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    My First Shader Light Render

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    • Bryan KB Offline
      Bryan K
      last edited by

      The building looks o.k. I can see right away where I need to play around to get the hang of this.

      The photo tree? Yikes. I'm really going to have to work on that.

      shdrrndr.jpg

      See my portfolio at https://delphiscousin.blogspot.com/

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      • A Offline
        alexandersimple
        last edited by

        [Edit] - Congrats on your first SL render 😎

        nice. i think an HDRi map would help you out with the flat tree issue. i am also in the first steps of "easy" rendering, despite having made some cool stuff in 3ds max years ago. πŸ˜„

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        • Bryan KB Offline
          Bryan K
          last edited by

          @unknownuser said:

          [Edit] - Congrats on your first SL render 😎

          nice. i think an HDRi map would help you out with the flat tree issue. i am also in the first steps of "easy" rendering, despite having made some cool stuff in 3ds max years ago. πŸ˜„

          Thanks. It's pretty bad though. πŸ˜† Some parts of it are good. The porch looks goood to me. The green from the trees on the building is actually something I've seen in real life. Most of the textures are what I wanted. But the fence is flat and repetitive and the grass... yes well, the grass. πŸ˜†

          And it's too dark. And that lovely backdrop. 😲

          What is an HDRi map?

          See my portfolio at https://delphiscousin.blogspot.com/

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          • mitcorbM Offline
            mitcorb
            last edited by

            I am guessing you would want to work on that crisp shadow cast by the building onto the "distant trees".

            Edit. I can't say I would do any better, however.

            I take the slow, deliberate approach in my aimless wandering.

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            • Bryan KB Offline
              Bryan K
              last edited by

              @mitcorb said:

              I am guessing you would want to work on that crisp shadow cast by the building onto the "distant trees".

              Edit. I can't say I would do any better, however.

              The backdrop trees are just a photo on a "flat". They really should be replaced by modeled trees or something else if anyone has suggestions?

              The foreground trees were made with RpTreemaker in SketchUp. I'm still getting the hang of that plug-in.

              Yeah, the sky isn't what I wanted and the shadows are "off" as well.

              But hey, I'll get the hang of it eventually. My current priority is still mastering SketchUp itself.

              See my portfolio at https://delphiscousin.blogspot.com/

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