Lumion - Test drive
-
Yes as well as render.
-
Hi everybody!
I am also test driving Lumion 3D which I thought was cool until........
I created a complex house with swimming pool model in SketchUp and exported it as a Collada file for Lumion
but when I tried to import it into Lumion, the model won't load and all I see is a black screen on
the import library.
Before, I can import an exported model from SU if the model is just a simple one like a box shaped house. This is when I am testing Lumion for navigation, importing models, etc....
Is there an exporting process I missed in SU?
Please help.All the best,
Andy -
Well, it is my time to take over the test drive...
This is a Roman Fort built by our member kephalos (it seems the image links are broken but here is a video on his YT channel rendered in Kerky but rather small size).
Anyway, I was giving a lecture today at a local secondary ("high") school about our latest archaeological finds in town and their 3D reconstructions and thought I'd show them something more than just boring section cuts and still renders so I put this little video together.
It is indeed a "quicky" and what I can say is that it looks like anyone can put this kind of quality together in an hour or so (including render time). Certainly the whole thing needs some more care and with about a week-end's investment, it could be stunning - but of course, not Vue level of photorealism and all.
You will notice that the walls of the fort are hovering in the air
YouTube - Lumion Test Drive - A Roman Fort 1
[flash=600,360:3k3mjmzs]http://www.youtube.com/v/pl92nsubodM?fs=1&hl=en_US[/flash:3k3mjmzs]
(render time was some 24-26 minutes at 1280 x 720)As for the materials - on some parts I used Lumion built-in materials (just to try out how they work) but I had no time to tweak my own materials. Also, I could not import the whole model as one piece (memory issues) so I had to import the individual buildings one by one and rebuild the whole scene in Lumion. As there is no way to save custom materials for the time being, I would need to tweak the materials on each single (type of) building one by one. Also, Lumion uses normal maps and I do not have them for each material in here so that did not fit in the time frame.
It is cool however that once you import a SU model (and say tweak it to your needs), it is available for future projects so at least you can create a sort of "component library" for yourself. I have not tried to arrange these components into folders yet - I hope that works too (if not, time for a feature request).
Then made another video when I got back home.
YouTube - Lumion Test Drive - A Roman Fort 2
[flash=600,360:3k3mjmzs]http://www.youtube.com/v/HhBJFz90wnk?fs=1&hl=en_US[/flash:3k3mjmzs]
(render time was some 16-18 minutes at 1280 x 720) -
Again, this was really just a quickie and I have not adjusted almost anything. Miguel has a nice video put together from parts made with different render engines. Now that's nice!
-
Good start Csaba.
I will be using Lumion for a commercial project next month, I find that it's quality is totally acceptable for my existing clients that I used Vue for in the past, the main reason for using Lumion instead of Vue is animation, what I can achieve in one day using Lumion will equate to a week of rendering with Vue. I'm hoping that Lumion gets more customisable objects however, or even an editor for creating content.
-
@solo said:
I believe I got a 1Gb card, at least as far as I remember.
Here is another quick play, takes longer to upload to Vimeo than start to end of entire animation project.
[flash=800,400:vl4ojjcf]http://vimeo.com/moogaloop.swf?clip_id=18370475[/flash:vl4ojjcf]
Solo, are the clouds changing that fast (it seems like a 3 hours timelapse movie) on purpose? Can you choose the speed the clouds change during the animation?
-
btw, do you think a i7 2600, with 8gb RAM and a Geforce GTX460 card can properly run Lumion?
-
one more question... I noticed in the videos that you change the sun position by just setting its direction and its height.
but what if I want the PROPER sun positioning relative to the model geographic location? If I want to show a client an animation of how the sun interacts with his house?? Unless the videos dont show it properly, I think the Lumion team should seriously consider (since they ARE doing the program for architects and community) to include proper geographical location sun positioning, and users change the TIME of the day (instead of sun height) and the sun moves accordingly, in the correct location.
edit: and ONE more question... what about interior lightning? All videos I saw used only light from the sun. And night videos?
-
To me (so far - and I have to say I have not dived in too much yet) all settings in Lumion are just eye-balling. No exact day of the time, no date or anything. You can place the sun arbitrarily (even to the north) so everything is just for the "effect".
To tell the truth, I am quite lost when it comes to where North is (supposed to be???) here.
As for my specs - they are quite "mid range" in this industry:
- Intel Core2 Duo E8400 @ 3.0 GHz
- 4 (3.4) Gb RAM
- nVidia GeForce 9600 GT (1 Gb) (Lumion uses graphic card to render!!!)
- Windows XP Home 32 bit
- Latest SketchUp
I must add that all vdeos exported above so far were exported at the lowest quality. I.e. there is a setting of three qualities and just to make it quick, I used the lowest of it.
-
well, as they said, Lumion is probably about 3-4 months old only. I suppose (or hope) that they will improve things for architects and people who want realism. Correct sun positioning is a MUST for people working with architectural models.
-
Certainly. Maybe I have just overlooked something but I could not even tell where north is from the application. I have a "suspicion" as the imported dae files have a certain orientation (so there must be some sort of a co-ordinate system) but that1s all. There is a way to manually adjust the sun though but I can place it anywhere (i.e. to the "north" as well - on the northern hemisphere) so it cannot be really acurate.
This part does not necessarily interest me however. In "my job" (like above) "realistic" lighting is not as important than getting cool effects - which I a going to experiment with. Here is another "quickie" I threw together yesterday afternoon just to test a fairly big amount of entourage in a scene (and how fast it exports). The building still needs some openings so do not laugh
YouTube - Lumion Test Drive - Cella Trichora, Sopianae
[flash=600,360:1lcy0zqc]http://www.youtube.com/v/QIs-7Gtcskw?fs=1&hl=en_US[/flash:1lcy0zqc]Again; lowest quality settings just to experiment
-
Just curious...why the music?
-
Dunno. I always add some music. It helps when the video is too boring.
-
Images (and videos) like these make it so easy to fall for Lumion.
-
Looks really good...
Prooves - yet again - that it's great to have a box full of different tools for various assignments... -
Sure, different tools for different assignments.
What appeals me is the speed. With my current tools (and hardware I have), I could not achieve these videos in days, not to speak of minutes.
I can hardly wait for Thea and its GPU rendering now to see what that changes in animation export. (And of course, atmosphere and ecosystems and all)
Miguel posted an excellentvideo compiled from different renders he made with different tools (including Lumion and Twilight that I remember and maybe some others, too). The shots blend in beautifully and one does not even think about seeing different renders.I have an assignment to make a movie of a Roman fort and some other related stuff (that's why I am using these things as a test). Let's see how much I could charge for it - i.e. can I buy Lumion (the commercial version - since this is the NFR version as you can see from the watermark) for that money.
-
It is yet not so bad, better than a text watermark in the middle of the screen
does exist with the free version a limit of x,y screen?
-
There are certain limitations in the DEMO version. I am not really sure exactly what but AFAIK you cannot save your project and there are less insertable objects.
This is not the "simple" Demo however but an NFR (Not For Resale) license for testing only. It seems that it is fully functional and apart from that Watermark, the output is also the same as for the Commercial version. These are the output sizes.
Video:
Image:
With this poster size, I could make a 2 metre wide poster at 100 dpi (which is fairly enough for viewing from a couple of metres)Here is that latter video (with the no window building) in 3D (I need to get some glasses for that to enjoy).
YouTube - Lumion Test Drive - 3D Cella Trichora
(It seems that I cannot embed it to get it played in 3D so you need to visit YouTube under the link above)
-
Thks for these enlighting infos
-
You can also import terrain as a heightmap. I made a terrain in SU, projected a black and white image (transition between black; low and white; high) from the side then sent to Layout where I could export a png from it with transparent background. Cropping to that transparent background yielded in the image I used. You can use a 1024x1024 square image like that which will be upsampled to double the size in Lumion where 1 pixel will be equal to 2 metres (i.e. a 4096 x 40ö6 metre mesh).
To me, this solution gave a kind of "stepped" terrain though (probably due to pixellation) and the only way to get rid of this seemed to be softening the terrain but then it does not only softens but kind of "equals" the differences in bigger scale, too.
Also, if you import your mesh geometry to Lumion, you can paint on it just like as if it were Lumiomn terrain (although with one particular mesh I had issues as it did not paint to where my paint brush or what was but tens of metres away). Obviously this would be the better solution (for us, SU users) but currently there are two great obstacles;
- you cannot sculpt this terrain like Lumion's terrain
- objects won't "snap" to this imported terrain when you "send them" on the ground (but fall through).
The first (missing) feature is on the development team's radar though and they wrote on their forum that it's an acceptable feature request.
Advertisement