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    Corinthian order

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    • numbthumbN Offline
      numbthumb
      last edited by

      Where those photos were taken? πŸ˜„

      Comfortably numb...

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      • david57D Offline
        david57
        last edited by

        You've done excellent. Renders like dont get any better then that.
        I'm guessing your using an HDRI to light your models.

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        • michaliszissiouM Offline
          michaliszissiou
          last edited by

          No HDRI, I'm using a generated sky and this same for AO, environment lighting.
          All these HDRI lighting is a myth actually. Same myth for reflections via HDRI. All these are just maps projected via normal to camera or to lighting direction. The "matcaps" of zbrush work exactly the same. A spherize distortion (Ps) projection through camera. This is all. Not a big deal but it works.

          Thanks modelhead, 3dc, right. A great app. Zbrush is a perfect app, 3dc is a unique one. My favorite apps.

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          • david57D Offline
            david57
            last edited by

            Michaliszissiou,
            I tried that with blender but i used an hdri.
            It looks like a toy. πŸ˜„

            Render time was 4 minutes 48 seconds on an old single core
            laptop.

            Columns are from the Google Warehouse.


            RenderTest.jpg

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            • michaliszissiouM Offline
              michaliszissiou
              last edited by

              Nice, a tip: when using HDRI for lighting ask blender to export a RGBA (png), then use a background decent photo in Ps. Or just do similar in compositor via nodes.
              But see how more poly I rendered in less than a minute. And the best trick is that I can bake all these AO shadows lights in UV maps (these already exist) and have similar render quality in real time. Best for animation. I'm already traveling around in blender game engine.

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              • david57D Offline
                david57
                last edited by

                Thanks, Michalis,
                for settings and the help. I'm also
                trying out the examples from the net.
                I think I'm getting it.

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                • orgelfO Offline
                  orgelf
                  last edited by

                  excellent work Michaliszissiou !!

                  "as always" as a lot of people said before πŸ˜‰

                  http://www.orgelf.com

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                  • michaliszissiouM Offline
                    michaliszissiou
                    last edited by

                    Thank you orgelf
                    Testing a new blender build here, using just one subdivision for displacement but using the same displacement map as bumps. Similar to new modo501 solution for fast renders. Not so crisp but really fast render (10 sec) Added SSS and indirect lighting.

                    http://www.mediafire.com/imgbnc.php/ba4e594ab41c011f7c2d574380312271a62efcdcbdc8e5cecb26ec7c13872e176g.jpg

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                    • pilouP Offline
                      pilou
                      last edited by

                      Virtual stones carving at the top! 😎

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

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                      • orgelfO Offline
                        orgelf
                        last edited by

                        excellent ! πŸ˜„

                        which build did you use ?

                        http://www.orgelf.com

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                        • michaliszissiouM Offline
                          michaliszissiou
                          last edited by

                          thanks orgelf, r35474. have a closer look in textures palette when nor is enabled (negative values in this case)

                          Another one, this at 40k, one sub for displ and the rest as new blender bumps. A 30 sec render.

                          http://www.mediafire.com/imgbnc.php/18831fc3e109bc67c4c844d31fb75bc3d8c912c6bc83ab55b4479c962a8080226g.jpg


                          Screen shot 2011-03-16 at 1.54.34 AM.jpg

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                          • N Offline
                            nomeradona
                            last edited by

                            now i cant follow the workflow. too many new things to me. nevertheless you are far far so far with your workflow. congratulations michalis/ πŸ‘

                            visit my blog: http://www.nomeradona.blogspot.com

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                            • michaliszissiouM Offline
                              michaliszissiou
                              last edited by

                              Hi nomer πŸ˜„
                              Thanks, yeah, its a little complicated workflow. It has to as dealing with hi definition sculpting, decimated and still trying to render all these details. Blender is an experimental project and will always be so. For advanced users. But it has lot of fun.

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                              • FrederikF Offline
                                Frederik
                                last edited by

                                Can't see the image... πŸ˜•

                                Cheers
                                Kim Frederik

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                                • michaliszissiouM Offline
                                  michaliszissiou
                                  last edited by

                                  And a fast hdr lighted blender render in 30 sec (1920 px)


                                  venusHdr1.jpg

                                  1 Reply Last reply Reply Quote 0
                                  • pilouP Offline
                                    pilou
                                    last edited by

                                    We can see the 2 pictures with rapture! 😎

                                    Frenchy Pilou
                                    Is beautiful that please without concept!
                                    My Little site :)

                                    1 Reply Last reply Reply Quote 0
                                    • michaliszissiouM Offline
                                      michaliszissiou
                                      last edited by

                                      sorry frederik
                                      I'll start hatting all these servers like media fire, like dropbox, like... I don't know how these work, an unpredictable behavior for me. Sorry again.

                                      Please, I need some help, can you see this picture here?

                                      http://dl.dropbox.com/u/24090090/aphroditehdr2.jpg

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                                      • FrederikF Offline
                                        Frederik
                                        last edited by

                                        Yes - now I can also see the images... πŸ‘

                                        May I suggest that you use the board attachment system in the future...
                                        This is also to avoid images getting lost in the future when using 3rd party hosts... πŸ˜‰

                                        Cheers
                                        Kim Frederik

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                                        • R Offline
                                          rv1974
                                          last edited by

                                          I saw your stuff on zbrush central. Well man this is something outstanding. Respect! πŸ‘
                                          I guess the artisan indeed looks a bit lol from your level

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                                          • orgelfO Offline
                                            orgelf
                                            last edited by

                                            yep, I see your pictures . πŸ˜„

                                            Very impressive ! πŸ‘

                                            http://www.orgelf.com

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