Textur jitters and cammera size?
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ok im pritty new and did have a bash at the search function for both of these questions before they anoyed me enough to ask, firstly
Iv just renderd a large set of images that i then threw together into a vid (thats currently uploading to youtube) but each time iv made a vid this way theres allways been a texture or 3 that arnt in exactly the same place in each render? there any way to stop this? any reason it happens?
all textures are pinned in place, what happens is as the cammera moves along its path the texture seems to move along with it for a frame or 2 before jumping back to where it should be and then doing it again and its allways when the cammera is relativly close to the texture? (even happens in video exports right from sketchup?)
2nd question
When working with sketchup the larger the moddle the larger the cammera, apartur? , (not a clue what would be the right word there), for example when working on a very large scene trying to focu on a very small object the cammera goes half way thru it and its not even taking up the full screen (example a football in a foot ball stadium, focusing on the ball to make it full screen would result in the cammera going thru the ball before it becomes full screen..), atleast with this question i stumbled upon the FOV plugin but that didnt seem to do what i was after and certainly not easly usable while manipulating said ball (or i just couldnt use it right)ill apologise now for the spelling im just dreadful at it
Sketchup V7.08 (not gotten around to updating yet)
Edit-
vid added
http://www.youtube.com/watch?v=7xFSNqb3yJI
(ye theres loads to improve for vid quality, its not a finished product so i cant be botherd, but i do want to get the flickering textures sorted) -
Hi Pongo,
Yes, I saw what you mean in the video and have to say that I have never seenthis before so I am clueless.
As for your second question, it seems to be clipping. See if anything suggested there would help.
Now back to the video (model); what a cool castle! And how artistic camera path and music with it! Congrats!
However I would completely lose that stone texture. It tiles so badly that it's already very distracting... -
The jittery images I also just ran into for the first time a couple of weeks ago while I was exporting a movie of a walkthrough of a massive park. I did not make the model, so I don't know if the guy who made the model did anything abnormal - imported geometry from another app, or how he placed the textures. But the jittery was quite a problem. I think I ended up just ignoring it because the deadline was tight and I was over budget
Chris
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chears for ur repplys ^^
aa well, maybe an update along the line will fix it some day, i do also have a 2nd vid of the same moddle tho its had a lot of texture changes since then, ran podium for about 8 hours to gennerate enough frames, i gues i could try prodding the options some more the right combination between png/jpg and anti aliasing
the moddle is baised on hogwarts and going to be released for people to look around in IMVU in a couple of months ^^
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