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    Jpg textures in *.skp

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    • thomthomT Offline
      thomthom
      last edited by

      @tig said:

      The Ruby API already has ' texturewriter' tools which let you export all of the model's materials textures as correct image files - jpg, png etc.

      This only works on the currently open model.

      @soldatino said:

      I wrote a code using my preferred programming language that saves all the jpg files of the skp

      From this I gathered that he was trying to extract the JPEG data from an external application.

      Saying that though, there is an SDK to read and write .skp files: http://code.google.com/apis/sketchup/docs/downloadsdksubmit.html

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • S Offline
        soldatino
        last edited by

        @thomthom said:

        @soldatino said:

        Yes, 0xFF, 0xD9

        D9 ? - from what I find ont he JPEG format it's D8... ??

        @soldatino said:

        and (transforming always in lowcase) "tp:","j" and

        what are you transforming to lower case? Isn't this something you should compare on a byte level?

        @soldatino said:

        The start point of the name of the default textures, because it have not "" before. I must to write a filenames table...
        But due the garbage the scan has not 100% certainty.

        Are you looking for more than just the JPEG data? Are you also trying to get the texture filename?
        Getting just the JPEG data extracted should be possible to reliably do - but if you're trying to get other meta data out of the .skp, that might be more troublesome - depending on what you try to extract.

        I apologize, my english is bad.
        0xFF, 0xD8 are the bytes at the start of the file, that continues with some bytes including "j" and "if" for sure, but h-l case depending by the editor that generated the jpg.
        0xFF, 0xD9 are the last bytes of the file and are important because I don't know the filesize.
        After these bytes, SU writes a information block, where the presence of slashes and ".jpg" string means that the jpg original file was in the PC of the creator, differently, if they are not and you find "tp:" the file was downloaded from the web, and there is a url instead of a filename. If you find nothing and only ".jpg", the file is a SU texture in his folder.
        Warning : the "name" is written n+chr$(0)+a+chr$(0)+m+chr$(0)+e+chr$(0)+. ......etc
        Thank Tig and ThomThom for the infos, I will search for the API also.

        r3nDer tools

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        • AdamBA Offline
          AdamB
          last edited by

          Perhaps you're getting confused by the fact that the strings are widechars (2 bytes per character).

          Developer of LightUp Click for website

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          • thomthomT Offline
            thomthom
            last edited by

            @soldatino said:

            0xFF, 0xD9 are the last bytes of the file and are important because I don't know the filesize.

            There is an signed/unsigned integer in the four bytes immediately before SOI that gives you the size of the image.

            (which is lucky as the .skp format often don't give any indication of the various sizes of its blocks.)

            @soldatino said:

            Warning : the "name" is written n+chr$(0)+a+chr$(0)+m+chr$(0)+e+chr$(0)+. ......etc

            This is because part of the .skp format is in Unicode format. (Though not all strings.)

            I've attached my notes on the .skp format. It's far from complete, and is in some places wrong. (I think I found some new info last time I looked which I haven't written down in these notes yet.)
            Also attached is a 010 template I use when poking around in the .skp format.


            .skp file format information

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • S Offline
              soldatino
              last edited by

              @thomthom said:

              @soldatino said:

              0xFF, 0xD9 are the last bytes of the file and are important because I don't know the filesize.

              There is an signed/unsigned integer in the four bytes immediately before SOI that gives you the size of the image.

              The size of image or the offset of the end of jpg file?

              @thomthom said:

              I've attached my notes on the .skp format. It's far from complete, and is in some places wrong. (I think I found some new info last time I looked which I haven't written down in these notes yet.)
              Also attached is a 010 template I use when poking around in the .skp format.

              Really interesting! I am finishing the first version (a couple of hours for interface) of my jpg extractor then I will study it!

              r3nDer tools

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              • jeff hammondJ Offline
                jeff hammond
                last edited by

                fwiw, you might want to check out file juicer for ideas:
                http://echoone.com/filejuicer/

                that apps extracts all image files from a .skp (file thumbnails, scene thumbnails, textures, images etc.) [and it will extract other file types if they happen to be in the .skp]

                i made a post about this before in which i posted a sample output from a juiced .skp:
                http://forums.sketchucation.com/viewtopic.php?p=276979#p276979

                [edit] hmm.. maybe it's osx only.. surely there's something similar for windows?

                dotdotdot

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                • thomthomT Offline
                  thomthom
                  last edited by

                  @soldatino said:

                  The size of image or the offset of the end of jpg file?

                  The size. After that 4 byte int, just read the next immediate chunk given that size and you should have your image.

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • S Offline
                    soldatino
                    last edited by

                    @unknownuser said:

                    fwiw, you might want to check out file juicer for ideas:
                    http://echoone.com/filejuicer/

                    that apps extracts all image files from a .skp (file thumbnails, scene thumbnails, textures, images etc.) [and it will extract other file types if they happen to be in the .skp]

                    Thaks, I think to add other types of files also. Usually they have the header that it is more legible than the JPG...

                    r3nDer tools

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                    • S Offline
                      soldatino
                      last edited by

                      ok, it'is working
                      http://www.imitidicthulhu.it/skp2jpg.zip
                      probably a lot of bugs ...
                      very slow on large file (I will improve the scan using blocks-buffer...)
                      and the filenames of jpg supplied by SketchUp have to clean from some starting characters (it need a table of SU files)

                      ps: at the end of each jpg there is garbage (SU notes)... but usefull for the debug, and it does not corrupt the file...

                      update 002 extract fast!
                      update 003 SU default Materials filenames fixed

                      r3nDer tools

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                      • S Offline
                        soldatino
                        last edited by

                        require 'sketchup.rb'
                        if( not file_loaded?("skp2jpg.rb") )
                        UI.menu("Plugins").add_item("skp2jpg execute"){UI.openURL("skp2jpg.exe")}
                        end
                        file_loaded("skp2jpg.rb")
                        

                        this plugin run skp2jpg.exe in the drawing session (checked on XP)
                        skp2jpg.exe and 3Drgb.dll have to be in system32 or windows

                        r3nDer tools

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                        • S Offline
                          soldatino
                          last edited by

                          Current skp2jpg.exe version 5, same link
                          http://www.imitidicthulhu.it/skp2jpg.zip
                          allows you to extract PNG files also (checked with few SU models...)

                          EDIT version 5b (large PNGs slow fixed) 😳

                          r3nDer tools

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                          • S Offline
                            soldatino
                            last edited by

                            skp2jpg Updated at version 7a
                            Some lost jpg now are succesfully extracted
                            All jpg filenames are saved, instead of xxx_num.jpg

                            r3nDer tools

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                            • S Offline
                              soldatino
                              last edited by

                              bug found! 😕
                              if the model has two files primarily stored by the autor in two different folders but with the same filename the program is confused and fails attempting to save the two files ... I am working about it to fix this unusual but possible recurrence..

                              [EDIT] fixed in vers 0.0.8


                              Clipboard01.jpg

                              r3nDer tools

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                              • S Offline
                                soldatino
                                last edited by

                                Added in the zip the stand alone utility T-Magnifier.
                                You can see better the selected picture that you study and/or edit.
                                This is the v.0, next I will add the Extract button about the current picture.
                                This trick requires SU 8, English or Italian languages
                                (skp2jpg.exe extracts actually only all the files of the SKP)
                                NOTE: not checked with SU version 8 Pro.


                                T-Magnifier000.jpg

                                r3nDer tools

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                                • S Offline
                                  soldatino
                                  last edited by

                                  another FIX in vers 0.0.8a http://www.imitidicthulhu.it/skp2jpg.zip

                                  case : missing path, jpg file found in SU RootDir(?)
                                  no slashes found, possible prefix to filename (at end of SU file block) = &FF &FE [&??] [&??]
                                  it seems working, anyway a possible error involves only the exact filename...

                                  r3nDer tools

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                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    Yea - occasionally texture filenames doesn't have a path. The ones that bundle with SU never does.

                                    Thomas Thomassen — SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • S Offline
                                      soldatino
                                      last edited by

                                      yes, this is now the way that I use to find the pointer of the jpg end.

                                      
                                      DefStr endj
                                      DefStr endjH
                                      endj="."+chr$(0)+"j"+chr$(0)+"p"+chr$(0)+"g"+chr$(0)
                                      endjH="."+chr$(0)+"J"+chr$(0)+"P"+chr$(0)+"G"+chr$(0)
                                      DefStr slash1$ ; slash1$=chr$(0)+"/"+chr$(0)
                                      DefStr slash2$ ; slash2$=chr$(0)+"\"+chr$(0)
                                      DefStr slash3$ ; slash3$=chr$(&hFF)+chr$(&hFE)
                                      

                                      then, looping block of 200 bytes, then, if the block has endj or endjH then, looping in the block

                                      
                                          hh$=File.ReadBinStr(1) ; rd=rd+1
                                          File1.WriteBinStr(hh$,1)
                                          if hh$="." then
                                            DoEvents
                                            npo=File.position
                                            hh$=File.ReadBinStr(6) ; File.Seek(File.Position-6,0)
                                            chh=REPLACESUBSTR$(hh$,CHR$(0),"")
                                            chh=LCASE$(chh)
                                            DoEvents
                                            IF chh="jpg" then
                                              File.Seek(File.Position-128,0)
                                              name$=File.ReadBinStr(134)
                                              slash1=INSTR(name$,slash1$)
                                              slash2=INSTR(name$,slash2$)
                                              slash3=INSTR(name$,slash3$)
                                              IF (slash1 + slash2 + slash3)<>0 THEN
                                                 >>>  FOUND! Then I start the detailed search of the pointer...
                                       
                                      

                                      and now I am waiting for the next file that will fail 😕

                                      r3nDer tools

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                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        Are you sniffing out the image size instead of reading the integer in front of the image data?

                                        Thomas Thomassen — SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          SUMaterialData.png

                                          Thomas Thomassen — SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • S Offline
                                            soldatino
                                            last edited by

                                            I did not attempt to sniff the jpg size because the compress header has particularity different of other picture formats, it is not a true header, and I dont have enough knowledge about it.
                                            But your screeen shot is very good. I only knew the FF+FE recurrence. Your confirmation is important for me, with your addictionally info also.
                                            Thanks!
                                            ps I now can improve the exact png filename also, that at this moment I did not still search...

                                            r3nDer tools

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