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    Day And Night :::

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    • free agentF Offline
      free agent
      last edited by

      shura: that selection wasnt difficult enough to warrant render selection pass, just plain lasso

      i had asked thomthom to make that plugin so one could make everything black then turn the material on the object you wanted white so when u render u get a black and white selection redner, but he had refined the script after to make that automatic, in max there is another script that does a similar thing called Render Mask, but thats just click and render very handy.

      i made a small tuto concerning the car headlight streaks.


      Headlight streaks tuto.jpg

      http:i167.photobucket.comalbumsu143FreeAgent84bug.gif

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      • shuraS Offline
        shura
        last edited by

        Oh, sometimes it is in front of my eyes but... 😳
        Making all geometry black (blackout) and then just painting the object you want to mask white. That is so much easier - thanks for this one!
        Also thanks for the tut on light streaks, I'll remember this for my next night scene.
        cheers
        alex

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        • P Offline
          pibuz
          last edited by

          Thanks a lot freeagent: your Ps tips are always a pleasure to read. And to learn πŸ˜†
          Wonderful images: nothing too exciting after render pass only, but really quality images after the postpro phase. This always reminds me of the importance of ALL the steps of the image creating process. A barbaric postpro would have surely turned the starting render to something terrible.

          WEB (ita) - https://filipposcarso.wixsite.com/ordinentropico

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          • daleD Offline
            dale
            last edited by

            Your post pro work is making me re think process. Thanks for sharing yours.
            The work as usual is more than just rendering, it's personal expression.

            Just monkeying around....like Monsanto

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            • R Offline
              robert111
              last edited by

              free agent, how you export to sketchup 3d max textures with sketchup,
              You can share your peronnages thank you

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              • D Offline
                Don Pepz
                last edited by

                Perfect render and nice composition.
                Thanks for sharing and keep up the good work πŸ‘

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                • F Offline
                  Fletch
                  last edited by

                  Lovely renders, Freeagent, beautiful work!

                  Fletch
                  Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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                  • S Offline
                    stevebo
                    last edited by

                    Lovely stuff!

                    One minor thing... the light streaks look great but it suggests a long exposure and where you have people in your scene, shouldn't a motion blur be applied to them?

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                    • T Offline
                      tegman
                      last edited by

                      Hi,

                      Beautifull renders!!!...I mean...WOW!!!...., may I ask what do you render and what do you add in post processing??? Basically your workflow of adding elements....I've read that you added car in Vray but what about people trees, lights...etc...and lastlly, how much time it took for complete a single picture??? (workflow time if you prefer...)

                      Thanks in advance. Again, very great renders.

                      Rick

                      Architectural desktop, Sketchup, Chief Architect.
                      http://plans-rf.blogspot.com/

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                      • R Offline
                        rcossoli
                        last edited by

                        Really excellent work, and amazing postpro!!!! πŸ‘

                        THREEDIMENSIONSWEB dot COM

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                        • stefanqS Offline
                          stefanq
                          last edited by

                          Top class work! Not to much to say... good luck with Hover Challenge! πŸ‘

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                          • RichardR Offline
                            Richard
                            last edited by

                            Sean!

                            You are seriously one VERY VERY talented artist mate!!!

                            On a side note, I'm a tad surprised that such buildings are approved in some areas - we could never get away with such prominant car parking to a residential building. In nearly all cases car parking MUST be obscured, the pedestrian and vehicle entries separated and significant landscaping to the forecourt. It is a nice looking building from the floor level up but a little spoilt by what would be a mess at the base!

                            I would ask mate, did the client want for these views? Personally if this was for the seeking of either approvals or sales I'd probably aim to select an angle to lessen the visual impact of the parking!

                            Again mate simply inspiring work! πŸ‘

                            [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                            • S Offline
                              Scostumatu
                              last edited by

                              in regards to the blackout script, another method (if you use VRAY as a renderer) is to select a couloured MATERIAL ID (such as white) and ensure you include it as one of your VFB channels... You can use this method for as many materials as you like in the scene for EASY selection in POST PRO....

                              good luck

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                              • marked001M Offline
                                marked001
                                last edited by

                                awesome as usual! not sure how you do it.

                                http://www.revision21vis.com

                                instagram: revi21on

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                                • holmes1977H Offline
                                  holmes1977
                                  last edited by

                                  Anyone know what happen to the likes of Freeagent and Silvershadow?
                                  I presume they moved to 3ds max and Vray. Anyone seen them around on other forums?
                                  Always enjoyed seeing there work.

                                  Exaggeration makes a dull story better.

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                                  • N Offline
                                    nomeradona
                                    last edited by

                                    excellent sean i always love your work. but where are you now?

                                    visit my blog: http://www.nomeradona.blogspot.com

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                                    • free agentF Offline
                                      free agent
                                      last edited by

                                      here i am πŸ˜„ im still around... sortof, Holmes was right i have moved on to Max but i use SU every day, if i couldnt use sketchup i would quit 3d, i browse around forums like CG architect and Evermotion and Ronen Beckerman but dont post much because there isnt really a forum for professional work, by professional i mean work done for a client within a budget and deadline. mainly these websites feature hobbie works, while they are incredibly good, they dont quite qualify as Arch Viz, so it becomes pointless to post as i have no time for hobbies 😞

                                      i suppose a good ideal to aim for would be to close the gap between hobbie work and professional work.

                                      But since my last posts ive done alot of work so maybe its time for another big collection gallery post β˜€ let me just finish this one im working on.

                                      http:i167.photobucket.comalbumsu143FreeAgent84bug.gif

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                                      • daleD Offline
                                        dale
                                        last edited by

                                        I would love to see what you are up to Sean. Please post away πŸ‘

                                        Just monkeying around....like Monsanto

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                                        • C Offline
                                          castromann
                                          last edited by

                                          looking at these i really feel like a complete texture, render and postpro noob. shame on you for making me feel bad πŸ˜‰

                                          breathtaking realism - unbelievable

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                                          • honoluludesktopH Offline
                                            honoluludesktop
                                            last edited by

                                            Typically, I think that many renders have too little people (mine included), this is the first time I think that there may be too many.:) Nice renders, I really like lots of features like the ac paving.

                                            Btw, what kind of rooms are behind the blank walls? At first I thought stairs at the end of the building, but nothing comes down to grade.

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