More Characters
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Dacad,
The only way is to keep an undivided version with limbs grouped seperately, then when you need to re-pose, you adjust as needed, explode, intersect and divide, clean (keeping the original as base template for future changes)
The ears are intersecting model?
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Solo
Hmmm, it seems to much time and work lost in cleaning to be a good approach, but I think it must depend in the model we're working on. In a model with fewer articulations it can work, but something as complex as a hand or an octopus tentacle in can be hard to justify, specially if the final mesh won't have good quality after the posing.
And yes, the ears are intersecting the model. I just wanted the ears, at that stage, to have a good connection to the head, and was going to clean everything up after all the details were done (and if you notice, the mesh topology in them, are really rough and heavy).
Thanks
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Solo,
You must draw in sketchup 24/24. I am simply amazed at how you come up with this in su. Ofcourse I have never played to much with the scripts your talking about. Your skills with su are amazing.
How would you begin to even make the clothes that you show so skillfully! -
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very impressive as always.
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Lift the upper lip just a bit and that is a dead ringer for Don Cheadle.
http://www.celebrityring.info/images/pictures/Don-Cheadle-5.jpgEdit: Oh, and well done sir
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Ha thats great, have you ever tried any of the 3d sculpting tools such as zbrush or mudbox anyway? I cannot wait for SDS2 now!
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I have tried the demo versions, took a while to get a basic understanding of the Z-brush sculpting UI, navigating was awful as I'm so used to SU.
Never bothered to really get into it. -
Pete, the Force runs strong in you. Pass on what you have learn. -
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Just a few month ago, I wouldn't have believed something like this would be possible in SU...
Pete, you sure take SU to another level with Whaats SDS2 plug-in... -
Absolutely agree with Frederik
This is great and unbelievable to watch. -
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How "heavy" is Yoda?
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Without light saber 3.1mb
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Are you going to use Deep Exploration for that?
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