Jpg textures in *.skp
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Current skp2jpg.exe version 5, same link
http://www.imitidicthulhu.it/skp2jpg.zip
allows you to extract PNG files also (checked with few SU models...)EDIT version 5b (large PNGs slow fixed)
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skp2jpg Updated at version 7a
Some lost jpg now are succesfully extracted
All jpg filenames are saved, instead of xxx_num.jpg -
bug found!
if the model has two files primarily stored by the autor in two different folders but with the same filename the program is confused and fails attempting to save the two files ... I am working about it to fix this unusual but possible recurrence..[EDIT] fixed in vers 0.0.8
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Added in the zip the stand alone utility T-Magnifier.
You can see better the selected picture that you study and/or edit.
This is the v.0, next I will add the Extract button about the current picture.
This trick requires SU 8, English or Italian languages
(skp2jpg.exe extracts actually only all the files of the SKP)
NOTE: not checked with SU version 8 Pro.
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another FIX in vers 0.0.8a http://www.imitidicthulhu.it/skp2jpg.zip
case : missing path, jpg file found in SU RootDir(?)
no slashes found, possible prefix to filename (at end of SU file block) = &FF &FE [&??] [&??]
it seems working, anyway a possible error involves only the exact filename... -
Yea - occasionally texture filenames doesn't have a path. The ones that bundle with SU never does.
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yes, this is now the way that I use to find the pointer of the jpg end.
DefStr endj DefStr endjH endj="."+chr$(0)+"j"+chr$(0)+"p"+chr$(0)+"g"+chr$(0) endjH="."+chr$(0)+"J"+chr$(0)+"P"+chr$(0)+"G"+chr$(0) DefStr slash1$ ; slash1$=chr$(0)+"/"+chr$(0) DefStr slash2$ ; slash2$=chr$(0)+"\"+chr$(0) DefStr slash3$ ; slash3$=chr$(&hFF)+chr$(&hFE)
then, looping block of 200 bytes, then, if the block has endj or endjH then, looping in the block
hh$=File.ReadBinStr(1) ; rd=rd+1 File1.WriteBinStr(hh$,1) if hh$="." then DoEvents npo=File.position hh$=File.ReadBinStr(6) ; File.Seek(File.Position-6,0) chh=REPLACESUBSTR$(hh$,CHR$(0),"") chh=LCASE$(chh) DoEvents IF chh="jpg" then File.Seek(File.Position-128,0) name$=File.ReadBinStr(134) slash1=INSTR(name$,slash1$) slash2=INSTR(name$,slash2$) slash3=INSTR(name$,slash3$) IF (slash1 + slash2 + slash3)<>0 THEN >>> FOUND! Then I start the detailed search of the pointer...
and now I am waiting for the next file that will fail
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Are you sniffing out the image size instead of reading the integer in front of the image data?
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I did not attempt to sniff the jpg size because the compress header has particularity different of other picture formats, it is not a true header, and I dont have enough knowledge about it.
But your screeen shot is very good. I only knew the FF+FE recurrence. Your confirmation is important for me, with your addictionally info also.
Thanks!
ps I now can improve the exact png filename also, that at this moment I did not still search... -
@soldatino said:
I did not attempt to sniff the jpg size because the compress header has particularity different of other picture formats, it is not a true header, and I dont have enough knowledge about it.
What header are you referring to?
I'm not sure if we are referring to the same thing - maybe this screenshot will help.
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@soldatino said:
I only knew the FF+FE recurrence. Your confirmation is important for me, with your addictionally info also.
Did you look at the text file I attached earlier? with notes on the format.
SketchUp File Format Reverse Engineering Attempt by Thomas Thomassen [thomas@thomthom.net] //////////////////////////////////////////////////////////////////////////////// /// BLOCKS ///////////////////////////////////////////////////////////////////// There are reoccuring patterns. Looks like block signatures. Blocks Signature; FF FE FF ?? The next byte gives the size of the block (or block name) If the UBYTE after the signature is not NULL then it appears to be a UTF-16LE string. UTF-16LE string signature? Many places there is no string, the ?? byte is just NULL. Some places (FF FF) indicates a new section or area. Bytes before that mark might be important. For the Material and Layer section there is four bytes with the total number of Materials and Layers. (FF FF) appear to be preseeded by four bytes. ID number/signature? Apart from the byte indicating the Unicode string there doesn't seem to be any bytes that indicates the size of the blocks. Looks like it's required to know the structure to read the file. Even just part of it. Due to plugins there could be extra information and blocks inserted. Components also complicates things as they appear as files within the file. Due to this you can not blindly scan for strings or byte sequences. What is the pattern to the file structure? How do you scan/skip to the interesting data reliably? /// THEORY ///////////////////////////////////////////////////////////////////// Blocks (Sections); 2 bytes - Signature (FF FF) 2 bytes - (Short) Block ID or VersionMap referance 2 bytes - (Short) Size of Block Name ? bytes (Size of Block Name) - Name of Block (ASCII) FF FE FF Signature indicates Sub-Blocks. (Blocks inside the sections) ================================================================================ TIME_T - 32-bit value representing date and time in C using the format 'MM/dd/yyyy hh;mm;ss'. time_t is a 32-bit integer representing the number of seconds since 01/01/1970 12;00 AM. ================================================================================ /// HEADER BLOCKS ////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// /// SkechUp File ID //////////////////////////////////////////////////////////// +------------------------------------------------------------------------------+ | 3 bytes - Block Signature (FF FE FF) | 1 byte - Block Name Size (in characters) | 28 bytes (14 Unicode Characters) - 'SketchUp Model' +------------------------------------------------------------------------------+ //////////////////////////////////////////////////////////////////////////////// /// Version Number ///////////////////////////////////////////////////////////// +------------------------------------------------------------------------------+ | 3 bytes - Block Signature (FF FE FF) | 1 byte - Block Name Size | Variable Bytes (Block Name Size) - Version Number wrapped in curly brackets +------------------------------------------------------------------------------+ | 16 Bytes - ? (Random every time, even when doing a Save As) | | When doing a Save As the files should be identical, but this section of data | differs anyway. (Tested with a file doing Save As two times. Result was | three files with the same size but had differences in two areas of this data | chunk. +------------------------------------------------------------------------------+ //////////////////////////////////////////////////////////////////////////////// /// Time Stamp ///////////////////////////////////////////////////////////////// +------------------------------------------------------------------------------+ | 3 bytes - Block Signature (FF FE FF) | 1 byte - Block Name Size (00) | 4 bytes - Timestamp of when file was saved. Appears to be UTC regardless of | locale. (TIME_T) +------------------------------------------------------------------------------+ /// VERSION MAP //////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// +------------------------------------------------------------------------------+ | 6 bytes - Section Sig (FF FF 00 00 0B 00) | 11 bytes - 'CVersionMap' +------------------------------------------------------------------------------+ ~~~ Repeat ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +------------------------------------------------------------------------------+ | 3 bytes - Block Signature (FF FE FF) | 1 byte - Block Name Size | Variable Bytes (Block Name Size) - Name of Capability +------------------------------------------------------------------------------+ | 2 bytes - ? (Capability ID?) Relates to Short Int after Blocks. | 2 bytes - ? +------------------------------------------------------------------------------+ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +------------------------------------------------------------------------------+ | 3 bytes - Block Signature (FF FE FF) | 1 byte - Block Name Size | 36 Bytes (18 Unicode Characters) - 'End-Of-Version-Map' +------------------------------------------------------------------------------+ //////////////////////////////////////////////////////////////////////////////// /// Unknown Data /////////////////////////////////////////////////////////////// +------------------------------------------------------------------------------+ | 16 Bytes - ? | 00 00 00 00 01 00 00 00 B0 04 00 00 | ! 01 or 03 | 00 00 00 | | Theory; 4 Ints | 4 bytes - ? (00 00 00 00) Unsigned Int; 0 | 4 bytes - ? (01 00 00 00) Unsigned Int; 1 | 4 bytes - ? (B0 04 00 00) Unsigned Int; 1200 | 4 bytes - ? (03 00 00 00) Unsigned Int; 3 OR (01 00 00 00) | +------------------------------------------------------------------------------+ //////////////////////////////////////////////////////////////////////////////// /// CDib Block ///////////////////////////////////////////////////////////////// +------------------------------------------------------------------------------+ | 6 bytes - Section Sig (FF FF 03 00 04 00) | 4 bytes - 'CDib' +------------------------------------------------------------------------------+ | 4 bytes - ? (04 00 00 00) | 4 bytes - Unsigned Int - Size of Image Data (PNG file) | {PNG DATA} | 10 bytes - ? (01 00 00 00 00 00 00 00 00 00) +------------------------------------------------------------------------------+ //////////////////////////////////////////////////////////////////////////////// /// Camera ///////////////////////////////////////////////////////////////////// +------------------------------------------------------------------------------+ | 3 bytes - Block Signature (FF FE FF) | 1 byte - Block Name Size (00) +------------------------------------------------------------------------------+ | 6 bytes - Section Sig (FF FF 05 00 07 00) | 4 bytes - 'CCamera' +------------------------------------------------------------------------------+ | 139 bytes - ? +------------------------------------------------------------------------------+ +------------------------------------------------------------------------------+ | 3 bytes - Block Signature (FF FE FF) | 1 byte - Block Name Size +------------------------------------------------------------------------------+ | 236 bytes - ? (!) Does not match for .skp files with V-Ray material +------------------------------------------------------------------------------+ //////////////////////////////////////////////////////////////////////////////// /// Materials ////////////////////////////////////////////////////////////////// +------------------------------------------------------------------------------+ | 4 bytes - Material Count +------------------------------------------------------------------------------+ | 6 bytes - Section Sig (FF FF 0C 00 09 00) | 9 bytes - 'CMaterial' +------------------------------------------------------------------------------+ | 2 bytes - ? (00 00) Or other data if the material has an attribute attached. +------------------------------------------------------------------------------+ ~~~ Repeat by number of Material Count ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ /// Material Block ///////////////////////////////////////////////////////////// +------------------------------------------------------------------------------+ | 3 bytes - Block Signature (FF FE FF) | 1 byte - Block Name Size | Variable Bytes (Block Name Size) - Material Name +------------------------------------------------------------------------------+ | 1 byte - ? | 1 byte - ? | 1 byte - Red | 1 byte - Green | 1 byte - Blue | 1 byte - Alpha +------------------------------------------------------------------------------+ /// Unknown //////////////////////////////////////////////////////////////////// +------------------------------------------------------------------------------+ | EMPTY +------------------------------------------------------------------------------+ | 21 bytes - Unknown +------------------------------------------------------------------------------+ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //////////////////////////////////////////////////////////////////////////////// /// Layers ///////////////////////////////////////////////////////////////////// +------------------------------------------------------------------------------+ | 4 bytes - Layer Count +------------------------------------------------------------------------------+ | 6 bytes - Section Sig (FF FF 02 00 06 00) | 6 bytes - 'CLayer' +------------------------------------------------------------------------------+ | 2 bytes - ? (00 00) +------------------------------------------------------------------------------+ ~~~ Repeat by number of Layer Count ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ /// Layer Block //////////////////////////////////////////////////////////////// +------------------------------------------------------------------------------+ | 3 bytes - Block Signature (FF FE FF) | 1 byte - Block Name Size | Variable Bytes (Block Name Size) - Layer Name +------------------------------------------------------------------------------+ | 1 byte - Visibility (00 or 01) | 1 byte - ? | 1 byte - ? +------------------------------------------------------------------------------+ /// Material Block ///////////////////////////////////////////////////////////// +------------------------------------------------------------------------------+ | REF; Material Block | Material block name; Layer_{Layer Name} | 4 bytes - ? Extra bytes trailing the Layer Material Blocks. +------------------------------------------------------------------------------+ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ /// Unknown //////////////////////////////////////////////////////////////////// +------------------------------------------------------------------------------+ | EMPTY +------------------------------------------------------------------------------+ | 6 bytes - ? (0C 00 00 00 00) | 4 bytes - CEdge Count? (Unlikely. Return 18 on model with 12 edges) | 2 bytes - ? (FF FF) | 4 bytes - ? (02 00 05 00) | 5 bytes - 'CEdge' +------------------------------------------------------------------------------+
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Yes I downloaded it but I did not found jpg blocks and I thought that the markers was the signature only for the structures of objects and the jpgs were an unexplored different attachment.
Addictionally I thought that SU maintained an area of overwriting for the jpg images in the file, because I find garbage (jpg started and not ended, but it is possible that I was wrong) and I got the idea of a single physical space of storage... -
@thomthom said:
@soldatino said:
I did not attempt to sniff the jpg size because the compress header has particularity different of other picture formats, it is not a true header, and I dont have enough knowledge about it.
What header are you referring to?
I'm not sure if we are referring to the same thing - maybe this screenshot will help.
[attachment=0:3ag13v96]<!-- ia0 -->SUMaterialStart.png<!-- ia0 -->[/attachment:3ag13v96]exactly I was talking of the header of the jpg file itself
updated 0.0.9
faster, filename's search uses only ("jpg" or "IEND" strings) + &FF&FE&FF pointer -
Well I need win API in SU's Ruby because I want write a rb plugin with the same code I use in T-Magnifier, but it seems that I cannot without complicated extensions !
All the languages can access to the win API... -
You can use Win32 API...
http://ruby-doc.org/docs/ProgrammingRuby/html/lib_windows.html -
@thomthom said:
You can use Win32 API...
http://ruby-doc.org/docs/ProgrammingRuby/html/lib_windows.htmlthanks but the meaning of the error vs
require 'Win32API'
is that the build-in Ruby in SU does not have this extension? Does the user need to install ruby runtime components? -
one need a win32api.so file - there are some SU plugins that already ship with this. It's the only file you need to bundle.
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thanks , I now see that about it there are topics in the forum...
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