My First Shader Light Render
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The building looks o.k. I can see right away where I need to play around to get the hang of this.
The photo tree? Yikes. I'm really going to have to work on that.
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[Edit] - Congrats on your first SL render
nice. i think an HDRi map would help you out with the flat tree issue. i am also in the first steps of "easy" rendering, despite having made some cool stuff in 3ds max years ago.
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@unknownuser said:
[Edit] - Congrats on your first SL render
nice. i think an HDRi map would help you out with the flat tree issue. i am also in the first steps of "easy" rendering, despite having made some cool stuff in 3ds max years ago.
Thanks. It's pretty bad though. Some parts of it are good. The porch looks goood to me. The green from the trees on the building is actually something I've seen in real life. Most of the textures are what I wanted. But the fence is flat and repetitive and the grass... yes well, the grass.
And it's too dark. And that lovely backdrop.
What is an HDRi map?
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I am guessing you would want to work on that crisp shadow cast by the building onto the "distant trees".
Edit. I can't say I would do any better, however.
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@mitcorb said:
I am guessing you would want to work on that crisp shadow cast by the building onto the "distant trees".
Edit. I can't say I would do any better, however.
The backdrop trees are just a photo on a "flat". They really should be replaced by modeled trees or something else if anyone has suggestions?
The foreground trees were made with RpTreemaker in SketchUp. I'm still getting the hang of that plug-in.
Yeah, the sky isn't what I wanted and the shadows are "off" as well.
But hey, I'll get the hang of it eventually. My current priority is still mastering SketchUp itself.
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