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    Taking pictures with cameras

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    • DavidBoulderD Offline
      DavidBoulder
      last edited by

      Ben, so I haven't hear you ultimate objective for this script. I know you want to see if windows are in shadow, but what will that information be used for. I fell like I've been peddling OpenStudio on a few posts for this purpose recently, but just thought I'd make you familiar with it. With this plugin, which is an interface to run the free EnergyPlus energy simulation software, you can get reports back showing what percentage of windows are in shadow at a given time of day or year. There are standard reports for equinox and solstices, but you can create more detailed reporting as needed.

      I can't find the link I was looking for, but can provide more detail if you are interested. Here is a link to general post on OpenStudio.
      http://forums.sketchucation.com/viewtopic.php?f=323&t=27908

      --

      David Goldwasser
      OpenStudio Developer
      National Renewable Energy Laboratory

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      • Dan RathbunD Offline
        Dan Rathbun
        last edited by

        @unknownuser said:

        (aka notionp ) at Google Sketchup Devlopers Group in 'taking pictures with cameras'":1wsabykr]Hi,
        This is a bit of a dirty hack, but it will save switching from modelling to analysis tools all the time.

        The ultimate aim is to take a picture of the shadow that falls on a face, then use image majick (or similar) to find out how much of it is in shadow.

        Looks like more than windows.

        And two tools are always better than one.

        Besides, he's a'learnin' Ruby... he had to pick some learning project that interested him.

        I'm not here much anymore.

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        • B Offline
          ben.doherty
          last edited by

          I've got this to the point with this that I'm happy to call it 'working'. Thanks for all the advice. I've tried to take as much of it as I can on board.
          I still can't get my head around ImageMagick, but that's a whole different kettle of fish.

          I think that looking seriously into OpenStudio is a good idea. I'd looked at energy plus already and given up because of overwhelming complexity, but if there is a friend;y front end now that'd probably be a much better solution.

          I've learnt a hell of a lot through doing this though!

          If anyone has any more comments then I'd love to hear them.

          
          module BVNtools
            module Voyeur
              
              #require 'quick_magick.rb'
              
              if( not file_loaded?('makeTheFaces.rb') )
                # This will add a separator to the menu, but only once
                add_separator_to_menu('Voyeur')
                
                plugins_menu = UI.menu('Plugins')
                voyeur_menu = plugins_menu.add_submenu('Voyeur')
                voyeur_menu.add_item('make analysis faces') { makeAnalysisFaces }
                voyeur_menu.add_item('Window Looker') { start }
                
                toolbar = UI;;Toolbar.new 'Voyeur'
                
                cmdFM = UI;;Command.new('Face Maker'){ makeAnalysisFaces }
                cmdFM.small_icon = 'FM24.png'
                cmdFM.large_icon = 'FM16.png'
                cmdFM.tooltip = 'Makes offset faces for analysis'
                
                cmdWL = UI;;Command.new('Window Looker'){ start }
                cmdWL.small_icon = 'WL24.png'
                cmdWL.large_icon = 'WL16.png'
                cmdWL.tooltip = 'photographs windows for their shadows'
                
                toolbar = toolbar.add_item cmdFM
                toolbar = toolbar.add_item cmdWL
                toolbar.show
                
                file_loaded('makeTheFaces.rb')
              end
          
              class << self
                
                def isThisFourSided?(aFace)
                  if aFace.vertices.length == 4
                    return true
                  else
                    return false
                  end
                end
                
                def getAnalysisDetails
                  #this asks the user for some input to the process
                  #OUTPUT it returns an array of strings that explain the various inputs
                  #it'd be better/clearer if it returned a hash of formatted values
                  #          [0                                        1           2                 3             4           5                 6                         7                   ]
                  prompts  = ['image path',                                'cameraFOV','inset factor %', 'start hour', 'end hour', 'tests per hour', 'image width in pixels', 'Analysis Layer Name']
                  defaults = ['C;\Users\bdoherty\Desktop\BVN\skTestImages','120',      '3',              '13',         '15',       '2',              '500',                   'Analysis'           ]
                  lists    = ['',                                          '',         '',               '',           '',         '1|2|3|4|5',      '',                      ''                   ]
                  input    = UI.inputbox prompts , defaults, lists, 'fill in some information'
                  result = {;imagePath   => input[0].to_s.strip, 
                            ;cameraFOV   => input[1].to_f,
                            ;insetFactor => input[2].to_f * 0.01,
                            ;startTime   => input[3].to_i,
                            ;endTime     => input[4].to_i,
                            ;hourDivs    => input[5].to_i,
                            ;outputWidth => input[6].to_i,
                            ;analysisLayerName => input[7].to_s
                           } 
                  return result
                end
                
                def isFaceHorizontal?(aFace)
                  #This function checks to see if a face is horizontal, 
                  #i.e. if its normal faces directly up or directly down
                  #INPUT it takes in a face, and an identifier that is  
                  #used to provide an error if it is horizontal.
                  #OUTPUT returns true if it is horizontal, false if it isn't
                  internalNormal = aFace.normal
                  if internalNormal == [0,0,1] || internalNormal == [0,0,-1]          
                    return false
                  else
                    return true
                  end
                end
              
                def calculateEyeDistance(theCamera, faceWidth)
                  #calculates the distance that a camera needs to be away from 
                  #a face in order to see it with a given field of view
                  eyeDistance = ((faceWidth/2)/Math.tan(theCamera.fov.degrees/2))
                  eyeDistance = eyeDistance/25.4 #to fix the crazy inch thing
                  if eyeDistance == 0 
                    eyeDistance = 10000          
                  end
                  return eyeDistance
                end
              
                def shadowInfoString
                  #extract shadow information from the model to show to the user
                  shadowInfo  = Sketchup.active_model.shadow_info
                  message = ""#declare an empty string outside the scope of the 'each'
                  shadowInfo.each_pair {|key, value| message += "#{key} is #{value}\n" }
                  return message
                end
                
                def inspectImage(path, fileName, iar)
                  myImage = QuickMagick;;Image.read(path + fileName).first
                  numColours = myImage.colors
                  #i.convert "QuickMagick;;Image.read(path+fileName).first -colorspace rgb -colors 10 -format \"%c\"  histogram;info;"
                  #hold is there because it seems that if you assign to a variable, then the program waits 
                  #for a return value, otherwise it just keeps going without anything to process.
                  hold = myImage.draw_text(100, 100, 'colours ' << numColours.to_s)
                  hold = myImage.save(path + fileName)
                end
                
                def findAMaterial(listOfAllMaterials, name)
                #INPUT   A string name of a material
                #RETURNS the material object that corresponds to the string name given
                  for i in (0...listOfAllMaterials.length)
                    if listOfAllMaterials[i].name == name
                      return listOfAllMaterials[i]
                    end
                  end
                end
                
                def bound( valtoCheck, lowerBound, upperBound )
                #INPUT a number
                #RETURNS that number if it is between the boundaries, otherwise the boundary that it hits
                #i.e. bound(10,5,15) ==> 10
                #     bound(20,5,15) ==> 15
                #     bound( 0,5,15) ==>  5
                  if valtoCheck > upperBound
                    return upperBound
                  elsif valtoCheck < lowerBound
                    return lowerBound
                  else
                    return valtoCheck
                  end
                end
              
              	def formatPath (pathString)
                #this adds a trailing / to the path if it doesn't have one
                #it also swaps the slashes from \ to /        
                  pathString.gsub!("\\", '/')
                  if pathString[pathString.length-1] == '/'
                    puts '/ not added'
                    return pathString
                  else
                    return pathString + '/'
                  end
                end
            
                def getAnalysisDetailsFM
                #this asks the user for some input to the process
                #OUTPUT it returns an array of strings that explain the various inputs
                #            [ 0                       1            2              ]
                  prompts  = ['Offset Distance (mm)', 'LayerName' , 'Material Name']
                  defaults = ['10',                   'Analysis'  , 'Analysis'     ]
                  lists    = ['',                     '',           ''             ]
                  input    = UI.inputbox prompts , defaults, lists, "fill in some information"
                  result = {
                            ;offset   => input[0].to_f,
                            ;layer    => input[1].to_s.strip,
                            ;material => input[2].to_s.strip
                           } 
                  return result
                end
                
                def findALayer(listOflayers, layerNameToMatch)
                #INPUT   A string name of a layer
                #RETURNS the layer object that corresponds to the string name given
                  layerToMatch = nil
                  listOflayers.each{|l|
                    if l.name == layerNameToMatch 
                      layerToMatch = l
                    end
                  }
                  return layerToMatch
                end
                
                def layerFilter(setToFilter, layerNameToMatch)
                  #INPUT   a set of entities to filter through & a string layername to search for
                  #RETURNS an array of all the entities in the input set that are also on the input layer
                  filteredSet = [] 
                  #get the layer as an object so that the comparison 
                  #isn't on the string name of the layer 
                  layerToMatch = findALayer(Sketchup.active_model.layers, layerNameToMatch)
                  #start filtering
                  setToFilter.each{|e|
                    if e.layer == layerToMatch
                      filteredSet << e
                    end
                  }
                  return filteredSet
                end
            
                def propertyFilter(setToFilter)
                  newSet = []
                  setToFilter.each{|e|
                    if e.is_a? Sketchup;;Face
                      if isFaceHorizontal?(e) and isThisFourSided?(e)
                        newSet << e
                      end
                    end
                  }
                end
          
                def start
                  puts "\n\n\n"
                  
                  result = UI.messagebox shadowInfoString << "\n\nAre these details correct?", MB_YESNO
                  if result == 6 # Yes
                    #this writes a message to the status bar (SB_PROMPT means the left bit)
                    Sketchup.set_status_text "great, lets get going", SB_PROMPT
                    
                    userInput   = getAnalysisDetails                          #there needs to be / on the end of the path, formatPath does that
                    imagePath   = formatPath(userInput[;imagePath])           #the field of view is in degrees and must be between 1 and 120)
                    cameraFOV   = bound(userInput[;cameraFOV],  0, 120 )      #this trims the image ever so slightly so that it doesn't include the lines around the face
                    insetFactor = bound(userInput[;insetFactor],0,50)         #this is percentages between 0 and 1, i.e. 50% is 0.5 and 5% is 0.05
                    startTime   = bound(userInput[;startTime]  ,0,23)         #hours in 24hr format
                    endTime     = bound(userInput[;endTime]    ,startTime,24) #hours in 24hr format
                    hourDivs    =       userInput[;hourDivs]                  #how many chunks to chop the hour into i.e. 4 = 15 minutes
                    outputWidth = bound(userInput[;outputWidth],50,2000)      #width in pixels of the images, height is set by the aspect ratio
                    analysisLayerName = userInput[;analysisLayerName]         #the name of the layer that all the analysis faces are on
                    #############################################################################################
                    
                    model = Sketchup.active_model
                    #entities = model.active_entities
                    #ent = model.entities
                    filteredSelection = layerFilter(model.active_entities, analysisLayerName)
                    filteredSelection = propertyFilter(filteredSelection)
                    model.shadow_info["DisplayShadows"] = true
                    m = 60/hourDivs
                    
                    itWorked = windowLooker(imagePath,         cameraFOV,   insetFactor,
                                            startTime,         endTime,     hourDivs, 
                                            filteredSelection, m,           model,
                                            outputWidth)
                    if itWorked 
                      puts "that all seemed to work out"
                      Sketchup.set_status_text "that all seemed to work out", SB_PROMPT
                    end
                  else
                    Sketchup.set_status_text "OHNOES!! Set the location settings and try again", SB_PROMPT
                  end
                end #def start
              
                def windowLooker( imagePath,        cameraFOV,   insetFactor,
                                  startTime,        endTime,     hourDivs, 
                                  currentSelection, m,           model,
                                  outputWidth)
                                  
                  Dir.chdir imagePath
                  for i in (0...currentSelection.length)
                    #builds a folder name from the current face's attributes
                    folderName = imagePath + 'apptNum_'   + currentSelection[i].get_attribute("analysisInfo","apptNumber") +
                                             '_apptType_' + currentSelection[i].get_attribute("analysisInfo","apptType")
                    #if the folder already exists, don't try and make it again!!
                    if not File.directory? folderName
                      Dir.mkdir(folderName)
                      #puts 'made  ' + folderName
                    end
                    Dir.chdir folderName
          
                    for hour in (startTime..endTime)
                      for minutes in (0...hourDivs) # three dots ignores last value i.e. 0...3 ==> 0,1,2
                        Sketchup.set_status_text "#{hour.to_s};#{(m*minutes).to_s}", SB_PROMPT
                        # make the face local for the rest of this loop
                        face = currentSelection[i] 
                        
                        #set the time  Time.utc( year [, month, day, hour, min, sec, usec] )
                        timeNow =      Time.utc( 2010,   "Jun", 21,  hour, m*minutes,  0)
                        model.shadow_info["ShadowTime"] = timeNow 
                        
                        #get information about the face
                        normal = face.normal
                        centroidPoint = face.bounds.center
                        #0 = left front bottom              #1 = right front bottom
                        #2 = left back bottom               #3 = right back bottom
                        #4 = left front top                 #5 = right front top
                        #6 = left back top                  #7 = right back top
                        height = (face.bounds.corner(4).distance face.bounds.corner(0)).to_mm
                        width  = (face.bounds.corner(0).distance face.bounds.corner(3)).to_mm
                        
                        #setup for the camera
                        camera = Sketchup;;Camera.new              
                        camera.description  = 'camera looking at window ' << i.to_s
                        aspectRatio = width/height
                        camera.aspect_ratio = aspectRatio
                        camera.fov = cameraFOV 
                        #this shrinks the view to account for prudence and window frames etc.
                        width = width * (1-insetFactor) 
                        eyeDistance = calculateEyeDistance(camera, width)
                        
                        eyeOffset = normal.transform( Geom;;Transformation.scaling(eyeDistance))
                        
                        eye          = centroidPoint.offset(eyeOffset)
                        target       = centroidPoint
                        camera.set eye, target, Z_AXIS  
                        
                        #get the material and hold it, the face 
                        #must be white to avoid problems of translucency
                        holdMaterial = face.material              
                        face.material = "snow"
                        
                        #change the view
                        view = model.active_view
                        status = view.camera = camera
                        
                        #save the image
                        timeString = "#{"%02d" % hour}_#{("%02d" % (m*minutes))}"
                        apptNum = 'apptNum_' + currentSelection[i].get_attribute("analysisInfo","apptNumber")
                        fileName = apptNum + '_at_' + timeString + ".png" #'window' + ("%03d" %  i)
                        view.write_image fileName, outputWidth, outputWidth*(1/aspectRatio), false
                        
                        #TODO this is all the image magick stuff, 
                        #inspectImage(folderName, fileName, aspectRatio)
                        
                        #change the material back to what it was to begin with
                        face.material = holdMaterial              
                        view.refresh
                        statusText = apptNum + " successful at #{timeString}" 
                        puts statusText
                        Sketchup.set_status_text statusText, SB_PROMPT
                      end       #for minutes in (0...hourDivs)
                    end         #for hour in (startTime..endTime)
                  end           #for i in (0...currentSelection.length)
                  Sketchup.active_model.entities.erase_entities(currentSelection.to_a)
                end             #windowLooker
          
                def makeAnalysisFaces
                  
                  mod = Sketchup.active_model
                  ent = mod.entities
                  #sel = mod.selection
                  
                  userInput = getAnalysisDetailsFM
                  analysisLayer = mod.layers.add userInput[;layer]
                  analysisMaterial = findAMaterial(mod.materials, userInput[;material])
                  faceCounter = 0
          
                  ent.each{ |e|
                    if e.is_a? Sketchup;;ComponentInstance
                      e.definition.entities.each { |newE|
                        if ((newE.is_a? Sketchup;;Face) and (newE.material == analysisMaterial)) 
                          #make an empty group
                          tempGroup = ent.add_group
                          #make an offset face
                          normal = Geom;;Vector3d.new(newE.normal).normalize
                          offsetFactor = userInput[;offset].mm 
                          offset = normal.transform( Geom;;Transformation.scaling(offsetFactor))
                          newPoints = []
                          newE.vertices.each{|vertex| newPoints << vertex.position.offset(normal)}
                          #make a new face in that group
                          face = tempGroup.entities.add_face newPoints
                          face.layer = analysisLayer
                          #apply a transformation to the group taken from the instance of the component
                          tempGroup.transformation = e.transformation
                          #set some attributes for that face. They will be used later to indicate where the face came from.
                          face.set_attribute "analysisInfo", "apptType",   e.definition.name
                          face.set_attribute "analysisInfo", "apptNumber", e.name
                          #remove the group, the face stays where it is
                          tempGroup.explode 
                          
                          faceCounter = faceCounter + 1
                        end       #if newE.is_a? Sketchup;;Face
                       }          #e.definition.entities.each
                    end           #if e.is_a
                  }               #ent.each
                  status = "Made  #{faceCounter.to_s} planes"
                  Sketchup.set_status_text status, SB_PROMPT
                  puts status
                end               #makeAnalysisFaces
              end                 #class
            end                   #facemaker
          end                     #voyeur
          

          Issues that I can see with it:

          It gets really slow with big models, I'm not sure where the slowness comes from, but I presume it is the filtering for the right entity.

          Most of the functions could be a lot more defensive

          nearly all the methods should really be tagged onto existing classes so it is myFace.horizontal ==> true rather than isFaceHorizontal?(aFace)

          but... it does the job for now, and maybe I can do that if I come back to it.

          p.s. Dan - mostly c# scripting languages in the past.

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          • thomthomT Offline
            thomthom
            last edited by

            @ben.doherty said:

            nearly all the methods should really be tagged onto existing classes so it is myFace.horizontal ==> true rather than isFaceHorizontal?(aFace)

            I actually avoid that - I don't add my own methods to Ruby's and SketchUp's classes as then you move outside your own namespace and you have no assurance that some other script implement the same method.

            So while it looks nicer, and produce cleaner code, it's prone to conflicts since there are so many plugins sharing the environment.

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • Dan RathbunD Offline
              Dan Rathbun
              last edited by

              @ben.doherty said:

              ...nearly all the methods should really be tagged onto existing classes so it is
              myFace.horizontal ==> true rather than isFaceHorizontal?(aFace)

              I've actually (2.5 weeks ago,) written that method up as part of an SKX extension for Face and Vector3d classes. But have not yet submitted it into the SKX forum. (They are really candidates for C implementation, as in pure Ruby, guys like TIG and ThomThom would not use them as they just add an extra method call into the mix. We'd want them added to the API in C so they are fast.)

              My version has a ? on the end, and is a one-liner:

              def horizontal?

              return self.normal.parallel?([0,0,1)]end
              I have a bunch more as well: downright?, downward!, downward?, facing_upright?, upward!, upward?, vertical? (the ! methods reverse the face, if the normal is not in the direction wanted.)
              Same named methods, similar functions for Vector3d class.

              @ben.doherty said:

              p.s. Dan - mostly c# scripting languages in the past.

              I knew it had to be something like that..

              I'm not here much anymore.

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              • thomthomT Offline
                thomthom
                last edited by

                You can use the constants X_AXIS, Y_AXIS and Z_AXIS instead if creating the vector array [0,0,1] etc.

                Thomas Thomassen — SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • B Offline
                  ben.doherty
                  last edited by

                  Oh the arrogance. Nearly finished indeed!
                  I tested this on a real model rather than my toy model and it had a complete fit.

                  http://farm5.static.flickr.com/4120/4808393958_53df1efc85_d.jpg

                  it seems that even though you've set the eye point, SketchUp takes pictures from the edge of the universe.
                  This means that the images taken from the green positions are fine, but the ones taken from the red directions are actually taken from the outside of the building.

                  I reproduced this to prove that I'm not mad.

                  http://farm5.static.flickr.com/4117/4808393762_8dd31e280d_d.jpg

                  The spikes are the view cones of 120 degree camera and a 60 degree camera. the circle is a cylinder behind the camera.

                  http://farm5.static.flickr.com/4123/4808393916_b25c6cf78f_d.jpg

                  http://farm5.static.flickr.com/4079/4807773187_fb134f2865_d.jpg

                  If you take a picture from this position the cylinder is clearly visible in the image. Grrrr 😡

                  http://farm5.static.flickr.com/4139/4808393690_0195d98f69_d.jpg

                  If you use the walk around tools in the UI then you can go in front of the cylinder, but I couldn't find anything to do with this in the API.
                  The thing that seemed to be the most likely to help was the section plane, but this seems to affect the shadows which isn't a lot of help.

                  I think it might be time to start looking very seriously at OpenStudio, but it's a shame to have come this far to be thwarted at the end!
                  Any ideas?


                  V1.zip

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                  • B Offline
                    ben.doherty
                    last edited by

                    The other solution I suppose would be to select everything in the halfspace behind the camera and set it's material to a transparent png as suggested here http://groups.google.com/group/SketchUp3d/browse_thread/thread/2ce1ef1f54e7b6dc?pli=1 .

                    That really is going to slow things down if I have to do 2 material sets for each entity.

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                    • Dan RathbunD Offline
                      Dan Rathbun
                      last edited by

                      @ben.doherty said:

                      If anyone has any more comments then I'd love to hear them.

                      OK, this is a little one... but a very important one!

                      You do not want to iterate directly (and EVER change anything within,) the C++ collections while your in the process of iterating them. You need to make Ruby Array copies of them, and iterate the copies, so they are 'frozen'. Otherwise the C++ side changes the collection, and you either iterate entites more than once, or your loop misses entites.

                      The change is easy... insert .to_a in between the collection call, and the loop method, like:
                      was:
                      ents = model.entites.each {|e| ...
                      should be:
                      ents = model.entites.to_a.each {|e| ...

                      See if that helps speed things up. You may have been double testing the same entites.

                      Umm... how about:

                      
                            def isThisFourSided?(aFace)
                              if aFace.class==(Sketchup;;Face)
                                return aFace.vertices.length == 4
                              else
                                raise(TypeError,"in `isThisFourSided?', Sketchup;;Face argument expected.")
                              end
                            end
                      
                      

                      Lastly.. File.join(arg1,ar2,ag3,...) concatenates pathstring segments using the Ruby's File::SEPARATOR character (usual /) and then File.expand_path(arg) will both expand it to an absolute path, and convert all '**'s to '/**'s.

                      I'm not here much anymore.

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                      • Dan RathbunD Offline
                        Dan Rathbun
                        last edited by

                        @ben.doherty said:

                        The other solution I suppose would be to select everything in the halfspace behind the camera and set it's material to a transparent png as suggested here ...

                        If I had to mess with objects that are behind the camera, not supposed to show, but do anyway.. then my 1st course of action would not be to change things like their materials... but instead use the 'hidden' attribute.

                        Just as in other OOP languages, subclasses in Ruby inherit methods from their superclasses. Objects like that cylinder (probably grouped,) will inherit .hidden= and .hidden methods. Everything that can be 'drawn' in a model, is a subclass of Sketchup::Drawingelement (where those two methods [and their boolean opposites: .visible? and .visible=,] are defined.)

                        Obviously, controlling visibilty, in Sketchup, is easier and faster if you group objects. Then you can hide the whole group, without needing to hide the individual elements. Even faster, is to use layering. Put common groups on the same layer, and turn on/off the entire layer with it's .visible= method. (The API implies class Layer does not have the 'hidden' opposite methods.) It's best to always have basic elements (Edges, Faces, etc.) always on Layer0 and then group (or component them,) and set the group/component to another layer.

                        I'm not here much anymore.

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                        • DavidBoulderD Offline
                          DavidBoulder
                          last edited by

                          Hiding or making materials transparent will have the same problem with shadows as using a section cut.

                          It does seem odd that you are seeing objects behind the camera position. I could see issues like this coming up with parallel projection, but it sounds like you are using perspective cameras instead.

                          --

                          David Goldwasser
                          OpenStudio Developer
                          National Renewable Energy Laboratory

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                          • DavidBoulderD Offline
                            DavidBoulder
                            last edited by

                            Ben, I had some time to post a video demonstrating how to use OpenStudio, EnergyPlus and ResultsViewer to study window shading over the entire year. The video doesn't have any annotation yet, but I'll add that soon. Below are some screenshots. The first is from SketchUp/OpenStudio. The color of the windows relate to the fraction of the window in the sun. While typically viewing simulation data in SketchUp is ideal, here the sketchUp shadows work well on their own. We can look at a window and see that about half of it is in the sun. In this case ResultsViewer's flood maps are an excellent way to study the entire year at a glance. You can quickly see which times of day or year are the problem times. I have shown a Type A and Type B window for the south and east. The Type A and B windows are the same except the Type A has the shade directly above it, while the Type B windows have the same shade offset five feet vertically. This is a simple example, but you can imagine how you can quickly study a variety of window designs and look at the strengths and weakness of each one.

                            YouTube link (may not work yet)
                            http://www.youtube.com/watch?v=60lmAnY81ds

                            Sunlit fraction results viewed in SketchUp
                            Type b south window
                            Type a south window
                            Type b east window
                            Type a east window

                            --

                            David Goldwasser
                            OpenStudio Developer
                            National Renewable Energy Laboratory

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