130 Free xFrog Plants! (no piracy)
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so which one should we get for Sketchup and does anyone know which ones are best for Vue?
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I don't think you should get any of these into SU.
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too big and cumberson huh?
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If you were going to use them in SU, I suppose that the 3ds option might be best. On the few occasions I've used 3ds Xfrog models on SU, I haven't encountered any major problems (except the obvious slowdown).
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Thanks for the information. These are beautiful models, but the first one I downloaded had a young, medium and adult form of a flowering tree. The total size of the 3 combined was near 350 MG as sketchup models. The only way I can use these is to make elevations and then export them to photoshop for 2D pngs. This will give you a multitude of different looking trees to work with. They will be great for finishing up a rendering in Photoshop, or a 2d tree in sketchup. Included with the downloads are tifs, which can be converted to pngs.
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a small set of these are available in Twilight....it will grow to almost the full set over the next few weeks
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@krisidious said:
too big and cumberson huh?
they are more manageable than you might think....a little time consuming initially, but well worth the effort..!
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When importing the 3ds files into SU I'm having trouble getting the graphics to look right. For example, with a tree import how to you make the translucent plane that displays the photo graphic of the leaves go away so that just the photo is there? I managed to do it a while back but now I'm rusty... or maybe it was a feature on SU 7?
Thanks in advance.
Alex
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hello
i downloaded one of those free models from the xfrog website, the Rosemary Grevillea: http://xfrog.com/product/OC54.html but i have strange issues during rendering in vray for sketchup. i used the UV Toolkit2 plugin that copies the maps from frontface material to the backface and in vray material menu i checked the transparency form map option, but when i try to render the plant i have a kind of black hole behind it. similar burnt effect i had with overlapping surfaces but it's not the case i guess. anybody of you experienced similar problems before? how can i get rid of it?it's visible even in the alpha channel:
it appears behind the plant no matter what point of view i choose...
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Maybe you should try to up your tracing depth?
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thanks, it wasn't the tracing depth issue, but your post helped me to find out, it was transparency level default setting that was too low, i raised it to 500 and now everything is fine.
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