left-arrowkey or Shift-Alt-right-arrowkey combinations.

                  Good suggestion, that would be a cool feature to have. In this release I'm just focussing on navigation from the human proportion coupled with the ability to float if you need to 😉 I'll look into more sophisticated methods of camera animation in the next release.

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                  • B Offline
                    bentleykfrog
                    last edited by

                    @wimve said:

                    Wow looks great. Although not tested yet I have a question already: is it possible to include a "flightpath" ? So a predefined camera path.

                    For instance when you want to walk through several rooms it is hard to move around nicely with only the keyboard keys. But if you draw a line at the desired eyeheight which the camera has to follow this would be easier.

                    I haven't looked into this but it could be possible, but its sort of going in the opposite direction to what the plugin does currently. I'll elaborate a little.

                    First off, I think Rick Wilson's plugin FlightPath2 handles flight paths, or there's also SU Animate. Have you tried these plugins? This is what comes to mind when I think of implementing a flight path in the plugin, are you thinking of something similar or do you have something different in mind.

                    In my current internal build of the script, you can use it in combination with either Chris Fullmer's Camera Recorder or Pixero's version of Chris Fullmer's Camera Recorder to record the Camera's flight path whilst using the Camera Float Tool. In Pixero's version, you can then modify this path (ie. remove all the bumps from the flight path) and then produce a final animation from the revised flight path. I used this technique in the first video to get a 'more-smooth' animation through the model and to produce a video that is rendered with shadows (obviously navigating with the Camera Float Tool with shadows on will slow down your movements significantly).

                    Also from your query, I decided to test the tool on a very tight model (Le Corbusier's Villa Savoye by Robert-34000 on the 3d Warehouse). This model has insanely tight stairs and a ramp and its internal arrangement is all over the place (IMO obviously). I've recorded the video for you to see how it faired:

                    [flash=800,480:3r7gzeob]http://www.youtube.com/v/fXncZU60Ftc[/flash:3r7gzeob]

                    If you notice at around the 42 second mark, I accidentally jump onto the ballustrade of the ramp. You should be able to edit this out using Pixero's version of Chris Fullmer's Camera Recorder. Also notice, that since I couldn't be bothered removing all the doors in the building, that I disable collision every time I want to pass through a door.

                    I'm also planning to add a different scale for looking up and down so you get better control whilst navigating through your model.

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                    • PixeroP Offline
                      Pixero
                      last edited by

                      Looking good! Can't wait to try it.

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                      • B Offline
                        Bertier
                        last edited by

                        Hello,

                        is it possible to try your plugin ?

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                        • romboutR Offline
                          rombout
                          last edited by

                          how is the plugin coming?! has been a couple months already 💚 really want to try it

                          1 Reply Last reply Reply Quote 0
                          • P Offline
                            Phil Rader AIA
                            last edited by

                            Any news on a release date?

                            http://www.philrader.com

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                            • B Offline
                              bentleykfrog
                              last edited by

                              @unknownuser said:

                              Any news on a release date?

                              Hi Phil, you can try out the public beta at Floating Camera Public Beta 1.x Thread. I've updated the main post with a link to this too.

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                              • T Offline
                                tspco
                                last edited by

                                I think I missed something, I tried a test "float" everything was great and working real well until I ended up underneath my model, I could see that was going to happen. I see there is a toggle to maintain camera height, but I can't find a place to enter camera height. So far I like this plugin.

                                SU make 2017, /Twilight Render Hobby
                                Windows 10,64 bit,16GB ram, quad core Athlon 3.6 gHz proc. Anything else you want to know, ask me.

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                                • B Offline
                                  bentleykfrog
                                  last edited by

                                  @tspco said:

                                  I think I missed something, I tried a test "float" everything was great and working real well until I ended up underneath my model, I could see that was going to happen. I see there is a toggle to maintain camera height, but I can't find a place to enter camera height. So far I like this plugin.

                                  Hi Ryan, I'm working on user input for camera height and field of view for the next version. In your case this would be an issue since camera height works by checking if there is any geometry below the camera position. Since you're underneath your model, there's no geometry, so there's no camera height, so you'll need to move the camera up until you're above the model. The default keys to move the camera up and down are shift and control respectively.

                                  Also, you can modify or find out the keys for specific movement in Floating Camera by loading the controls dialog (click the icon in the toolbar that looks like a c-key).

                                  Hope this helps.

                                  -niall

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                                  • T Offline
                                    tspco
                                    last edited by

                                    After working with it again, I realized what happened I was over the model and as I was moving I was headed for the ground. Not sure how, I did a short video at a higher level, and other than I was not high enough to fly over my light poles and the camera bounced over them, it looked real good.
                                    As I was flying I could not manage to make nice sweeping curves, but that may come with practice.

                                    SU make 2017, /Twilight Render Hobby
                                    Windows 10,64 bit,16GB ram, quad core Athlon 3.6 gHz proc. Anything else you want to know, ask me.

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                                    • T Offline
                                      tspco
                                      last edited by

                                      A short video using Floating Camera and Camera Recorder
                                      http://youtu.be/9mDYQBtYC04

                                      SU make 2017, /Twilight Render Hobby
                                      Windows 10,64 bit,16GB ram, quad core Athlon 3.6 gHz proc. Anything else you want to know, ask me.

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                                      • C Offline
                                        cmathisson
                                        last edited by

                                        Hi I wonder if this plugin still is work in progress or it is placed on a shelf somewhere? i have tried it and it feels promising, but I'm missing some features and bugg fixes. I'm playing around whit my playstation 3 controller and a program called GamePad Companion 3.2 and it works nicely for emulating mouse and keyboard for diffrent controllers and I'm thinking of using that together with this plugin. Thanx for anything that could help

                                        -Chris

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                                        • N Offline
                                          Nostrathomas85
                                          last edited by

                                          You know, this is a nice plugin to use with a xbox 360 controller.
                                          The controller allows for a more natural feeling of moving the camera.

                                          I use joy2key to map the keys to the controller, really works good using joysticks.
                                          joy2key is free if anyone is interested just have to find it on google.

                                          This is my first post and I hope it isn't seen as spam, I just wanted to suggest an
                                          alternate way of controlling this plugin and to say thanks for the plugin.

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                                          • dereiD Offline
                                            derei
                                            last edited by

                                            Ok SketchUp 2015 it doesn't want to load... giving me this error:

                                            Error Loading File floating_camera.rb Error: #<SyntaxError: C:/Users/######/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/floating_camera/mixin/load_instructor.rb:239: invalid multibyte escape: /^\x89PNG/ invalid multibyte escape: /^\xff\xd8\xff\xe0\x00\x10JFIF/ invalid multibyte escape: /^\xff\xd8\xff\xe0/ invalid multibyte escape: /^\xff\xd8\xff\xe1(.*){2}Exif/ C:/Users/######/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/floating_camera/mixin/load_instructor.rb:366: syntax error, unexpected ':', expecting keyword_then or ',' or ';' or '\n' when 1: puts "file failed (invalid t... ^ C:/Users/######/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/floating_camera/mixin/load_instructor.rb:367: syntax error, unexpected ':', expecting keyword_then or ',' or ';' or '\n' when 2: puts "file failed (unknown):... ^> C:/Program Files/SketchUp/SketchUp 2015/Tools/RubyStdLib/rubygems/core_ext/kernel_require.rb:45:inrequire'
                                            C:/Program Files/SketchUp/SketchUp 2015/Tools/RubyStdLib/rubygems/core_ext/kernel_require.rb:45:in require' C:/Users/######/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/floating_camera.rb:49:in class:CameraFloatTool'
                                            C:/Users/######/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/floating_camera.rb:48:in <module:CControl>' C:/Users/######/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/floating_camera.rb:45:in <top (required)>'`

                                            DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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