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Sound Studio

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  • K Offline
    kev_N
    last edited by 12 Oct 2010, 14:06

    Having a play around with a few models of a Sound Studio, so building all products first to put in it. Shall keep posting as i go along πŸ˜„

    Kev


    sound studio start2.jpg


    sound studio start3.jpg


    sound studio start4.jpg

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    • M Offline
      Macker
      last edited by 12 Oct 2010, 14:13

      Looks nice but (and I might be the only person to say this) I'm from a music/recording studio background and I think you should base the mixing desk on a real one. Such as a Neve or SSL (solid state logic) desk, as they're the ones used in the worlds best recording studios.

      If you need any info at all on how mixers are laid out, let me know! haha

      Modelling looks great though πŸ˜‰

      Check out my blog @ http://macviz.blogspot.co.uk

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      • K Offline
        kev_N
        last edited by 12 Oct 2010, 14:19

        Hey ye defiantly. Could you send me over a plan from above of how they are set out? i seem to need to put the sliders under the dials right? (you can tell im not from the mix industry) would be good then can build this model up?

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        • K Offline
          kev_N
          last edited by 12 Oct 2010, 14:45

          I had a google search for some images and started to change the model a little to match the main layout features. Macker what do you think, going the right way now?


          half.jpg


          almost done.jpg

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          • M Offline
            Macker
            last edited by 12 Oct 2010, 16:52

            It's a tricky one to explain in terms of layout unless you know what i'm talking about, also it depends on the level of detail you want to go into.

            Basically a mixing desk is split into "channels", each channel has a seperate audio input and the audio "route" through the channel will start at the top and travel through the following sections;

            -Gain/trim
            -filters
            -dynamics
            -eq
            -auxilliary sends
            -mute/solo
            -main fader

            So for each channel strip you'll need those sections (i'll post up some links to various documents/photo's showing what they look like). I'd definately model each channel as a component because in reality that's what they'd be as they're almost always fully replaceable.

            You could go for an SSL Duality (much easier to find reference images of):
            http://www.solid-state-logic.com/music/duality/images/Duality_SE_Angle_large.jpg
            http://www.solid-state-logic.com/resources/gallery/Duality/Duality_SE_Overhead_Xlarge.jpg

            Also, their brochure contains images of the channel strip buttons (page 7): http://www.solid-state-logic.com/docs/Duality_SE_Brochure.pdf

            Ahhhh, just found another one for the SSL that shows exactly what's on the main section of the channel strip: http://www.solid-state-logic.com/docs/Duality_Drawings.pdf

            What you've got looks good but isn't necessarily "technically" correct - but most people probably wouldn't care about that though, I guess i'm just a stickler for accuracy haha.

            [edit: removed the Neve mixing desk as there's not really enough reference material to model from - definately go for the SSL!]

            Check out my blog @ http://macviz.blogspot.co.uk

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            • K Offline
              kev_N
              last edited by 12 Oct 2010, 17:40

              πŸ˜„ wow that helps alot, thanks, will take some time to get the model totally detailed and sketchup isnt the best after the amount of "bugsplats" πŸ˜„

              Thanks again mate

              Kev

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              • K Offline
                kev_N
                last edited by 12 Oct 2010, 17:52

                Also im a Designer by degree so its good to get things on the right track and know why things are designed like they are. Believe it or no this board was to accompany my speakers design , got a bit carried away πŸ˜›


                20101012192242_27m22s.jpg


                20101012211130_19m36s.jpg

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                • M Offline
                  Macker
                  last edited by 13 Oct 2010, 08:59

                  Lookin' good!

                  Check out my blog @ http://macviz.blogspot.co.uk

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                  • R Offline
                    Ross Macintosh
                    last edited by 13 Oct 2010, 09:17

                    Now you need a comfortable chair for the operator and couches for the groupies!

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                    • K Offline
                      kev_N
                      last edited by 13 Oct 2010, 13:27

                      Cheers, im working on a vocal area just out of shot. ye will have to model some sofas , working on the mic and the headphones at mo too. shall keep them posted.

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                      • M Offline
                        michaliszissiou
                        last edited by 13 Oct 2010, 13:39

                        Nice renders here!
                        But having some experience on sound problems, for better low-mid frequencies...


                        studio.jpg

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                        • K Offline
                          kev_N
                          last edited by 13 Oct 2010, 17:32

                          Ok shall take a look at the curve change. Learning lots doing this. After all its just a bit of fun πŸ˜› but like to make it right πŸ˜„

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