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    • C Offline
      cuttingedge
      last edited by

      hI Thomthom, Is it possible to lock some vertices so that when Im trying to deform or add creases to a surface, some vertices will stay in place..say the outer edges?.

      I hope this simple illustration could help you understand my point

      with some vetices being locked, i can use soft selection to kind of inflate , deflate or sculpt the surface without messing up the outer edges, which is in line with the other edges of the other group...

      lock vertex

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      • thomthomT Offline
        thomthom
        last edited by

        At the moment; no. I have a feature request already to mark vertices as looked. I'll add another notch to it.

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • O Offline
          optimaforever
          last edited by

          Hi Thom

          Is it possible to get the gizmo to auto-orient according to the last selected vertice? a kind of smart gizmo... that way, the scale function would always work as you expect...

          I know that the gizmo is already "smart" and can follow the orientation of the last operation done (move, rotate), but it would be very handy if the gizmo was able to automatically adapt to the last selected vertice.

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          • thomthomT Offline
            thomthom
            last edited by

            How would you expect it to orient to a vertex? A single point doesn't have any direction by itself.

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • O Offline
              optimaforever
              last edited by

              @thomthom said:

              How would you expect it to orient to a vertex? A single point doesn't have any direction by itself.

              sorry, I meant edge...
              It's because of my 3dsmax habits... to move edges, I select vertex sub-objects πŸ˜„

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              • thomthomT Offline
                thomthom
                last edited by

                Any chance you can show me a gif or video of how you do this in max?

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • O Offline
                  optimaforever
                  last edited by

                  @thomthom said:

                  Any chance you can show me a gif or video of how you do this in max?

                  I was meaning that I misunderstand vertice/vertex for edge because I'm a french speaker, and that in french vertice is more interpreted as an edge than a point.

                  For what I was asking you initially, it annoys me that each time I select an edge (=2 adjacent vertices), I have to right-click, go to gizmo, aligh to custom, then draw the red and green axis and then I finally am able to stretch or move the edge in a predictable direction.
                  I could use gizmo->Align to View but I'd use this mode more often if there was a way to keep the gizmo in a horizontal plane (X/Y plane or blue axis always vertical).
                  Previously I was using Julia's Relative Top View script for the view to remain horizontal but it doensn't work with 2017-2018 anymore (so it seems).

                  Thanks for reading.

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    I see, so if there was an easy way to align the gizmo to an edge that would work?
                    (Possibly other methods to align to other things, like face normals etc...)

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • O Offline
                      optimaforever
                      last edited by

                      @thomthom said:

                      I see, so if there was an easy way to align the gizmo to an edge that would work?
                      (Possibly other methods to align to other things, like face normals etc...)

                      Thanks for your reply.
                      I think that the easiest behaviour for me would be a mode in which the gizmo inherits at least the red axis from the last selected two vertex. (And probably inherit the green axis from a tangent plane from the 2 vertex. Anyway once the red axis is correctly in place, it's easy to rotate the gizmo to fit the green axis in the plane we want).
                      But yes, If you can find an easy way to align the gizmo to an edge without proceeding to the right button/gizmo/align to custom affair (even if I already have shortcuts for everything - my head is full of shortcuts for every soft I use so the less shortcuts the better πŸ˜„), I'd be very happy! πŸ‘

                      Unless I buy a 3d navigator and always use the top view, then rotate it with the navigator's yaw to be able to use the gizmo in align to view ...? πŸ˜’

                      PS There still is TIG's rotate plan script but you have to type numeric angle values and each time it zooms out the model so it's not handy.

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                      • N Offline
                        numerobis
                        last edited by

                        an "edge constraint" function like in Max would be nice

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          Yea, it would be doable to create a mode where two vertices define the gizmo orientation. Could infer orientation from the surface normal as well.

                          But what would you do with only two vertices selected?

                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • R Offline
                            rv1974
                            last edited by

                            TT could you add 'lock perimeter' feature please?

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              @rv1974 said:

                              TT could you add 'lock perimeter' feature please?

                              I have a feature request logged named "Lock Vertices". Would this be the same thing?

                              Thomas Thomassen β€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • R Offline
                                rv1974
                                last edited by

                                In general yes. Extra V for 'lock perimeter'would add a lot.

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                                • R Offline
                                  rv1974
                                  last edited by

                                  ❗ Almost forgot THE most important. Are you familiar with Tak2hata's Stretch by Area? It has really power feature:
                                  Ability to manipulate vertices regardless the context.
                                  Could you add this mode please?

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                                  • O Offline
                                    optimaforever
                                    last edited by

                                    @thomthom said:

                                    Yea, it would be doable to create a mode where two vertices define the gizmo orientation. Could infer orientation from the surface normal as well.

                                    But what would you do with only two vertices selected?

                                    move the vertices along the axis, scale their relative position, etc.
                                    I've been doing a lot of terrains recently, and I needed this feature OFTEN, mainly to adjust vertices after creating them.

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                                    • pbacotP Offline
                                      pbacot
                                      last edited by

                                      Lock would be similar to Artisan crease (I often wonder why "crease both vertices and edges" is not the default choice) because the perimeter of the shape is often defined and doesn't want to be moved while you adjust the rest. Only VT would have to remember the locked vertices as you work. I often have difficulty closing two terrain shapes smoothly. I might use the edges of one to begin a new one, however it is often good to prevent change along that shared edge.

                                      MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        @optimaforever said:

                                        @thomthom said:

                                        Yea, it would be doable to create a mode where two vertices define the gizmo orientation. Could infer orientation from the surface normal as well.

                                        But what would you do with only two vertices selected?

                                        move the vertices along the axis, scale their relative position, etc.
                                        I've been doing a lot of terrains recently, and I needed this feature OFTEN, mainly to adjust vertices after creating them.

                                        But you modify more than two vertices, right?
                                        I'm just wondering how you determine what two vertices (edge) to orient to when there's more selected.

                                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • O Offline
                                          optimaforever
                                          last edited by

                                          that’why I said to use the last two selected vertices when selecting more than two.

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                                          • thomthomT Offline
                                            thomthom
                                            last edited by

                                            So you are picking vertices one by one? Not by selection drags?

                                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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