Planivolumetric
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For what you're doing that plugin should be what you want. I'm a bit confused as to how, you've got 45 degree shadows, yet the shadows aren't the same height as the building. Could you post some screenshots so we can help you fix that issue?
-Brodie
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@unknownuser said:
I'm a bit confused as to how, you've got 45 degree shadows, yet the shadows aren't the same height as the building.
-BrodieI think you're right...
Using this plugin, I realized that shadows are not at 45 degrees.
Maybe I do not use it properly...I click on isometric view and then click on View > Elevation 45 shadows
this is final result: shadows are not at 45 degrees (blue line is at 45 degrees. Its lenght is 5 meter and it is equal to the height of the solid)
This is my Model Info settings
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Well, I've found part of the problem. Even when used properly the plugin doesn't do quite what you're wanting it to. It should do 45 degree angles but it makes your dimension the long side of the 45/45/90 triangle. The image below illustrates this along with illustrating the dimension that you WANT the shadow to be (sorry for the english units )
Here's my workaround. It's not a perfect solution, but it will probably be good enough for what you're doing and only works in plan view (because effectively what you're wanting to do is raise the sun higher in the sky so in elevation the shadows will point more towards the ground. Basically, just run the plugin normally and then change the shadow settings to match these.
As for how to run the plugin. you want to have parallel projection turned on (ie. don't be in perspective camera mode), and you want to be looking straight at one of your wall faces. You can just pick the standard views if your building is aligned square with the SU axis. Otherwise, select a face, right click, and select Align View to Face. Then run the plugin. If the shadows aren't pointing the right direction you can go to Model info -> Location and adjust the North direction of your model in 45 degree increments until you get them pointing correctly.
I should also note that I think the way the plugin is setup natively is the 'correct' way it should be represented architecturally (ie, you don't want the angled measurement to be the same as the building), at least as I learned it in school. You may just want to double check and make absolutely sure this is how you want to do it, if this is for school or something.
-Brodie
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What if the latitude is set to 45Β°, the time to noon and the date to 21 September or there abouts?
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@unknownuser said:
Here's my workaround. It's not a perfect solution, but it will probably be good enough for what you're doing and only works in plan view (because effectively what you're wanting to do is raise the sun higher in the sky so in elevation the shadows will point more towards the ground. Basically, just run the plugin normally and then change the shadow settings to match these.
Ok, I did as you told me. I managed to solve this problem
I thought there was a more immediate solution, but that's okayThank you very much:)
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@dave r said:
What if the latitude is set to 45Β°, the time to noon and the date to 21 September or there abouts?
That should not work as the shadow would point to North
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@gaieus said:
@dave r said:
What if the latitude is set to 45Β°, the time to noon and the date to 21 September or there abouts?
That should not work as the shadow would point to North
Of course. So what time is half way between sunrise and noon at on 21 Sep at 45Β° N latitude? That ought to give the right shadow.
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That would give longer shadows though. So ideally you should have the shadows at 9 am or 3 pm (15:00) - depending which direction you wish them to see) and have to fiddle either with the date or with the latitude (or keep it at the equinox to have an easy starting point) and only change the latitude to something I am not really willing to count now.
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No, this is not working. It's either not the same length or not at 45 degrees. I'll leave it to someone more knowledgeable.
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Oh come on. You can do it.
I wonder how hard it would be to create a plugin that would
A. Copy the footprint of the selected building(s)
B. Move the copy of the footprint 45Β° say to the northeast or northwest and place it some small distance above the ground plane to prevent Z-fighting.
and
C. Fill the outline of the foot print with a transparent gray face.In order for what Antonio wants to do to be useful, the ground must be flat so there'd be no need to make allowance for terrain. The image output would be a 2D top view so the resulting faces could be at any height above the ground. Perhaps they would be placed at the height of the tallest building so that it appears that they are casting shadows on lower things. Or maybe each "shadow" face could be placed at the top of its building.
It's easy for me to do all this free thinking and come up with ideas since I have no idea if they could even be implemented.
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@gaieus said:
No, this is not working. It's either not the same length or not at 45 degrees. I'll leave it to someone more knowledgeable.
It's probably due to the Earth being round instead of flat. We could blame Christopher Columbus. He's not here to defend himself anyway.
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