Paint all at once
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Hello I am new to this forum and this is my first question.
How can I texturing the entire model at once. Select all and paint the entire model?Thanks
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Without much detail to go on, I would say use the selection tool(the black arrow).
Method 1: Control+A (Select All) with the selection tool activated.
Method 2: Zoom out far enough to see the entire model. Use the selection tool, left click in the upper left area outside of the model hold the button down and drag to lower right of the screen and let up. The model will be highlighted blue.You need to have the materials browser window open to select a color or texture. Make the selection of color or texture and simply move the paint bucket tool over the selected model. Left click, and the entire model should be painted.
Is this what you meant?
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@mitcorb said:
Without much detail to go on, I would say use the selection tool(the black arrow).
Method 1: Control+A (Select All) with the selection tool activated.
Method 2: Zoom out far enough to see the entire model. Use the selection tool, left click in the upper left area outside of the model hold the button down and drag to lower right of the screen and let up. The model will be highlighted blue.You need to have the materials browser window open to select a color or texture. Make the selection of color or texture and simply move the paint bucket tool over the selected model. Left click, and the entire model should be painted.
Is this what you meant?
Thanks for the reply.
I already use these techniques to select all and then paint / texturing.
Turns out, after using these techniques, I still get the message "incomplect texturing" from Google Earth.My technique is, select all (ctrl A) and texture all the selection using the (Alt) and (Shift), with the most common pattern of the model, and then texturing with individually with the patterns corresponding to various areas of the model. Yet still get the message "incomplect texturing."
How can I ensure that I have all the model textured, before sending to the GE?Thanks
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I have not submitted to Google Earth, and have not seen this error message.
Now, if Gaieus happens to see this, you may get an answer you can use.
In the mean time, make sure that your model is as simplified as possible- that is, no internals, extra faces and so forth. Sometimes using xray view you can spot a slight opacity in overlapping, coincident faces. It could be that some of this has escaped inspection and is not getting selected, for some reason. But you did say you were using Control+A, so I don't know.
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Ahha, so it is for GE?! What textures do you use for the models? Do you take photos of the building which you use to texture the model (which is the required way of doing it) or do you use SU materials (and/or colours) to texture (in which case you will get rejected of course)?
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@gaieus said:
Ahha, so it is for GE?! What textures do you use for the models? Do you take photos of the building which you use to texture the model (which is the required way of doing it) or do you use SU materials (and/or colours) to texture (in which case you will get rejected of course)?
Hello thanks for the reply.
Yes I know that I can only use outside SU material.. therefore only used textures taken from photos from
the building itself.Another question, what is the average time for analysis of models?
I have in GE models in only 3 days were rejected and others still in the evaluation of more
20 days. what is the normal time ?Tanks
Model link
http://sketchup.google.com/3dwarehouse/details?mid=c9d1de096554485a82e4ff3fa62391b7 -
It seems that you are using small, tiling textures BUT quite complex modelling (for GE at least). This is not what Google wants however. What they would like to see is that you take a photo of the whole building (or a side) and apply that photo on a whole side of the building without modelling all the openings etc.
As for the model approval line; it should not be more than a week or maximum two.
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