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    [Plugin] Skelion (solar, shadows)

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    • K 離線
      kmullin
      最後由 編輯

      @juantxo said:

      PVSYST exporter is not yest in manual but you can export pressing pvsyst icon: [attachment=0:7gexlda0]<!-- ia0 -->pvsyst_icon.JPG<!-- ia0 -->[/attachment:7gexlda0].
      Buildings does not project shadows over solar panels. They are working to fix that. But size and position of solar panels are right.

      Has any progress been made on buildings and other objects being able to project shadows?

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      • T 離線
        taranraj123
        最後由 編輯

        Hey @Juantxo has there been any update on the PVsyst shadows issue?

        I'm trying to create a Helios 3D file from Sketchup using the Skelion toolbar. The tool works great but as you mentioned none of the obstructions are imported as shadow producing objects. Is there a timeline on when there will be a fix for this?

        Thanks!!

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        • JuantxoJ 離線
          Juantxo
          最後由 編輯

          I don't know. You should ask PVSYST team.

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          • S 離線
            Smexystef
            最後由 編輯

            Where can we see the update logs? version history?

            Also, there's a very irritating graphical glitch if you move solar panels manually, both in sketchup as in exported/printed projects, as seen here:

            http://i.imgur.com/rj25H9X.png

            can you fix this?

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            • JuantxoJ 離線
              Juantxo
              最後由 編輯

              Go to plugins foder and there skelion folder. Read change.log to see the changes.

              About the image, is not a glitch. If you have 2 faces coplanar, SketchUp shows both textures.
              Give some depth to your panels and then the face of the panel won't be coplanar to roof face.

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              • E 離線
                emerkel
                最後由 編輯

                Curious if there is any functionality on non-planar surfaces to set criteria for slope. In other words, when placing on a non-planar surface, it will not place components that would cause the component's slope to be greater than some value either in the direction of sheds or in the lateral direction. If not is there any plans for this function? It would be extremely handy for larger scale ground mount systems.

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                • JuantxoJ 離線
                  Juantxo
                  最後由 編輯

                  I not sure what are you talking... You can set tilt and azimuth of the components. You can choose also 3 different ways to insert the components in non-planar.
                  Please, watch the video tutorials at http://www.youtube.com/skelion

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                  • E 離線
                    emerkel
                    最後由 編輯

                    Yes, the pitch of the component (modules themselves) are entered in the Skelion prompt. What I'm referring to is the slope of the terrain the components are being placed on, for example placing a table on a hill that slopes 10 degrees to the south. Realistically, racking systems can only be installed on terrain that is within a certain criteria of slope. This isn't a huge issue for simple terrain but for more complex terrain, a particular mesh may slope in the direction of the azimuth and in the lateral direction (side to side). There are practical limits on both of these, generally about 20 degrees in the direction of the azimuth (following the sheds) and about 5-10 degrees side to side. This all depends on the racking mfg but I'm curious if there's any functionality to set criteria for this in Skelion or if there are any plans to add it. I've also emailed the question to j.pons at skelion.

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                    • F 離線
                      Froedem
                      最後由 編輯

                      Hi,

                      I'm using skelion for a while now (without any issues) but have been suffering some problems with my regular shadow analysis in sketchup that might be caused by the skelion plugin. In most cases my objects disappear for certain periods a day (while using the shadow slider). This differs a bit from the orientation of the object but it's rather severe. Is this a known bug of the skelion or sketchup 2015 software? Also I would like to know whether this can cause accuracy issues with my skelion shawdow derating calculations?

                      Cheers

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                      • JuantxoJ 離線
                        Juantxo
                        最後由 編輯

                        Obects disappear: Not skelion related, is camera clipping. Change from parallel view to perspective view and problem is solved.
                        Read about here:
                        http://help.sketchup.com/en/article/36261

                        Camera clipping problem does not affect shading derate calculations

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                        • F 離線
                          Froedem
                          最後由 編輯

                          Tried all that already but it has nothing to do with zooming or anything. It's just when I use the shadow function everything just disappears during a certain time of the day. The rest of the day everything visualizes just fine including the shadows. The exact interval of this error depends on the camera position and day of the year.

                          Hope anyone can help!

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                          • JuantxoJ 離線
                            Juantxo
                            最後由 編輯

                            Problem is not related with Skelion. Update to SketchUp 2015 last release.
                            And use perspective view.

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                            • F 離線
                              Froedem
                              最後由 編輯

                              Something else, could you let me know how the shadow derating calculations of a face are determined? Is this based on a single string for the face (so that the worst performing module at a given time sets the minimum for the others) or is this based on a design with optimisers (performance of modules is independent of each other)? In any case it would be useful to have this option included in the software in order to come to an optimal system design or to calculate both shadow deratings. Besides that it would even be better to be able to select modules to be included for each independent MPPT string.

                              Cheers

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                              • H 離線
                                HANERGY
                                最後由 編輯

                                Hi Guys!
                                I'm a beginner user of Sketchup (Pro 2015, version 15.3.331 64 bit) and I'm trying to design a PV-system in a flat roof with several chimneys. Is there any way to create the shading area and then automatically avoid those while filling in the available surfaces?

                                I hope someone can help me!
                                Many thanks!

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                                • jujuJ 離線
                                  juju
                                  最後由 編輯

                                  @hanergy said:

                                  Hi Guys!
                                  I'm a beginner user of Sketchup (Pro 2015, version 15.3.331 64 bit) and I'm trying to design a PV-system in a flat roof with several chimneys. Is there any way to create the shading area and then automatically avoid those while filling in the available surfaces?

                                  I hope someone can help me!
                                  Many thanks!

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                                  • H 離線
                                    HANERGY
                                    最後由 編輯

                                    Thanks Juju!
                                    Sorry but I haven't been very precise earlier...
                                    I'm already using Skelion but I can't find out how to create the shading area and leave it empty when using the automatic option "insert solar component" also I believe this is not an option on the trial version, right?

                                    Many thanks

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                                    • E 離線
                                      emerkel
                                      最後由 編輯

                                      The "Sunny Area" (moon icon) tool doesn't seem to work on meshes (non-planar) surfaces. I am doing something wrong does it not support meshes? If the latter are there any plans to make this available? Thanks!

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                                      • SminkyS 離線
                                        Sminky
                                        最後由 編輯

                                        Hi, I have been happily using skelion and pvsyst for some time and it's a powerful couple.
                                        In the version log of the latest version of pvsyst, it finally says that it's now able to import shading objects from helios. So now I was wondering, is it possible to make it work for skelion?
                                        Thanks for your time.

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                                        • jujuJ 離線
                                          juju
                                          最後由 編輯

                                          @sminky said:

                                          Hi, I have been happily using skelion and pvsyst for some time and it's a powerful couple.
                                          In the version log of the latest version of pvsyst, it finally says that it's now able to import shading objects from helios. So now I was wondering, is it possible to make it work for skelion?
                                          Thanks for your time.

                                          link for "pvsyst"?

                                          Save the Earth, it's the only planet with chocolate.

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                                          • SminkyS 離線
                                            Sminky
                                            最後由 編輯

                                            Sorry, what do you mean by link for pvsyst?

                                            In skelion is already present an export tool for pvsyst but the exported objects that are not solar modules were not counted by pvsyst for the shadings.
                                            The last version log of pvsyst says that it now should be possible to read these shading objects but when I tried doing it with skelion, it didn't work. So, maybe, there is a little work to do on skelion side to make it happen. I don't know if this work with other software so I am not sure it's skelion fault, that's why I was asking if it's possible.

                                            This is the link to the change log I was talking about
                                            http://www.pvsyst.com/en/software/software-development

                                            Best regards

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