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    Square peg???? Round hole?????

    Scheduled Pinned Locked Moved SketchyPhysics
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    • M Offline
      markanthony
      last edited by

      HHHmmmmm...... so....how could you have a solid cylinder slip into a hollow cylinder and not have SketchyPhysics reject the "hole" idea...?


      Slip_joint1.skp

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      • J Offline
        jbiggs
        last edited by

        Modified a bit with a hidden wrapped collision volume approximating the cylinder (the one on the top). Show the collider by enabling the HiddenCollisionVolume layer. Now the cylinder itself is ignored and represents only the visual.

        jeff


        adds a hidden collision volume around one of the pipes (see HiddenCollisionVolume layer)

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