Same Texture different on two faces
-
SU 8.0.3117 on Win XP SP3
I place a lattice material/texture on one surface, and it looks good. Then I edit another group, add the same lattice, but the scale is way too small. Even when I place both faces in the same group, the same texture looks radically different on each face. Why doesn't the lattice look the same on both faces? Apparently, each instance of the texture is unique by default.????
Do I have to edit and resize/rotate each of the many faces individually? Am I missing something? Or is there an eyedropper to pick up a texture at the correct scale, and paste it onto another face? I didn't find any such thing on Ruby Library. So I tried the RP Tools Place Material tool, and the dropper picks up the texture, but when I select the paintbrush to place the picked-up texture, I get an << ERROR during command . . .set material globals . . .>>
-
May your group be scaled to a non 1:1 scale? Try to right click on it and see if "Reset scale" or "Scale definition" is available in the context menu.
-
@gaieus said:
May your group be scaled to a non 1:1 scale? Try to right click on it and see if "Reset scale" or "Scale definition" is available in the context menu.
Gaieus, as usual, you da man!
I found <<Scale Definition>> in the context of the original group, but not in the added objects. When I clicked on the face, voila, it changed to match the other face.
But I still don't understand what I might have done to "rescale" the group. It was not done intentionally. Actually, other than using the Scale Tool, how would I go about changing the scale definition?
-
Well, how would I know that?!
Was there anything you imported by any chance?
Advertisement