A Day at the Museum (Natural History Museum - London)
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If you filled the interior with tropical plants it would look a bit like Atocha Station in Madrid. I thought about modeling that but rejected the thought after thinking about it for 10 seconds. Is there any direct lighting on the exhibits?
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Another view I am looking at. DOF with F-number 4... may be too subtle.
This is not an exercise for ultimate realism, but more for play. And it is to prove that this model could be handled in SU and Twilight Render with only 3Gb of RAM.
I do realize this building exists, and as it is an extraordinary building, it is quite well-known... so if you've been inside the real space, you are blessed, but any rendering of the space could not really do it justice without a lot more modeling and texture work.
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Wow nice work...
I've been there several times, is a great museum
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An update, and a new view.
Click images for full view.
Visit link to forum above to see higher-resolution.
DOF is done with the render engine camera setting - F-number 2.8
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I was waiting to see the las image to make a comment
Will you put some dirty on the walls?
Great museum -
Updated view, and changed the wall material.
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The last one is very convincing.
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Thanks, Sepo. I was hoping you would like the stone block better. (I do too)
see full high-res image in original thread here.
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Couldn't resist just one more.
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Impresive Fletch!!!!
Are the skeletons also modeled in SU? Don't tell me they are! I won't believe you
The texturing and detailing is really nice. I haven't been there, but knowing the quality of your work, no doubt it is also accurate -
Thanks Karina.
Well, this building is actually not originally modelled in SU, it was modelled in Blender and painstakingly converted into a "component-driven" SketchUp model - mostly because it had many reversed face issues due to the conversion process from Blender file to .obj format.
Also, it's not actually that accurate of a model, in the sense that the real museum is so mind-blowingly complex. It has hundreds of fine terra cotta details including monkeys and birds, etc. Check the link at the beginning of this thread to find out more.
I hope to visit the building one day. I unfortunately missed it on my last trip to London.
The brick walls and diamond detail columns are a rough approximate of the "real thing".
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why do I see bar panorama when I click on the image?
edit: works OK now
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@fletch said:
Couldn't resist just one more.
This one is probably my preferred
It is a pleasure to see "the master in action" (Don't hesitate to give some more )
Re: at a first glance, the panorama won't work for me
++Simon
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@simon le bon said:
Re: at a first glance, the panorama won't work for me
++Simon
Did first end in some pub But now it appears to work... some what wavy lines. Maybe some conversion problem?
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Please click the little thumbnail images, not the screenshot! That should work. If not, you need to update your flash player in your web browser, or allow some of the scripts on pan0.net in your browser security settings.
Just added a different panoramic view today... (slightly lower resolution)
Visit the first panoramic here:
Oh! the panoramic image of the Bar - that's the site's testpanoramic. If you see it fine, just click the "skip" button you should be able to see the image.
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Fletch, what do you use to make those panoramas?
Do you render as panorama or do you use some software to make the conversion?
And once it is done where do you make it interactive? in the pan0.net page?
I've always wanted to prove something like that but I don't know how -
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Karina, the spherical image is made in Twilight, and is made interactive in pan0.net. Full instructions here: http://twilightrender.com/phpBB3/viewtopic.php?f=16&t=2322
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This time that works,
Very Nice
@unknownuser said:
the spherical image is made in Twilight,
@unknownuser said:- Set Camera type to Spherical
I haven't found such a choice in Thea. What is the focal length for a Spherical image? In Thea we can go to 1mm!!
++simon
- Set Camera type to Spherical
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