Streetscape
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I think Eric is asking if there is a dip in the curb line at each driveway. I doubt the homeowners want to jump the curb to pull into their driveway.
Great modeling by the way. As usual, your scene looks alive. Great use of foreground shadowing in the first one. The HDRI one looks a little flat. I like HDRI's for fill/ambient light, but still using a sun/light source for crisper shadowing.
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ligts added and pavement corrected at gate.the render on the side of the house needs some additional specularity in order to really catch the light from the HDRI.
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Ive reattached 2 of the images with updated materials and lighting,I noticed that some of the glass on the cars was incorrect.
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Nice work. Very convincing.
Must be a wireless community -
Nice work David, very convincing indeed. Looks to me to be an English suburb scene with 30+ year old houses, thus the need for a high number of cars in the scene. The families now are two car families whereas back thirty years ago it was just a one car per family situation! They never envisaged that families would own two cars
Just a nip pick! In relation to the kerb dishing mentioned by Eric. A full kerb approx. 1m long would normally be used for the 'dish'. This would allow an easy slope thus helping to avoid 'compo claims'
Mike
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one more
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2 more renders.the sunset was rendered in thea,the wet stretscape in vray.I'll have to revise the kerbing as it is too sharp and is distracting.All the views are from the same vantage point but with different lighting etc.This helps because the planting is all on one photoshop layer and can be dragged onto each image and so consequently is in the same place and all that is required is to play around with saturation etc.,depending on the main image lighting.
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Apart from kerbs these are great renders, both Thea and Vray. I suggest you introduce kerbs as separate elements. I do not know where this is in UK but most of old kerbs are made of granite. You should decide if pavement is tarmac or some sort of paving slabs and than add drop kerb accordingly. Being stickler (sorry) I would add car plates.
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wow,I love the illuminations!!!very impressive.
did you use hdri for the exterior lighting?can you share some tips how to get that exterior lighting effects? -
Revised images with the pavement kerb corrected and internal lighting reduced.
The first image is lit with an HDRI.In order to get a good quality light from an HDRI,you need to use quite a large size image.this one is 120mb.you can use a smaller size and increase the multiplier but you will not get the same quality.
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that second image is fantastically lit. one of the most realistic sunset lighting ive ever seen. the only thing that lets it down is the low poly cars, the houses are totally believable
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Yes. And the fact that the cars don't have license plates. That's a dead give-away that it's a render. And of course the perfect angle of the photograph... you're standing in the middle of the road; that's plain dangerous!
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Some states/provinces/principalities/whatever, may not require front plates on vehicles.
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I see now that you had 'm at first on the VW's but not on the Volvo, and I remember at the time when seeing the first picture, I was wondering 'why does the volvo look so unnatural'. Now I know. The Volvo looks naked without a license plates. The VW's however, do not, since the model is designed to look good with or without them. Also, the metallic band helps.
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In the UK both front and rear plates are mandatory.Front plates white and rear yellow.
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When I studied in Pennsylvania, there front plates were not required (but you were only allowed to park you car with the rear out to the street in a parking lot).
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Very Impressive! Nice attention to detail and the lighting
is just fantastic.Paul
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@ Davidh: when I try HDRI for my renderings,I can't control the size and position of it,so I can't control the reflection,backgrond and shadow in my renders.Do you have any tricks of using HDRI?or just drop HDRI map into GI and Background.
Hope you can help -
When I am trying to locate the HDRI into position,what I normally do is load the HDRI and then hide all parts of the model,then render at about 640x420.because no geometry is being rendered,it takes very little time to render,normally 10 -20 seconds, and you can see straight away if you have to rotate it.Regarding shadows,you will only get strong shadows if you have a bright spot in the HDRI.As I said before,in order to get a good quality light from an HDRI,you need to use quite a large size image.You can use a smaller size and increase the multiplier but you will not get the same quality.
I normally use a HDRI for lighting at dusk shots.If you are using a HDRI for a dusk/early night shot it is good to get one that has a blue tinge to it,as even when it is totally dark,the sky colour is blue,not black.
(I have uploaded the image with car plates added)
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Really looking good. Lighting spot on. Just a little bit of dirt (especially to the road and footpath) and you'd have nailed it totally.
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