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    Commit_operation bug

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    • thomthomT Offline
      thomthom
      last edited by

      I've never had issues with .commit_operation. I suspect that the issue is related to the deletion of entities. You might be trying to interact with invalid entities. Is your code verifying that the entities you deal with is .valid?

      (I moved this topic to the Developers section for higher visibility amongst the other ruby developers - until we've gathered more data on what it could be.)

      Question: does it splat if you do not use start_operation?
      Does it splat if you set the disable_ui flag to false?

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • TIGT Offline
        TIG Moderator
        last edited by

        You haven't got the Outliner window rolled-down have you ?
        This will splat if you are changing a lot of items that it might be showing...

        TIG

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        • A Offline
          adabyron
          last edited by

          Thank you for your answers

          thomthom: No, my code is not verifying the entities. I will fix this, but by the moment I answer your questions:

          Q: does it splat if you do not use start_operation? No.
          Q: Does it splat if you set the disable_ui flag to false? No.

          It only splats when I set the flag to true and I have to delete entities inside the affected code (I have checked this). But now I have noticed a stranger behavior: the view does not refresh until the end, even if I do not put the start_operation and commit_operation callings surrounding the code. I mean, after the backtracking algorithm I can see the result, but I need to put an active_view.refresh calling each time I modify the entities inside the code if I want to see the partial solutions. Does SU refresh the view periodically or just when the entities are changed? I'm a little confused. Anyway, with this behaviour I don't need setting the disable_ui flag to true, so my problem disappears...

          TIG: It splats with or without the Outliner window rolled-down.

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          • thomthomT Offline
            thomthom
            last edited by

            Scripts that does heavy processing can often prevent the SU UI to update - even though SU tries. Using the disable_ui flag simply ensures it does not try to refresh the UI - preserving performance.

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • Dan RathbunD Offline
              Dan Rathbun
              last edited by

              Also do not use entities C++ collections directly, make a Ruby Array copy of them, when your loops need to delete items.
              You cannot safely iterate and delete items from the C++ collections.
              entsA = model.entities.to_a
              or
              entsA = group.entities.to_a
              .

              I'm not here much anymore.

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              • thomthomT Offline
                thomthom
                last edited by

                Good point.

                Thomas Thomassen — SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • Dan RathbunD Offline
                  Dan Rathbun
                  last edited by

                  In addition, some kind of begin .. rescue .. end structure might be used to trap errors, and call .abort_operation in the rescue clause(s), and maybe prevent the BugSplat!.

                  .. maybe something like this?

                  
                  begin
                    model.start_operation("Task",true)
                    entsA = model.entities.to_a
                    entsA.each do |e|
                      # do stuff 
                    end
                    model.commit_operation
                  rescue
                    model.abort_operation
                  end
                  

                  Anyone have a better example of a basic "operational" block, with error trapping ??

                  I'm not here much anymore.

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    That's as simple, and classic, example as it gets.

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • J Offline
                      Jim
                      last edited by

                      I think that in order to catch all classes of exceptions, you need to explicitly give an argument to the rescue clause:

                      
                      ...
                      rescue Exception => e
                      puts e.message
                      puts e.backtrace
                      end
                      
                      

                      Or use the appropriate type of Exception, such as LoadError, etc. I don't know how you are supposed to know what type of exception to expect, though.

                      Hi

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        Doesn't it do that be default?

                        Thomas Thomassen — SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • J Offline
                          Jim
                          last edited by

                          Back on topic - i would guess, as Dan said, you are probably changing (deleting items from) the collection as you iterate it; which is a no-no.

                          Hi

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                          • J Offline
                            Jim
                            last edited by

                            I thought, with no argument, that rescue would catch Exceptions of type StandardError, which is probably what is wanted most of the time. But a LoadError and a SyntaxError would not be handled by default.

                            And I will add that I seem to have got in the habit of using the form I gave as an example, even though it may not be appropriate in all situations.

                            Hi

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                            • Dan RathbunD Offline
                              Dan Rathbun
                              last edited by

                              I believe the rescue clauses' argument list works like the .kind_of? method, in that it is a conditional test that returns true for the exception class named, OR if the named class is a superclass of the actual exception class. (The testing begins at the actual class level, and "walks" the ancestry backward "up the family tree" of superclasses until it the named class is reached. Using Exception as the argument would always execute the rescue clause, as it is the ancestor of ALL exception subclasses.)

                              Multiple rescue clauses can be defined one after the other, similar to if ... elsif .. elsif ... else ... end statements.

                              Also more than one Exception class can be listed for each rescue clause.

                              Finally we can use the global $! to access the exception instead of creating a local via => var, but that's just a matter of personal style.

                              See: http://www.ruby-doc.org/docs/ProgrammingRuby/html/tut_exceptions.html

                              I'm not here much anymore.

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                              • A Offline
                                adabyron
                                last edited by

                                Dan and Jim: No, I'm not deleting entities as I iterate over the C++ collection. I delete the entities using object attributes, that is, I have something like this:

                                
                                class Shape
                                
                                  attr_accessor ;group
                                
                                  ...
                                
                                  def erase()
                                    Sketchup.active_model.entities.erase @group
                                  end
                                
                                end
                                

                                At certain moment, I need to erase all the shapes, so I iterate over MY array of shapes:

                                shapes.each { |s|
                                  s.erase
                                }
                                

                                thomthom: OK, I didn't know that heavy scripts often prevent the UI to refresh.

                                By the moment I'm happy with this behavior. Moreover, I have been told to refresh the UI, so the user can see the steps the algorithm is taking (how the entities are added and erased): I don't need to preserv performance any more. Everything is ok (no bug splats at all) when I don't use start_operation and commit_operation.

                                In case I need to preserv performance again, I will make use of the begin.. rescue.. endidea 😉

                                Thank you very much 😄

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  But what about the undo stack? If you do not wrap your code in *_operation you get lots of small operations on your undo stack instead of one undoable step. Are you sure your users would be ok with this?

                                  Thomas Thomassen — SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • A Offline
                                    adabyron
                                    last edited by

                                    thomthom: I have a command that resets the plugin, which users may use. By the moment I'm not worrying about the undo stack, but this is a future task...

                                    But I have just realized one thing:

                                    Sometimes, when I close SketchUp after using my plugin, I get a bug splat. Maybe it is probably due to the same reasons, I mean, when closing SU, the current operation commits, isn't it?

                                    I didn't give it importance at the beginning, because I couldn't reproduce the conditions in which the bug arised... The fact is that, now I realize, everything is OK if I don't delete entities. I have always thought that the bug was some consequence of using EntitiesObservers.

                                    I have some groups.entities in my plugin with this kind of observers attached, but these groups aren't the ones I delete inside the previous affected code. When I need to erase them (outside this code), I check if they have an attached observer and in that case I first remove the observer and then I erase the group.

                                    I have also an EntitiesObserver attached to Sketchup.active_model.entities, which only defines the onElementModified method. This method only does something when the modified entity ID is inside an internal list (there are few entities inside this list).

                                    These observers don't make changes inside the model. Anyway, might them be the source of all my problems?

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      hmm... if you don't modify the model from within the events you usually should be fine. ..but there might be deviating causes. observers has always been a can of worms.

                                      I've tried to make an overview: http://forums.sketchucation.com/viewtopic.php?f=180&t=30793

                                      So - they could be the cause.

                                      Maybe we could get the attention of a Googler to look at this thread...

                                      Thomas Thomassen — SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • A Offline
                                        adabyron
                                        last edited by

                                        Ok, they ARE the problem.

                                        I have just checked what happens if I don't attach an observer to Sketchup.active_model.entities, and everything is fine with *_operation.

                                        But I still have bug splats when closing SU. I bet this problem has to do with the other EntitiesObservers...

                                        By the moment I need this observers, so I will have to resign myself until the observers run smoothly...

                                        By the way, your overview was so useful to me some weeks ago (I was struggling with another bug). It is a great job 😉

                                        Thank you

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                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          Which observers and which events did you use?
                                          Can you also briefly describe what you do with the events?
                                          (It'd be nice ot have this info in order to attempts to correlate the issues.)

                                          Btw - I just tried abort_operation to write out texture without adding to the undo stack or messing with the outliner:

                                          
                                          tw = Sketchup.create_texture_writer
                                          model = Sketchup.active_model
                                          
                                          model.start_operation('Write Textures', true)
                                          
                                          tmp = model.definitions.add('Temp_TextureWriter')
                                          g = tmp.entities.add_group
                                          model.materials.to_a.each_with_index { |m,i|
                                            next if m.texture.nil?
                                            g.material = m
                                            tw.load( g )
                                            p tw.write( g, "c;/temp/mat_#{i}.png" )
                                          }
                                          
                                          model.abort_operation
                                          
                                          

                                          Notice that I make a temp component definition - and therefore do not add anything to the model's entities collection. In worst case you just end up with a temp definition with an empty group. which I think SU will purge automatically at some point.
                                          The code can be improved with error catching - but the concept works.

                                          Think I'll make a wrapper for doing things like this - calling a method with a block where everything inside the block is aborted and therefore not included in the undo stack.

                                          Thomas Thomassen — SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • A Offline
                                            adabyron
                                            last edited by

                                            Ok, I have three types of observers:

                                            Type 1 < AppObserver

                                            Attached to Sketchup. It defines:

                                            -onQuit, that asks the user to save certain structure of my plugin

                                            -onNewModel, that does the same as onQuit plus hiding the plugin toolbar

                                            -onOpenModel, that does the same as onNewModel

                                            Type 2 < EntitiesObserver

                                            This one is attached to Sketchup.active_model.entities at the beginning of the code. It defines:

                                            -onElementModified, that checks if the modified entity is included in an internal list. In that case, shows a messagebox.

                                            Type 3 < EntitiesObserver

                                            This is attached to some special entities in my application. I have to save the transformations that the user performs on them. It defines:

                                            -onElementModified, that saves the transformation and material of the modified entity

                                            -onEraseEntities, that shows a messagebox

                                            -onElementRemoved, that shows a messagebox

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