Slow animation and build speed.
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Hi all, I have a question about memory or calculating space. I want to build a model of a sculpture that in reality was made from 1000 loafs of bread. I download one loaf from the where house and start to copy and paste to build the model. Very soon the model begins to animate very slowly and the work becomes very slow. Is there a way to save the work in sections or save the end result so that it doesn’t require so much calculation space? I have tried saving as a group but this doesn’t seem to help. In the end result I will not need to view or alter any hidden geometry. I am using a new Mac so have a good graphics card.
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Hi Rich,
First of all, make sure to have the loaf as a component (not group) in your model. However it will have some advantages this way, It will still not help you with your performance issues as your component still needs to be displayed and if the loaf is rather high poly in itself, it will cause your machine to stall after a while.
Have a look at the "Ghost component plugin" though. It allows you to use a simplified "proxy" of the component while working with it but once you are ready, you can switch between the proxy and the real thing.
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Thanks Gaieus, that looks like the solution I'm looking for, Happy New Year to you.
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