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    Advice on taking this one step further.

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    • GaieusG 離線
      Gaieus
      最後由 編輯

      Ah, OK, thanks. So I do not know much about Maxwell.
      😄

      Gai...

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      • brodieB 離線
        brodie
        最後由 編輯

        Keep in mind that with Motiva Colimo, that unless it's changed since the last time I looked at it, it requires more renders to be done, which if you're using an unbiased renderer can be prohibitive.

        You have to know up front which objects you may want to change later on. Then what it does is renders out your normal scene as well as a separate pass for each object you select where that object is a black diffuse material. So if you decide you want to be able to change a light and 2 objects, you'll end up having to do 4 renders all. In my experience, it's hard to justify that time when you can typically get very similar results via photoshop in a small fraction of the time. (It's a cool program and may have it's uses, particularly for biased renderers or in special cases where clients are deciding colors, I just doubt its applicability for general use with unbiased renderers)

        -Brodie

        steelblue http://www.steelbluellc.com

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        • V 離線
          Victor.Feliz
          最後由 編輯

          @unknownuser said:

          Keep in mind that with Motiva Colimo, that unless it's changed since the last time I looked at it, it requires more renders to be done, which if you're using an unbiased renderer can be prohibitive.

          ...

          -Brodie

          This is the main change, you only need to render once if you use Thea Render, the limit of changeable objects is fixed by the amount of memory on your GPU but it has almost no time penalty over a regular render.

          Anyway there will be released a working demo at the same time as the comercial version.

          Regards, Víctor.

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          • brodieB 離線
            brodie
            最後由 編輯

            Interesting. Does it only work that way with Thea? How does it do that with only 1 render?

            -Brodie

            steelblue http://www.steelbluellc.com

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            • soloS 離線
              solo
              最後由 編輯

              @unknownuser said:

              Interesting. Does it only work that way with Thea? How does it do that with only 1 render?

              -Brodie

              Colimo has been integrated into Thea as a studio plugin, so when you set up your render you select (check box) the materials you want changeable then render and after render you save as a colimo file and it opens up another window (Colimo) and you can change colors, textures, UV's etc and save all changes as needed.

              http://www.solos-art.com

              If you see a toilet in your dreams do not use it.

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              • brodieB 離線
                brodie
                最後由 編輯

                Hrm, very cool. Does it add render time? Is it running a separate render pass for each object behind the scene as you'd need to do normally?

                -Brodie

                steelblue http://www.steelbluellc.com

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                • soloS 離線
                  solo
                  最後由 編輯

                  No increased render times.

                  edit from my tests so far I have not seen any at least, then again I'd have to render out unbiased first then render again to know, so it's hard to guage.

                  http://www.solos-art.com

                  If you see a toilet in your dreams do not use it.

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                  • N 離線
                    notareal
                    最後由 編輯

                    Colimo pass does add render time and memory use in relation to how many repaintable material you have. For example "Thea Advanced Material Simulation IBL" -scene has five materials. If all materials are made repaintable then render time approximately will be 2-3 times longer. Rendering all those options separately would take much much longer even if you would use 2 different options for each repaintable materials. One needs to remember with repaint you will have option to create infinite variations http://www.thearender.com/forum/viewtopic.php?f=17&t=6103

                    Welcome to try Thea Render, Thea support | kerkythea.net -team member

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                    • brodieB 離線
                      brodie
                      最後由 編輯

                      Very cool. It's very interesting how you can change the actual material beyond just the color. Do you guys find that you use this very often? Although it seems like a very powerful tool for certain circumstances I can't imagine using it for most renderings.

                      -Brodie

                      steelblue http://www.steelbluellc.com

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                      • soloS 離線
                        solo
                        最後由 編輯

                        @unknownuser said:

                        Very cool. It's very interesting how you can change the actual material beyond just the color. Do you guys find that you use this very often? Although it seems like a very powerful tool for certain circumstances I can't imagine using it for most renderings.

                        -Brodie

                        I have used it twice already, for a furniture catalogue, I needed to show the different variations of materials/finishes of a particular set and instead of doing four renders I just did the one and changed mats afterwards, came in handy and definitely something I will use in future as the need arises.

                        http://www.solos-art.com

                        If you see a toilet in your dreams do not use it.

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