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Architectural model animations - basic

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  • B Offline
    brookefox
    last edited by 14 Jul 2010, 23:39

    Animations as modeling more than presentation tools, but that, too. Here's one for an addition to an existing house (handsome, but not by me). First is the house more or less as is, then with the proposal added. I converted the 2d data for all of it and then did a fairly quick scheme to show them how the addition might take advantage of the terrain. An admittedly fun opportunity. When the models are small like this the animations can come fast, even with shadows. Sadly, I've now bloated it up.

    [flash=853,505:575zpr7m]http://www.youtube.com/v/Rm8UGbxBLco&amp;hl=en_US&amp;fs=1?rel=0&amp;hd=1 "></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Rm8UGbxBLco&amp;hl=en_US&amp;fs=1?rel=0&amp;hd=1 " type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="853" height="505"></embed></object>[/flash:575zpr7m]

    Please post yours and comment as you are inclined. Even rough and tumble can appreciate suggestions to improve.

    ~ Brooke

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    • U Offline
      utiler
      last edited by 15 Jul 2010, 00:33

      Hi Brooke,
      A nice touch is to animate shadows as you move the camera; make the building seem a little more alive!

      Nice work. πŸ‘

      purpose/expression/purpose/....

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      • S Offline
        Speaker
        last edited by 15 Jul 2010, 12:38

        There is a fierce battle of the pixels going on that takes away my attention from the animtion πŸ˜„

        http://www.youtube.com/user/latvietis1234

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        • B Offline
          brookefox
          last edited by 15 Jul 2010, 14:42

          @speaker said:

          There is a fierce battle of the pixels going on that takes away my attention from the animtion πŸ˜„

          You ain't seen nothin' yet.

          (But the shadow bugs aren't my fault, I don't think.)

          ~ Brooke

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          • B Offline
            brookefox
            last edited by 15 Jul 2010, 14:44

            This one adds gravy, but no meat. just a better story-board, if that is the right term.

            [flash=1280,745:3climof7]http://www.youtube.com/v/rVG615rlEhA&amp;hl=en_US&amp;fs=1?rel=0&amp;hd=1 "></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/rVG615rlEhA&amp;hl=en_US&amp;fs=1?rel=0&amp;hd=1 " type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="1280" height="745"></embed></object>[/flash:3climof7]

            ~ Brooke

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            • B Offline
              brookefox
              last edited by 15 Jul 2010, 14:54

              @utiler said:

              Hi Brooke,
              A nice touch is to animate shadows as you move the camera; make the building seem a little more alive!

              Agreed. Thanks, Andrew.

              My concern with animating shadows here is adding time to the set up and rendering process. It would seem if the time setting remains static, SU needs to do a lot less computing when rendering. ???

              I will likely add more of that, though, and for me, time will flow backward! This because the road in, the approach, is from the west, and the desired path is around the south side to the east and then to the back (north).

              ~ Brooke

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