Experiments with bump, normal, and displacement maps
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I had posted this on the Thea site, but thought I would also post here.
These experiments are part of my learning Thea.
Modeled and set up the scenes in SketchUp, and textured using projected texturing on the egg and curved carving. Also subtle maps on the bench top, and stucco walls, and most other wood surfaces.
Trying to see how the outcome differs using bump/normal and/or displacement maps, and in some cases due to the way Thea materials can be constructed, both.
If you haven't played with Thea, I would really recommend giving it a shot, it has an amazing depth to it.
Cheers
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Wow! What an eye you have. This is great work.
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Saw this last night over at Thea. Great stuff. Love the texturing on the bench. You should show members here the raw SU output.
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Thanks for the kind comment Roger.
Rich, Thanks also, and here is the raw SketchUp. There are two photo textures that are visible. The outside scene is a png billboard, and the wall hung tool chest is the famous Henry Studley chest that was originally a back cover for Fine Woodworking in July 1988. It is a woodworking masterwork, and I placed the texture there to see if by applying normal, and displacement maps I could make the chest seem as if it were a real tool chest hanging on the wall.
I am still experimenting with maps to try and get more depth.I'll post the results if they work out.
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