sketchucation logo sketchucation
    • Login
    βŒ› Sale Ending | 30% Off Profile Builder 4 ends 30th September

    Various rendering choices? -- Challenge!

    Scheduled Pinned Locked Moved Gallery
    108 Posts 27 Posters 17.9k Views 27 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • GaieusG Offline
      Gaieus
      last edited by

      This is just 6 passes with Twilight ("Easy 10 - interior progressive, unbiased) with three lights and a couple of "reflective" faces around (the so called "basic Twilight studio scene). I will let it cook longer to see how it refines.

      Texture is a "Rainbow metal" from the KT "Metal_Ashknimin_MLT" texture pack.


      geo-test.jpg

      Gai...

      1 Reply Last reply Reply Quote 0
      • TaffGochT Offline
        TaffGoch
        last edited by

        I like the iridescent, mother-of-pearl appearance. I'll have to download that material pack.

        Is the graininess of the image due to the render, or to post-render compression?

        -Taff

        "Information is not knowledge." -- Albert Einstein

        1 Reply Last reply Reply Quote 0
        • EscapeArtistE Offline
          EscapeArtist
          last edited by

          @taffgoch said:

          So, you used chrome, eh?

          No chrome. Anisotropic metal. Wanted a sort of "extruded" look to make it look more like wire instead of some kind of "prefect" material.

          1 Reply Last reply Reply Quote 0
          • GaieusG Offline
            Gaieus
            last edited by

            @taffgoch said:

            Is the graininess of the image due to the render, or to post-render compression?

            That's the render preset. Like MLT and similar in KT, this unbiased preset starts with "noisy" images (that's actually the term in Podium) and clears up gradually (if ever - in case of too little light, it can take quite long)

            Gai...

            1 Reply Last reply Reply Quote 0
            • soloS Offline
              solo
              last edited by

              Let there be light.


              Geodesic _Weave_Class-III_10v(4,6)[1]2.jpg

              http://www.solos-art.com

              If you see a toilet in your dreams do not use it.

              1 Reply Last reply Reply Quote 0
              • TaffGochT Offline
                TaffGoch
                last edited by

                solo,

                It's interesting that the "seams" where the multiple "worm" components meet are visible in your render, but not the others (so far.) That's something I was glad not to see in my renderings. So, how come they're in your latest? Was it the material, or some other parameter, I have to wonder?


                gaieus,

                Thanks for the DOF link. I've not yet tried that, and it looks VERY promising.

                [EDIT Wonderful! I played with the DOF mask, and really like the results. The same mask can be used for changing the lighting (fog) and depth-of-field blurring. Just what I needed, for post-processing in Photoshop. Thanks, again, Gai...]

                -Taff

                "Information is not knowledge." -- Albert Einstein

                1 Reply Last reply Reply Quote 0
                • GaieusG Offline
                  Gaieus
                  last edited by

                  Welcome Taff, not as if I would have ever used those techniques myself - just knew about those tuts.
                  πŸ˜„

                  This DOF render is cool however to experiment with the various blending modes of the two layers. This is about 50% with "Glow" mode.


                  geo-test-glow.jpg

                  Gai...

                  1 Reply Last reply Reply Quote 0
                  • R Offline
                    Rico91
                    last edited by

                    nice object!

                    Render from hypershot
                    rendertime 1:08 h

                    http://lh5.ggpht.com/_rMc47FEl0fA/TCyF3aa7xiI/AAAAAAAACE4/2kYDRPEUz9g/untitled.11.jpg

                    [img:y90a5vdg]http://lh5.ggpht.com/_rMc47FEl0fA/Sro-DozMGPI/AAAAAAAABwU/zZsLbdpwWAs/forum_onderschrift_r3d_30pxh.jpg[/img:y90a5vdg] [url:y90a5vdg]http://www.R3Design.nl[/url:y90a5vdg]

                    1 Reply Last reply Reply Quote 0
                    • soloS Offline
                      solo
                      last edited by

                      Taffgoch, I overlayed the SU lines (exploded) hence the joins are visible.

                      Another quick play.


                      geometal.jpg


                      taffball.jpg

                      http://www.solos-art.com

                      If you see a toilet in your dreams do not use it.

                      1 Reply Last reply Reply Quote 0
                      • olisheaO Offline
                        olishea
                        last edited by

                        nice renders here.

                        Gaieus is right, you don't strictly need the smoky glass/fog materials. just use the depth render and play with different blending modes....overlay and multiply can be used to emphasize foreground/darken background. also try inverting your depth render to change what is/isn't in focus etc if you are using it as a depth mask (for DOF)

                        will have a go at this soon hopefully, nice model πŸ‘

                        oli

                        1 Reply Last reply Reply Quote 0
                        • daleD Offline
                          dale
                          last edited by

                          Although a little difficult to carve out of Jade, I'm sure there is a Chinese Master carver out there who would be tempted.
                          Thea, IBL,SSS,TR1,1Hr 10 Min


                          Geodesic orb 1.png

                          Just monkeying around....like Monsanto

                          1 Reply Last reply Reply Quote 0
                          • TaffGochT Offline
                            TaffGoch
                            last edited by

                            Every good photographer takes advantage of the depth-of-field, for sharp/blur and close/distant distortion. I used to be okay at it, back when I was in college. Your latest renders, solo, really demonstrate the extremes.

                            I just have to get used to the Kerkythea settings. I only wish I had more time to play with KT.

                            Without these effects, the distinction between close and distant elements "gets lost."
                            No DOF adjustments
                            With DOF blurring & darkening, the depth is more apparent:
                            DOF blur & darken

                            -Taff

                            "Information is not knowledge." -- Albert Einstein

                            1 Reply Last reply Reply Quote 0
                            • TaffGochT Offline
                              TaffGoch
                              last edited by

                              dale,

                              I was thinking of, eventually, trying a sub-surface-scattering jade render, with a centrally-positioned light-source globe, about half the diameter of the weave.

                              I've got to go back to the SSS discussion, and experiment some. If someone else is quicker at it than I, it would be most appreciated if you could please share the KT parameters you used.

                              -Taff

                              "Information is not knowledge." -- Albert Einstein

                              1 Reply Last reply Reply Quote 0
                              • daleD Offline
                                dale
                                last edited by

                                Taff
                                I was never able to get very good SSS in Kerkythea, and am still just fumbling and experimenting in Thea. I though I could export a file over to Kerkythea and have a look at the base settings, but realized that I have altered everything, and I'm trying a new rendering of your model. (Which is so much fun to play with by the way, Thanks) I'm not exactly sure if that would have worked anyway.
                                I have seen some really nice SSS work done in Kerkythea though, and I'm sure someone will come forward with some insights.
                                I'm really enjoying the dof discussion, as it is another area I really don't know much about.
                                Great challenge.

                                Just monkeying around....like Monsanto

                                1 Reply Last reply Reply Quote 0
                                • HieruH Offline
                                  Hieru
                                  last edited by

                                  Great model - I imagine we'll see it turn up as an ornament in many interior renders, or even as a piece of garden sculpture.

                                  Here's just a bit of sci-fi fun:


                                  monolith.jpg

                                  www.davidhier.co.uk

                                  1 Reply Last reply Reply Quote 0
                                  • david_hD Offline
                                    david_h
                                    last edited by

                                    i did one for fun here. Looks like candy.


                                    colored spheres.jpg

                                    If I make it look easy...It is probably easy

                                    1 Reply Last reply Reply Quote 0
                                    • R Offline
                                      remon_v
                                      last edited by

                                      Octane render (Geforce 470) 10:01, but I don't see the difference after 5 min.:

                                      http://i22.photobucket.com/albums/b336/remon_v/SU_challange.jpg

                                      I haven't really played with Octane that much yet, but it's fast πŸ˜„

                                      1 Reply Last reply Reply Quote 0
                                      • R Offline
                                        remon_v
                                        last edited by

                                        I left it for 20:01 min now:

                                        http://i22.photobucket.com/albums/b336/remon_v/SU_challange2.jpg

                                        I do see the difference

                                        1 Reply Last reply Reply Quote 0
                                        • daleD Offline
                                          dale
                                          last edited by

                                          @hieru said:

                                          Great model - I imagine we'll see it turn up as an ornament in many interior renders, or even as a piece of garden sculpture.

                                          I think it's already popping up πŸ˜„


                                          Picture 583.png

                                          Just monkeying around....like Monsanto

                                          1 Reply Last reply Reply Quote 0
                                          • TaffGochT Offline
                                            TaffGoch
                                            last edited by

                                            @unknownuser said:

                                            i did one for fun here. Looks like candy.

                                            Yum!

                                            I like the variations produced by transparent materials, having a moderate internal index-of-refraction,...

                                            ...and really shiny materials with all the "self" reflections (like those in the renders posted by remon_v.)


                                            Hieru,

                                            Soccer? Really?

                                            ...sepak takraw, maybe...

                                            ...but, soccer ?? πŸ˜†

                                            -Taff

                                            "Information is not knowledge." -- Albert Einstein

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 6
                                            • 1 / 6
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement