Dynamic Sinks
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Hey fellow Sketchuppers... I just created a few undermount sinks from photos in Sketchup to use as Dynamic Components in my kitchen designs. I even did up a blog post on it. Thought you'd be interested in seeing it here.
http://sketchuptraining.blogspot.com/2010/08/sinks-of-steel.html
If you want to go straight to the sink components, check them here on the 3D warehouse:
http://sketchup.google.com/3dwarehouse/cldetails?mid=b31bc56becdd90e784283d54542a3ba0
There are some some nice DC options in these sinks as well.
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nice work, Eric.
Great technique and a very well setout tutorial.
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Thanks! It wasn't meant to be a exact step by step, but more of "Hey, you can do this easily" type of thing.
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Nice work and thanks for making the blog! If I may... the projection method lends itself nicely to the stainless steel sinks as the smearing of the image on the sides of the sink resembles natural stainless steel reflections. It appears the photo texturing method bears more attention among SU users.
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I was quite happy with how that came out. I have done a fair amount of photo texturing in the past and it works well, but usually results in using multiple images. With these sinks, I committed myself to using one image. I wanted to keep the file size down, and not have extra textures brought into the model to confuse the user.
I did model all of these sinks off of the technical drawing, so they are accurately sized. Because most camera's distort pictures, its not always wise to model directly off the photograph and expect to get the correct size. When modeling for Google Earth on a picture, accuracy isn't as important, because people don't expect GE buildings to be accurate.
Once I had the sinks modeled accurately from the technical drawings, I then stretched the image over the model and painted it on. For the double bowl sinks, it worked with using just Sketchup's native texturing tools. For the single "D" bowl sink, the picture I had as a reference was badly distorted, so I had to take it into Photoshop and use the mesh deform tool to bend it to the shape I needed. If you look at the "D" bowl's texture in Sketchup in the materials browser, it looks "Punched"
There are some faucets that are in the 3D warehouse that I use all the time that are modeled using this same technique, check them out. They are all modeled with one texture image.
http://sketchup.google.com/3dwarehouse/cldetails?mid=2cb68736970f2e3c4a5d5b6d2c205843&prevstart=0
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@pbacot said:
Nice work and thanks for making the blog! If I may... the projection method lends itself nicely to the stainless steel sinks as the smearing of the image on the sides of the sink resembles natural stainless steel reflections. It appears the photo texturing method bears more attention among SU users.
I totally agree, the walls of the sink looks great with the image stretched like that.
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@unknownuser said:
Once I had the sinks modeled accurately from the technical drawings, I then stretched the image over the model and painted it on.
Eric, did you paint it onto the sink as a component or as simple geometry? I think materials act a little different being painted dirrectly onto a group or component
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I did it as simple geometry, as I used the texture in "projected" mode. You are correct, if I had tried to paint it on a component, it would be all jumbled.
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@ericschimel said:
Hey fellow Sketchuppers... I just created a few undermount black pedestal sinks from photos in Sketchup to use as Dynamic Components in my kitchen designs. I even did up a blog post on it. Thought you'd be interested in seeing it here.
http://sketchuptraining.blogspot.com/2010/08/sinks-of-steel.html
If you want to go straight to the sink components, check them here on the 3D warehouse:
http://sketchup.google.com/3dwarehouse/cldetails?mid=b31bc56becdd90e784283d54542a3ba0
There are some some nice DC options in these sinks as well.
Hi ericschime,
I just find out that one of your shared link is not working.
And it would be nice if you can provide any alternate link.
Thanks
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