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    Taking pictures with cameras

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    • Dan RathbunD Offline
      Dan Rathbun
      last edited by

      @unknownuser said:

      (aka notionp ) at Google Sketchup Devlopers Group in 'taking pictures with cameras'":1wsabykr]Hi,
      This is a bit of a dirty hack, but it will save switching from modelling to analysis tools all the time.

      The ultimate aim is to take a picture of the shadow that falls on a face, then use image majick (or similar) to find out how much of it is in shadow.

      Looks like more than windows.

      And two tools are always better than one.

      Besides, he's a'learnin' Ruby... he had to pick some learning project that interested him.

      I'm not here much anymore.

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      • B Offline
        ben.doherty
        last edited by

        I've got this to the point with this that I'm happy to call it 'working'. Thanks for all the advice. I've tried to take as much of it as I can on board.
        I still can't get my head around ImageMagick, but that's a whole different kettle of fish.

        I think that looking seriously into OpenStudio is a good idea. I'd looked at energy plus already and given up because of overwhelming complexity, but if there is a friend;y front end now that'd probably be a much better solution.

        I've learnt a hell of a lot through doing this though!

        If anyone has any more comments then I'd love to hear them.

        
        module BVNtools
          module Voyeur
            
            #require 'quick_magick.rb'
            
            if( not file_loaded?('makeTheFaces.rb') )
              # This will add a separator to the menu, but only once
              add_separator_to_menu('Voyeur')
              
              plugins_menu = UI.menu('Plugins')
              voyeur_menu = plugins_menu.add_submenu('Voyeur')
              voyeur_menu.add_item('make analysis faces') { makeAnalysisFaces }
              voyeur_menu.add_item('Window Looker') { start }
              
              toolbar = UI;;Toolbar.new 'Voyeur'
              
              cmdFM = UI;;Command.new('Face Maker'){ makeAnalysisFaces }
              cmdFM.small_icon = 'FM24.png'
              cmdFM.large_icon = 'FM16.png'
              cmdFM.tooltip = 'Makes offset faces for analysis'
              
              cmdWL = UI;;Command.new('Window Looker'){ start }
              cmdWL.small_icon = 'WL24.png'
              cmdWL.large_icon = 'WL16.png'
              cmdWL.tooltip = 'photographs windows for their shadows'
              
              toolbar = toolbar.add_item cmdFM
              toolbar = toolbar.add_item cmdWL
              toolbar.show
              
              file_loaded('makeTheFaces.rb')
            end
        
            class << self
              
              def isThisFourSided?(aFace)
                if aFace.vertices.length == 4
                  return true
                else
                  return false
                end
              end
              
              def getAnalysisDetails
                #this asks the user for some input to the process
                #OUTPUT it returns an array of strings that explain the various inputs
                #it'd be better/clearer if it returned a hash of formatted values
                #          [0                                        1           2                 3             4           5                 6                         7                   ]
                prompts  = ['image path',                                'cameraFOV','inset factor %', 'start hour', 'end hour', 'tests per hour', 'image width in pixels', 'Analysis Layer Name']
                defaults = ['C;\Users\bdoherty\Desktop\BVN\skTestImages','120',      '3',              '13',         '15',       '2',              '500',                   'Analysis'           ]
                lists    = ['',                                          '',         '',               '',           '',         '1|2|3|4|5',      '',                      ''                   ]
                input    = UI.inputbox prompts , defaults, lists, 'fill in some information'
                result = {;imagePath   => input[0].to_s.strip, 
                          ;cameraFOV   => input[1].to_f,
                          ;insetFactor => input[2].to_f * 0.01,
                          ;startTime   => input[3].to_i,
                          ;endTime     => input[4].to_i,
                          ;hourDivs    => input[5].to_i,
                          ;outputWidth => input[6].to_i,
                          ;analysisLayerName => input[7].to_s
                         } 
                return result
              end
              
              def isFaceHorizontal?(aFace)
                #This function checks to see if a face is horizontal, 
                #i.e. if its normal faces directly up or directly down
                #INPUT it takes in a face, and an identifier that is  
                #used to provide an error if it is horizontal.
                #OUTPUT returns true if it is horizontal, false if it isn't
                internalNormal = aFace.normal
                if internalNormal == [0,0,1] || internalNormal == [0,0,-1]          
                  return false
                else
                  return true
                end
              end
            
              def calculateEyeDistance(theCamera, faceWidth)
                #calculates the distance that a camera needs to be away from 
                #a face in order to see it with a given field of view
                eyeDistance = ((faceWidth/2)/Math.tan(theCamera.fov.degrees/2))
                eyeDistance = eyeDistance/25.4 #to fix the crazy inch thing
                if eyeDistance == 0 
                  eyeDistance = 10000          
                end
                return eyeDistance
              end
            
              def shadowInfoString
                #extract shadow information from the model to show to the user
                shadowInfo  = Sketchup.active_model.shadow_info
                message = ""#declare an empty string outside the scope of the 'each'
                shadowInfo.each_pair {|key, value| message += "#{key} is #{value}\n" }
                return message
              end
              
              def inspectImage(path, fileName, iar)
                myImage = QuickMagick;;Image.read(path + fileName).first
                numColours = myImage.colors
                #i.convert "QuickMagick;;Image.read(path+fileName).first -colorspace rgb -colors 10 -format \"%c\"  histogram;info;"
                #hold is there because it seems that if you assign to a variable, then the program waits 
                #for a return value, otherwise it just keeps going without anything to process.
                hold = myImage.draw_text(100, 100, 'colours ' << numColours.to_s)
                hold = myImage.save(path + fileName)
              end
              
              def findAMaterial(listOfAllMaterials, name)
              #INPUT   A string name of a material
              #RETURNS the material object that corresponds to the string name given
                for i in (0...listOfAllMaterials.length)
                  if listOfAllMaterials[i].name == name
                    return listOfAllMaterials[i]
                  end
                end
              end
              
              def bound( valtoCheck, lowerBound, upperBound )
              #INPUT a number
              #RETURNS that number if it is between the boundaries, otherwise the boundary that it hits
              #i.e. bound(10,5,15) ==> 10
              #     bound(20,5,15) ==> 15
              #     bound( 0,5,15) ==>  5
                if valtoCheck > upperBound
                  return upperBound
                elsif valtoCheck < lowerBound
                  return lowerBound
                else
                  return valtoCheck
                end
              end
            
            	def formatPath (pathString)
              #this adds a trailing / to the path if it doesn't have one
              #it also swaps the slashes from \ to /        
                pathString.gsub!("\\", '/')
                if pathString[pathString.length-1] == '/'
                  puts '/ not added'
                  return pathString
                else
                  return pathString + '/'
                end
              end
          
              def getAnalysisDetailsFM
              #this asks the user for some input to the process
              #OUTPUT it returns an array of strings that explain the various inputs
              #            [ 0                       1            2              ]
                prompts  = ['Offset Distance (mm)', 'LayerName' , 'Material Name']
                defaults = ['10',                   'Analysis'  , 'Analysis'     ]
                lists    = ['',                     '',           ''             ]
                input    = UI.inputbox prompts , defaults, lists, "fill in some information"
                result = {
                          ;offset   => input[0].to_f,
                          ;layer    => input[1].to_s.strip,
                          ;material => input[2].to_s.strip
                         } 
                return result
              end
              
              def findALayer(listOflayers, layerNameToMatch)
              #INPUT   A string name of a layer
              #RETURNS the layer object that corresponds to the string name given
                layerToMatch = nil
                listOflayers.each{|l|
                  if l.name == layerNameToMatch 
                    layerToMatch = l
                  end
                }
                return layerToMatch
              end
              
              def layerFilter(setToFilter, layerNameToMatch)
                #INPUT   a set of entities to filter through & a string layername to search for
                #RETURNS an array of all the entities in the input set that are also on the input layer
                filteredSet = [] 
                #get the layer as an object so that the comparison 
                #isn't on the string name of the layer 
                layerToMatch = findALayer(Sketchup.active_model.layers, layerNameToMatch)
                #start filtering
                setToFilter.each{|e|
                  if e.layer == layerToMatch
                    filteredSet << e
                  end
                }
                return filteredSet
              end
          
              def propertyFilter(setToFilter)
                newSet = []
                setToFilter.each{|e|
                  if e.is_a? Sketchup;;Face
                    if isFaceHorizontal?(e) and isThisFourSided?(e)
                      newSet << e
                    end
                  end
                }
              end
        
              def start
                puts "\n\n\n"
                
                result = UI.messagebox shadowInfoString << "\n\nAre these details correct?", MB_YESNO
                if result == 6 # Yes
                  #this writes a message to the status bar (SB_PROMPT means the left bit)
                  Sketchup.set_status_text "great, lets get going", SB_PROMPT
                  
                  userInput   = getAnalysisDetails                          #there needs to be / on the end of the path, formatPath does that
                  imagePath   = formatPath(userInput[;imagePath])           #the field of view is in degrees and must be between 1 and 120)
                  cameraFOV   = bound(userInput[;cameraFOV],  0, 120 )      #this trims the image ever so slightly so that it doesn't include the lines around the face
                  insetFactor = bound(userInput[;insetFactor],0,50)         #this is percentages between 0 and 1, i.e. 50% is 0.5 and 5% is 0.05
                  startTime   = bound(userInput[;startTime]  ,0,23)         #hours in 24hr format
                  endTime     = bound(userInput[;endTime]    ,startTime,24) #hours in 24hr format
                  hourDivs    =       userInput[;hourDivs]                  #how many chunks to chop the hour into i.e. 4 = 15 minutes
                  outputWidth = bound(userInput[;outputWidth],50,2000)      #width in pixels of the images, height is set by the aspect ratio
                  analysisLayerName = userInput[;analysisLayerName]         #the name of the layer that all the analysis faces are on
                  #############################################################################################
                  
                  model = Sketchup.active_model
                  #entities = model.active_entities
                  #ent = model.entities
                  filteredSelection = layerFilter(model.active_entities, analysisLayerName)
                  filteredSelection = propertyFilter(filteredSelection)
                  model.shadow_info["DisplayShadows"] = true
                  m = 60/hourDivs
                  
                  itWorked = windowLooker(imagePath,         cameraFOV,   insetFactor,
                                          startTime,         endTime,     hourDivs, 
                                          filteredSelection, m,           model,
                                          outputWidth)
                  if itWorked 
                    puts "that all seemed to work out"
                    Sketchup.set_status_text "that all seemed to work out", SB_PROMPT
                  end
                else
                  Sketchup.set_status_text "OHNOES!! Set the location settings and try again", SB_PROMPT
                end
              end #def start
            
              def windowLooker( imagePath,        cameraFOV,   insetFactor,
                                startTime,        endTime,     hourDivs, 
                                currentSelection, m,           model,
                                outputWidth)
                                
                Dir.chdir imagePath
                for i in (0...currentSelection.length)
                  #builds a folder name from the current face's attributes
                  folderName = imagePath + 'apptNum_'   + currentSelection[i].get_attribute("analysisInfo","apptNumber") +
                                           '_apptType_' + currentSelection[i].get_attribute("analysisInfo","apptType")
                  #if the folder already exists, don't try and make it again!!
                  if not File.directory? folderName
                    Dir.mkdir(folderName)
                    #puts 'made  ' + folderName
                  end
                  Dir.chdir folderName
        
                  for hour in (startTime..endTime)
                    for minutes in (0...hourDivs) # three dots ignores last value i.e. 0...3 ==> 0,1,2
                      Sketchup.set_status_text "#{hour.to_s};#{(m*minutes).to_s}", SB_PROMPT
                      # make the face local for the rest of this loop
                      face = currentSelection[i] 
                      
                      #set the time  Time.utc( year [, month, day, hour, min, sec, usec] )
                      timeNow =      Time.utc( 2010,   "Jun", 21,  hour, m*minutes,  0)
                      model.shadow_info["ShadowTime"] = timeNow 
                      
                      #get information about the face
                      normal = face.normal
                      centroidPoint = face.bounds.center
                      #0 = left front bottom              #1 = right front bottom
                      #2 = left back bottom               #3 = right back bottom
                      #4 = left front top                 #5 = right front top
                      #6 = left back top                  #7 = right back top
                      height = (face.bounds.corner(4).distance face.bounds.corner(0)).to_mm
                      width  = (face.bounds.corner(0).distance face.bounds.corner(3)).to_mm
                      
                      #setup for the camera
                      camera = Sketchup;;Camera.new              
                      camera.description  = 'camera looking at window ' << i.to_s
                      aspectRatio = width/height
                      camera.aspect_ratio = aspectRatio
                      camera.fov = cameraFOV 
                      #this shrinks the view to account for prudence and window frames etc.
                      width = width * (1-insetFactor) 
                      eyeDistance = calculateEyeDistance(camera, width)
                      
                      eyeOffset = normal.transform( Geom;;Transformation.scaling(eyeDistance))
                      
                      eye          = centroidPoint.offset(eyeOffset)
                      target       = centroidPoint
                      camera.set eye, target, Z_AXIS  
                      
                      #get the material and hold it, the face 
                      #must be white to avoid problems of translucency
                      holdMaterial = face.material              
                      face.material = "snow"
                      
                      #change the view
                      view = model.active_view
                      status = view.camera = camera
                      
                      #save the image
                      timeString = "#{"%02d" % hour}_#{("%02d" % (m*minutes))}"
                      apptNum = 'apptNum_' + currentSelection[i].get_attribute("analysisInfo","apptNumber")
                      fileName = apptNum + '_at_' + timeString + ".png" #'window' + ("%03d" %  i)
                      view.write_image fileName, outputWidth, outputWidth*(1/aspectRatio), false
                      
                      #TODO this is all the image magick stuff, 
                      #inspectImage(folderName, fileName, aspectRatio)
                      
                      #change the material back to what it was to begin with
                      face.material = holdMaterial              
                      view.refresh
                      statusText = apptNum + " successful at #{timeString}" 
                      puts statusText
                      Sketchup.set_status_text statusText, SB_PROMPT
                    end       #for minutes in (0...hourDivs)
                  end         #for hour in (startTime..endTime)
                end           #for i in (0...currentSelection.length)
                Sketchup.active_model.entities.erase_entities(currentSelection.to_a)
              end             #windowLooker
        
              def makeAnalysisFaces
                
                mod = Sketchup.active_model
                ent = mod.entities
                #sel = mod.selection
                
                userInput = getAnalysisDetailsFM
                analysisLayer = mod.layers.add userInput[;layer]
                analysisMaterial = findAMaterial(mod.materials, userInput[;material])
                faceCounter = 0
        
                ent.each{ |e|
                  if e.is_a? Sketchup;;ComponentInstance
                    e.definition.entities.each { |newE|
                      if ((newE.is_a? Sketchup;;Face) and (newE.material == analysisMaterial)) 
                        #make an empty group
                        tempGroup = ent.add_group
                        #make an offset face
                        normal = Geom;;Vector3d.new(newE.normal).normalize
                        offsetFactor = userInput[;offset].mm 
                        offset = normal.transform( Geom;;Transformation.scaling(offsetFactor))
                        newPoints = []
                        newE.vertices.each{|vertex| newPoints << vertex.position.offset(normal)}
                        #make a new face in that group
                        face = tempGroup.entities.add_face newPoints
                        face.layer = analysisLayer
                        #apply a transformation to the group taken from the instance of the component
                        tempGroup.transformation = e.transformation
                        #set some attributes for that face. They will be used later to indicate where the face came from.
                        face.set_attribute "analysisInfo", "apptType",   e.definition.name
                        face.set_attribute "analysisInfo", "apptNumber", e.name
                        #remove the group, the face stays where it is
                        tempGroup.explode 
                        
                        faceCounter = faceCounter + 1
                      end       #if newE.is_a? Sketchup;;Face
                     }          #e.definition.entities.each
                  end           #if e.is_a
                }               #ent.each
                status = "Made  #{faceCounter.to_s} planes"
                Sketchup.set_status_text status, SB_PROMPT
                puts status
              end               #makeAnalysisFaces
            end                 #class
          end                   #facemaker
        end                     #voyeur
        

        Issues that I can see with it:

        It gets really slow with big models, I'm not sure where the slowness comes from, but I presume it is the filtering for the right entity.

        Most of the functions could be a lot more defensive

        nearly all the methods should really be tagged onto existing classes so it is myFace.horizontal ==> true rather than isFaceHorizontal?(aFace)

        but... it does the job for now, and maybe I can do that if I come back to it.

        p.s. Dan - mostly c# scripting languages in the past.

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        • thomthomT Offline
          thomthom
          last edited by

          @ben.doherty said:

          nearly all the methods should really be tagged onto existing classes so it is myFace.horizontal ==> true rather than isFaceHorizontal?(aFace)

          I actually avoid that - I don't add my own methods to Ruby's and SketchUp's classes as then you move outside your own namespace and you have no assurance that some other script implement the same method.

          So while it looks nicer, and produce cleaner code, it's prone to conflicts since there are so many plugins sharing the environment.

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • Dan RathbunD Offline
            Dan Rathbun
            last edited by

            @ben.doherty said:

            ...nearly all the methods should really be tagged onto existing classes so it is
            myFace.horizontal ==> true rather than isFaceHorizontal?(aFace)

            I've actually (2.5 weeks ago,) written that method up as part of an SKX extension for Face and Vector3d classes. But have not yet submitted it into the SKX forum. (They are really candidates for C implementation, as in pure Ruby, guys like TIG and ThomThom would not use them as they just add an extra method call into the mix. We'd want them added to the API in C so they are fast.)

            My version has a ? on the end, and is a one-liner:

            def horizontal?

            return self.normal.parallel?([0,0,1)]end
            I have a bunch more as well: downright?, downward!, downward?, facing_upright?, upward!, upward?, vertical? (the ! methods reverse the face, if the normal is not in the direction wanted.)
            Same named methods, similar functions for Vector3d class.

            @ben.doherty said:

            p.s. Dan - mostly c# scripting languages in the past.

            I knew it had to be something like that..

            I'm not here much anymore.

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            • thomthomT Offline
              thomthom
              last edited by

              You can use the constants X_AXIS, Y_AXIS and Z_AXIS instead if creating the vector array [0,0,1] etc.

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • B Offline
                ben.doherty
                last edited by

                Oh the arrogance. Nearly finished indeed!
                I tested this on a real model rather than my toy model and it had a complete fit.

                http://farm5.static.flickr.com/4120/4808393958_53df1efc85_d.jpg

                it seems that even though you've set the eye point, SketchUp takes pictures from the edge of the universe.
                This means that the images taken from the green positions are fine, but the ones taken from the red directions are actually taken from the outside of the building.

                I reproduced this to prove that I'm not mad.

                http://farm5.static.flickr.com/4117/4808393762_8dd31e280d_d.jpg

                The spikes are the view cones of 120 degree camera and a 60 degree camera. the circle is a cylinder behind the camera.

                http://farm5.static.flickr.com/4123/4808393916_b25c6cf78f_d.jpg

                http://farm5.static.flickr.com/4079/4807773187_fb134f2865_d.jpg

                If you take a picture from this position the cylinder is clearly visible in the image. Grrrr 😡

                http://farm5.static.flickr.com/4139/4808393690_0195d98f69_d.jpg

                If you use the walk around tools in the UI then you can go in front of the cylinder, but I couldn't find anything to do with this in the API.
                The thing that seemed to be the most likely to help was the section plane, but this seems to affect the shadows which isn't a lot of help.

                I think it might be time to start looking very seriously at OpenStudio, but it's a shame to have come this far to be thwarted at the end!
                Any ideas?


                V1.zip

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                • B Offline
                  ben.doherty
                  last edited by

                  The other solution I suppose would be to select everything in the halfspace behind the camera and set it's material to a transparent png as suggested here http://groups.google.com/group/SketchUp3d/browse_thread/thread/2ce1ef1f54e7b6dc?pli=1 .

                  That really is going to slow things down if I have to do 2 material sets for each entity.

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                  • Dan RathbunD Offline
                    Dan Rathbun
                    last edited by

                    @ben.doherty said:

                    If anyone has any more comments then I'd love to hear them.

                    OK, this is a little one... but a very important one!

                    You do not want to iterate directly (and EVER change anything within,) the C++ collections while your in the process of iterating them. You need to make Ruby Array copies of them, and iterate the copies, so they are 'frozen'. Otherwise the C++ side changes the collection, and you either iterate entites more than once, or your loop misses entites.

                    The change is easy... insert .to_a in between the collection call, and the loop method, like:
                    was:
                    ents = model.entites.each {|e| ...
                    should be:
                    ents = model.entites.to_a.each {|e| ...

                    See if that helps speed things up. You may have been double testing the same entites.

                    Umm... how about:

                    
                          def isThisFourSided?(aFace)
                            if aFace.class==(Sketchup;;Face)
                              return aFace.vertices.length == 4
                            else
                              raise(TypeError,"in `isThisFourSided?', Sketchup;;Face argument expected.")
                            end
                          end
                    
                    

                    Lastly.. File.join(arg1,ar2,ag3,...) concatenates pathstring segments using the Ruby's File::SEPARATOR character (usual /) and then File.expand_path(arg) will both expand it to an absolute path, and convert all '**'s to '/**'s.

                    I'm not here much anymore.

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                    • Dan RathbunD Offline
                      Dan Rathbun
                      last edited by

                      @ben.doherty said:

                      The other solution I suppose would be to select everything in the halfspace behind the camera and set it's material to a transparent png as suggested here ...

                      If I had to mess with objects that are behind the camera, not supposed to show, but do anyway.. then my 1st course of action would not be to change things like their materials... but instead use the 'hidden' attribute.

                      Just as in other OOP languages, subclasses in Ruby inherit methods from their superclasses. Objects like that cylinder (probably grouped,) will inherit .hidden= and .hidden methods. Everything that can be 'drawn' in a model, is a subclass of Sketchup::Drawingelement (where those two methods [and their boolean opposites: .visible? and .visible=,] are defined.)

                      Obviously, controlling visibilty, in Sketchup, is easier and faster if you group objects. Then you can hide the whole group, without needing to hide the individual elements. Even faster, is to use layering. Put common groups on the same layer, and turn on/off the entire layer with it's .visible= method. (The API implies class Layer does not have the 'hidden' opposite methods.) It's best to always have basic elements (Edges, Faces, etc.) always on Layer0 and then group (or component them,) and set the group/component to another layer.

                      I'm not here much anymore.

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                      • DavidBoulderD Offline
                        DavidBoulder
                        last edited by

                        Hiding or making materials transparent will have the same problem with shadows as using a section cut.

                        It does seem odd that you are seeing objects behind the camera position. I could see issues like this coming up with parallel projection, but it sounds like you are using perspective cameras instead.

                        --

                        David Goldwasser
                        OpenStudio Developer
                        National Renewable Energy Laboratory

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                        • DavidBoulderD Offline
                          DavidBoulder
                          last edited by

                          Ben, I had some time to post a video demonstrating how to use OpenStudio, EnergyPlus and ResultsViewer to study window shading over the entire year. The video doesn't have any annotation yet, but I'll add that soon. Below are some screenshots. The first is from SketchUp/OpenStudio. The color of the windows relate to the fraction of the window in the sun. While typically viewing simulation data in SketchUp is ideal, here the sketchUp shadows work well on their own. We can look at a window and see that about half of it is in the sun. In this case ResultsViewer's flood maps are an excellent way to study the entire year at a glance. You can quickly see which times of day or year are the problem times. I have shown a Type A and Type B window for the south and east. The Type A and B windows are the same except the Type A has the shade directly above it, while the Type B windows have the same shade offset five feet vertically. This is a simple example, but you can imagine how you can quickly study a variety of window designs and look at the strengths and weakness of each one.

                          YouTube link (may not work yet)
                          http://www.youtube.com/watch?v=60lmAnY81ds

                          Sunlit fraction results viewed in SketchUp
                          Type b south window
                          Type a south window
                          Type b east window
                          Type a east window

                          --

                          David Goldwasser
                          OpenStudio Developer
                          National Renewable Energy Laboratory

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