Modern Glass Lamps
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nice lamp....great render
thanks for sharing model
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Cool model! Thanks
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Mind if i bug you for the Settings you used in KT?
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Sorry, didn't do this one in KT, it's Thea. But if I were to try it in KT quick and dirty: Use the basic pack dielectric glass and add a faint green tinge to the diffraction for the glass. Use Ashikhmin brushed stainless from the Ashikhmin MLT pack. Make the light whatever color and intensity you want for an emitter. I changed the sky intensity to .1 in Thea to minimize ambient light. Should be a good place to start.
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Could you post the model as V7 please. Lots of people are still using V7, and some V6.
Thanks,
bob -
EDIT: Thanks to Notareal's critique, I've redone the model. Guess he wouldn't let me get away with a 10 minute modeling job!
Anyway, the glass stack has been redone to prevent any overlap of faces, all glass edges have been rounded and the light source has been reduced to 4 faces. I'll leave both models up so that anyone interested can see the differences.
Re-rendered in Thea TR2, really still pretty grainy @ 180 passes:
...and here's the updated model:
...and as V6 for the 6/7 crowd per request:
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Scene looks ok for me, but have to admit it's a challenging scene to render for a unbiased engine as all light is caustics light. Some environmental light might help (like HDR sky).
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Drop in an HDRi like Notareal suggests.
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