• Login
sketchucation logo sketchucation
  • Login
ℹ️ GoFundMe | Our friend Gus Robatto needs some help in a challenging time Learn More

[Plugin] Bitmap To Mesh

Scheduled Pinned Locked Moved Plugins
264 Posts 75 Posters 420.6k Views
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • P Offline
    pilou
    last edited by 30 Sept 2010, 14:03

    Format Dem πŸ˜‰

    Frenchy Pilou
    Is beautiful that please without concept!
    My Little site :)

    1 Reply Last reply Reply Quote 0
    • T Offline
      thomthom
      last edited by 30 Sept 2010, 14:10

      @unknownuser said:

      did something like this some years ago (2005 i think) and used it for quick creation of landscape hills/mountains.
      version 2 that was work in progress (and killed) had an openGL viewer to quickly see the output before importing in Sketchup.

      None of these versions are available anywhere?
      OpenGL viewer within SU? 😲

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

      1 Reply Last reply Reply Quote 0
      • T Offline
        thomthom
        last edited by 30 Sept 2010, 14:12

        @unknownuser said:

        Yes, it's the beast who makes some crazzy copter and boat πŸ’š

        Have you a ratio x*y time elapsed?

        No detailed progress indication, no. But I did this very quickly. I'll improve it - with a tool for visually indicating the size of the mesh. Maybe with option to map with the heightmap as a material.

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

        1 Reply Last reply Reply Quote 0
        • T Offline
          thomthom
          last edited by 30 Sept 2010, 14:15

          @unknownuser said:

          Format Dem πŸ˜‰

          @tald311 said:

          could you generate a DEM with this?

          I see now - no you can't. It would be the other way around, you could generate a SketchUp mesh from a DEM. (Though a very large DEM would most likely kill SU.)

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

          1 Reply Last reply Reply Quote 0
          • T Offline
            tbd
            last edited by 30 Sept 2010, 14:19

            @thomthom said:

            None of these versions are available anywhere?

            nope. it was on old @Last Sketchup forums and lost.

            @thomthom said:

            OpenGL viewer within SU? 😲

            yep. in a separate window and it worked pretty well.

            SketchUp Ruby Consultant | Podium 1.x developer
            http://plugins.ro

            1 Reply Last reply Reply Quote 0
            • T Offline
              thomthom
              last edited by 30 Sept 2010, 14:25

              @unknownuser said:

              nope. it was on old @Last Sketchup forums and lost.
              😞
              And v2?

              @unknownuser said:

              yep. in a separate window and it worked pretty well.

              C-Extension? How did you generate and interface with this window?

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

              1 Reply Last reply Reply Quote 0
              • T Offline
                tbd
                last edited by 30 Sept 2010, 14:43

                v2 lost on a hdd crash. yup, via a CExt using http://glew.sourceforge.net/basic.html to create and interact with the openGL window. used only a simple wireframe view for testing but it is possible to create a textured/shader scene as well.

                SketchUp Ruby Consultant | Podium 1.x developer
                http://plugins.ro

                1 Reply Last reply Reply Quote 0
                • S Offline
                  shura
                  last edited by 30 Sept 2010, 14:45

                  Genius!
                  Thomas you have a great fan in me. Many times I thought "glad that I have insisted on paying for our lunch the day we met, dunno when I get the next chance to buy him cookies".
                  With this release my credit is definitely used up...
                  ...playing for time I extruded a cookie for you, until I get a better ideas πŸ˜‰

                  Thanks for this plugin, I bet there are a thousand interesting ways to use it.

                  cheers
                  alex

                  ThomasCookie.jpg

                  1 Reply Last reply Reply Quote 0
                  • T Offline
                    thomthom
                    last edited by 30 Sept 2010, 15:24

                    πŸ˜† That's great Alex! πŸ˜„

                    Btw - you wouldn't happen to be around MΓΌnchen next week? The office is going for a trip - Wednesday 'til Sunday... I think.

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

                    1 Reply Last reply Reply Quote 0
                    • T Offline
                      thomthom
                      last edited by 30 Sept 2010, 15:30

                      @unknownuser said:

                      v2 lost on a hdd crash. yup, via a CExt using http://glew.sourceforge.net/basic.html to create and interact with the openGL window. used only a simple wireframe view for testing but it is possible to create a textured/shader scene as well.

                      Sounds like you had all sorts of fun experimental things lost in this HDD crash... 😞

                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

                      1 Reply Last reply Reply Quote 0
                      • E Offline
                        EarthMover
                        last edited by 30 Sept 2010, 15:35

                        This is great Thomas.

                        Do you think it's possible to use the bitmap data to do other things besides generate a point cloud terrain? Could you transfer black lines on a bit map to lines on a face? Could you offset and pushpull based on pixel color data? Just thinking of how to take Silver Shadow's original request to generate a brick wall with depth using a bitmap and make it more polygon friendly. It's great, but using a point cloud terrain to generate several wall textures will bring SU to it's knees.

                        Could you possibly glean the UVW coordinates of a texture applied to a face and tile the 3D geometry as components over those coordinates?

                        3D Artist at Clearstory 3D Imaging
                        Guide Tool at Winning With Sketchup
                        Content Creator at Skapeup

                        1 Reply Last reply Reply Quote 0
                        • T Offline
                          thomthom
                          last edited by 30 Sept 2010, 15:48

                          @earthmover said:

                          Could you offset and pushpull based on pixel color data?

                          It's possible - but not easy - I don't know how.

                          @earthmover said:

                          It's great, but using a point cloud terrain to generate several wall textures will bring SU to it's knees.

                          You could use CleanUp to reduce excess faces/edges for uniform textures.
                          But in any case - keep the texture files small.

                          @earthmover said:

                          Could you possibly glean the UVW coordinates of a texture applied to a face and tile the 3D geometry as components over those coordinates?

                          The texture would have to be BMP - as there is no built in method to get access to the texture data in SU. But it is possible - however, this is also something that turns rather complicated. Though would be an interesting project I can't see myself taking it in this direction - I got at the moment UV Tools, Bezier Surface and Vertex Tools as my main focus (that is not including smaller updates/projects).

                          I will be updating it with some smaller improvements, but if anyone want to take it further then be my guest. I just threw this together today during a break as I realised that most the code would be reading the image files - which I already had the codes for from Vertex Tool's toolbar system.

                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

                          1 Reply Last reply Reply Quote 0
                          • T Offline
                            thomthom
                            last edited by 30 Sept 2010, 21:42

                            Test with simple displacement map:

                            Displacement.png

                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

                            1 Reply Last reply Reply Quote 0
                            • W Offline
                              Whaat
                              last edited by 30 Sept 2010, 21:53

                              cool stuff! I'm guessing that with some work, you could take a BMP texture applied to an existing mesh and use it to displace the mesh?

                              Great work Thom!

                              SketchUp Plugins for Professionals

                              1 Reply Last reply Reply Quote 0
                              • J Offline
                                jeff hammond
                                last edited by 30 Sept 2010, 22:03

                                water.jpg

                                dotdotdot

                                1 Reply Last reply Reply Quote 0
                                • K Offline
                                  Krisidious
                                  last edited by 30 Sept 2010, 22:10

                                  you ROCK!!! 😍

                                  where are my old bump maps? time to go play...

                                  By: Kristoff Rand
                                  Home DesignerUnique House Plans

                                  1 Reply Last reply Reply Quote 0
                                  • E Offline
                                    EarthMover
                                    last edited by 30 Sept 2010, 22:29

                                    @whaat said:

                                    cool stuff! I'm guessing that with some work, you could take a BMP texture applied to an existing mesh and use it to displace the mesh?

                                    Great work Thom!

                                    I'm looking forward to that...with perhaps a poly count adjustment. πŸ‘ πŸ‘

                                    3D Artist at Clearstory 3D Imaging
                                    Guide Tool at Winning With Sketchup
                                    Content Creator at Skapeup

                                    1 Reply Last reply Reply Quote 0
                                    • T Offline
                                      thomthom
                                      last edited by 1 Oct 2010, 06:09

                                      @whaat said:

                                      cool stuff! I'm guessing that with some work, you could take a BMP texture applied to an existing mesh and use it to displace the mesh?

                                      Possible - but you'd risk an insanely heavy mesh...

                                      @earthmover said:

                                      with perhaps a poly count adjustment.

                                      Well, one could sample less of the image...

                                      If I was better at math I could work out where the contrasts where and use more points from those areas...

                                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

                                      1 Reply Last reply Reply Quote 0
                                      • david_hD Offline
                                        david_h
                                        last edited by 1 Oct 2010, 16:39

                                        I finally got it to work. I had to the LIB2 thing. It always takes me a little longer. At first i thought it was hanging on me and on some images it did, but I played around with my BMP in phoshop and got the mesh to work. Take a look: see if you can figure it out. Cool plugin. Don't know how I will use it yet but it's cool!


                                        mesh1.jpg


                                        mesh2.jpg


                                        mesh3.jpg

                                        If I make it look easy...It is probably easy

                                        1 Reply Last reply Reply Quote 0
                                        • Dave RD Offline
                                          Dave R
                                          last edited by 1 Oct 2010, 16:47

                                          This does seem like a plugin with a lot of potential. I gave it a try with a BMP version of the following image but it didn't appear that anything was happening. It seemed to lock up my computer but it should probably be chalked up to the lousy computer I have at work.

                                          http://farm5.static.flickr.com/4120/4783291846_6d66178a50.jpg

                                          This height map was actually created in SU to begin with.

                                          Etaoin Shrdlu

                                          %

                                          (THERE'S NO PLACE LIKE)

                                          G28 X0.0 Y0.0 Z0.0

                                          M30

                                          %

                                          1 Reply Last reply Reply Quote 0
                                          • 1
                                          • 2
                                          • 3
                                          • 4
                                          • 5
                                          • 13
                                          • 14
                                          • 1 / 14
                                          1 / 14
                                          • First post
                                            17/264
                                            Last post
                                          Buy SketchPlus
                                          Buy SUbD
                                          Buy WrapR
                                          Buy eBook
                                          Buy Modelur
                                          Buy Vertex Tools
                                          Buy SketchCuisine
                                          Buy FormFonts

                                          Advertisement