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Square peg???? Round hole?????

Scheduled Pinned Locked Moved SketchyPhysics
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  • M Offline
    markanthony
    last edited by 7 Jul 2010, 15:12

    HHHmmmmm...... so....how could you have a solid cylinder slip into a hollow cylinder and not have SketchyPhysics reject the "hole" idea...?


    Slip_joint1.skp

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    • J Offline
      jbiggs
      last edited by 8 Jul 2010, 17:17

      Modified a bit with a hidden wrapped collision volume approximating the cylinder (the one on the top). Show the collider by enabling the HiddenCollisionVolume layer. Now the cylinder itself is ignored and represents only the visual.

      jeff


      adds a hidden collision volume around one of the pipes (see HiddenCollisionVolume layer)

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