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    Artisan Plugin (SDS2).....Cave

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    • H Offline
      HFM
      last edited by

      Would be brilliant if it would glow in the dark like that in real life πŸ˜†

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      • david_hD Offline
        david_h
        last edited by

        Capture.jpglooks so cool! I can't wait either!

        If I make it look easy...It is probably easy

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        • olisheaO Offline
          olishea
          last edited by

          @hfm said:

          Would be brilliant if it would glow in the dark like that in real life πŸ˜†

          yeah i wouldn't need a light on my camcorder πŸ˜‰

          stop bastardizing my renders lol πŸ˜› πŸ˜†

          oli

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          • michaliszissiouM Offline
            michaliszissiou
            last edited by

            Something its happening with this cave oli, I tried to tell you but you didn't listen. πŸ˜†
            Lot of weird creatures will visit it, I know.

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            • david_hD Offline
              david_h
              last edited by

              @unknownuser said:

              stop bastardizing my renders

              Think of it as An "Homage"

              Its only cuz they are just so awesome.
              We're not WORTHY!!! πŸ˜›

              If I make it look easy...It is probably easy

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              • olisheaO Offline
                olishea
                last edited by

                thanks man hehe, i'm making a tutorial for this scene...from modeling to rendering to photoshop touch-up. It could literally be made in minutes, although it took me hours of fannying around. πŸ˜†

                oli

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                • StinkieS Offline
                  Stinkie
                  last edited by

                  @olishea said:

                  i'm making a tutorial for this scene

                  That's, like, totally awesome, as the Bard would've put it. πŸ˜„

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                  • olisheaO Offline
                    olishea
                    last edited by

                    it'll be done in march. very simple for rendering etc...there are only 2 materials, water and rock.

                    a view from above. look how clean the mesh is around the column caps, its completely homogenous, no intersecting or anything....thats a typical proxy to the right. Deleting internal faces helps create a clean result. (remove inner faces.rb). this is an early version of the model before I sculpted the floor, notice how it was flat.....you can paint contours into it. πŸ˜„ i removed the walls for clarity....they were made using the free hand tool, push pull and then artisan, about 5 minutes each.

                    http://i654.photobucket.com/albums/uu269/olishea/Picture59.png

                    just messing around:

                    http://i654.photobucket.com/albums/uu269/olishea/Artisan-1.jpg

                    a remake of pollen, to see if its possible in SU.

                    http://i654.photobucket.com/albums/uu269/olishea/pollen_sds2_colour.jpg

                    http://i654.photobucket.com/albums/uu269/olishea/pollen2.jpg

                    oli

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                    • E Offline
                      Ecuadorian
                      last edited by

                      To beta testers:
                      Does it behave like Wings 3D, where you can toggle from proxy view/smooth view with just a key press?

                      -Miguel Lescano
                      Subscribe to my house plans YouTube channel! (30K+ subs)

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                      • daleD Offline
                        dale
                        last edited by

                        Have we mentioned we can't wait.
                        Really cool stuff.

                        Just monkeying around....like Monsanto

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                        • olisheaO Offline
                          olishea
                          last edited by

                          Ecuadorian: you can subsmooth in one click yes....it previews the geometry so you don't have to execute the command unless you are sure.

                          I used Wings3D a lot, thats why I remade some images just to see if SU can do it. Instead of using spheres I use geometric domes instead, resultant subdivision is always cleaner (for these ballsy images haha)

                          here is an image I used to help describe a uni project....an undulating, evolving programme moving between sites of potential intervention.

                          http://i654.photobucket.com/albums/uu269/olishea/5_final.jpg

                          oli

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                          • michaliszissiouM Offline
                            michaliszissiou
                            last edited by

                            Nice last one oli. πŸ‘
                            A tip for box modeling:
                            Instead of using pushpull and remove inner faces rb, I found more helpful to use [F] command and move tool.

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                            • olisheaO Offline
                              olishea
                              last edited by

                              thanks michalis, yes you are right.

                              here is another scene I'm working on, kinda like the kunsthaus, graz. http://www.google.co.uk/images?hl=en&xhr=t&q=kunsthaus+graz&cp=11&um=1&ie=UTF-8&source=og&sa=N&tab=wi&biw=1934&bih=1102

                              http://i654.photobucket.com/albums/uu269/olishea/geo_retreat_inter.jpg

                              http://i654.photobucket.com/albums/uu269/olishea/geo_retreat_inter2.jpg

                              oli

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                              • michaliszissiouM Offline
                                michaliszissiou
                                last edited by

                                I'm a little confused, this grid doesn't seem to follow geometry-topology. How is this possible?

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                                • olisheaO Offline
                                  olishea
                                  last edited by

                                  i intersected the geometry with a grid after subdivision....its just a WIP to get some framing in there, its not supposed to follow the topology

                                  oli

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                                  • david_hD Offline
                                    david_h
                                    last edited by

                                    I don't have a lot of call in my daily workflow to design caves or sea monsters.. . .but this is gonna be so cool!

                                    Oli. .. Now yer just showin' off! πŸ’š

                                    If I make it look easy...It is probably easy

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                                    • PixeroP Offline
                                      Pixero
                                      last edited by

                                      You mentioned "textured in SU" in your first post. Is there any texturing/UV tools in it?
                                      Also is it possible to revert back to the unsubsmoothed version for further editing?

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                                      • olisheaO Offline
                                        olishea
                                        last edited by

                                        No UVs exactly. It was a really good seamless texture, its dirty concrete so its hard to tell if the alignment isn't correct. Any places where it was a bit distorted I used the paint brush tool in artisan. I have the material if anyone wants it, also the thea .mat file.

                                        If you were gonna do this properly, would slice the columns and the top and bottoms (using knife tool)....then cylindrically map the texture onto them. The walls and floor could just be textured seamlessly, no UVs.

                                        Pixero, you are given a preview of the subdivision so you don't actually have to execute the command. I just click space bar and it returns to the proxy. The preview will let you change the amount of iterations also....but once you have executed the subdivision/smoothing then you would have to 'undo' to get back to proxy.

                                        oli

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                                        • soloS Offline
                                          solo
                                          last edited by

                                          Pixero, when you select to subdivide you get a preview and an option to contine (hit enter)

                                          See images, first the basic proxy:

                                          cav1.jpg

                                          Then here is the 'Preview' of how it will look with 3 iriterations:

                                          cav2.jpg

                                          And then finally how it looks after subdivision:

                                          the cave.jpg

                                          http://www.solos-art.com

                                          If you see a toilet in your dreams do not use it.

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                                          • KrisidiousK Offline
                                            Krisidious
                                            last edited by

                                            that is so awesome.

                                            By: Kristoff Rand
                                            Home DesignerUnique House Plans

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