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    • majidM Offline
      majid
      last edited by

      Horrible talent!!!! ๐Ÿ‘Š ๐Ÿ‘ ๐Ÿ‘ ๐Ÿ‘

      My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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      • shuraS Offline
        shura
        last edited by

        You are one the "silent heroes" yourself, you know that? Thanks for sharing, your skills are legendary.

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        • tridemT Offline
          tridem
          last edited by

          ๐Ÿ‘ Amazing!
          I'm just wondering....why sketchup as final application before rendering?

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          • michaliszissiouM Offline
            michaliszissiou
            last edited by

            Thank you.
            @Boofredlay @Box @Pilou (you already commented zbrush render) @majid @shura @tridem (the walls are modeled in SU ๐Ÿ˜„, @oli
            oli is right, I was just testing podium v2b, trying to show the absence of some functions like normal maps support, fake specularity, etc. I rendered the full version in some other render engines already. Lets accept the fact that 'its impossible' to model like this in SU. SU is not made for this, is made for archi sketches. It was a challenge to decimate this 2.5M faces model and import it. Good topology, nice UVs, always helps.

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            • olisheaO Offline
              olishea
              last edited by

              @unknownuser said:

              why sketchup as final application before rendering?

              so he can post it here! lol only kidding

              great work michalis, lost for words these days! please post your other tests, verdigris etc they look fantastic.

              oli

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              • michaliszissiouM Offline
                michaliszissiou
                last edited by

                Thanks modelhead.

                @unknownuser said:

                Don't lament SU fans there are no applications that would have made this job easy

                But I don't, SU remains the faster UI for archi sketching I know, in fact I'm trying to build a workflow from other apps to SU. Some sculpt ruby plugins or some UV ruby editors are interesting but not for this case.
                Here some more tests with P v2. I tried to bake specular effects using a second matcap texture in blender. Using normals direction. This created a similar to normal maps effect and here some more details from the original 2.5M faces sculpt. I'm cheating you see.


                p_Spec1.jpg

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                • olisheaO Offline
                  olishea
                  last edited by

                  bloody hell! โ˜€ ๐Ÿ˜„

                  oli

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                  • simon le bonS Offline
                    simon le bon
                    last edited by

                    dear Michalis
                    +1 with all previous

                    bookmarked in my "SketchUp remarkable pages". (Even if Su isn't for much to it ๐Ÿ˜‰ )
                    ๐Ÿ‘ ๐Ÿ‘ simon

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                    • michaliszissiouM Offline
                      michaliszissiou
                      last edited by

                      hey oli, ๐Ÿ˜„
                      @simon le bon: Thank you. I tried to make this model friendly to SU, that's where SU is. I don't believe in stand alone 3d apps anyway.

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                      • michaliszissiouM Offline
                        michaliszissiou
                        last edited by

                        Another one.


                        pblS.jpg

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                        • holmes1977H Offline
                          holmes1977
                          last edited by

                          FANTASTIC

                          Exaggeration makes a dull story better.

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                          • K Offline
                            KXI System
                            last edited by

                            ๐Ÿ˜ฎ

                            Getting the perfect sig is hard...

                            Google it!

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                            • michaliszissiouM Offline
                              michaliszissiou
                              last edited by

                              Thanks oli, holmes, KXI
                              Its this a 3DCoat (basic voxels sculpture and retopo) / zbrush (massive surface detailed sculpture at 2.5M faces) / blender ( baking in multiple textures and 3ds definitions) / Ps (combining textures) / SU (setting a scene) / podium v2 (rendering) project ๐Ÿ˜Ž
                              A clear workflow though, capable to handle many cases.
                              About art, here is the 2.5M faces result in ZB. A ray tracer shows the truth in the end, this is just a realtime preview. Sculpture is about volumes and shapes, not about some details that people loves to see today... Even so, for this kind of work, a normal maps support is crucial.


                              pZB.jpg

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                              • orgelfO Offline
                                orgelf
                                last edited by

                                really impressive michaliszissiou ....you have a great talent in Zbrush ๐Ÿ˜ฒ

                                and the rendering is crazy ๐Ÿ‘

                                congratulations ! โ˜€

                                http://www.orgelf.com

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                                • michaliszissiouM Offline
                                  michaliszissiou
                                  last edited by

                                  thanks orgelf.
                                  Your thread is amazing but everytime I visit it, I have to reset my link to the net, I don't know what causes this. That's why I commented it via PM.

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                                  • numbthumbN Offline
                                    numbthumb
                                    last edited by

                                    ๐Ÿ˜ฒ
                                    Absolutely beautiful.

                                    Comfortably numb...

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                                    • olisheaO Offline
                                      olishea
                                      last edited by

                                      I've seen some of that guy's work in the saatchi gallery, london. Really disturbing stuff! It's truly gone past the point of realism! There was a model of a little man lying down, it looked soooooo real you just have to see it. saatchi gallery is a very strange place! Michalis, DOF on closeup doesn't look right somewhow?

                                      oli

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                                      • simon le bonS Offline
                                        simon le bon
                                        last edited by

                                        3DCoat, zbrush, Blender, Photoshop, SketchUP, Podium!!!

                                        http://i274.photobucket.com/albums/jj245/Spendauballet/iSimon/ski004.gif

                                        How many tools are you mastering this way dear Michaliszissiou???
                                        (When I labor to explore the potential of SU and can manage two or three little things in Kerkythea ๐Ÿ˜• )


                                        http://i274.photobucket.com/albums/jj245/Spendauballet/generalPicts/michaliszissiou001.jpg

                                        This is Hyperrealism Hold to the last point where virtual and real world encounter and can probably be reversed!!! Incredible work!

                                        A question at least (not a kidding one)

                                        -"Have you ever tried Earth Clay...?"

                                        ++simon

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                                        • simon le bonS Offline
                                          simon le bon
                                          last edited by

                                          Ron Mueck

                                          http://i274.photobucket.com/albums/jj245/Spendauballet/generalPicts/MUEK2.jpg

                                          Jamie Salmon

                                          http://i274.photobucket.com/albums/jj245/Spendauballet/generalPicts/f_Chris6m_7eadd06.jpg

                                          http://i274.photobucket.com/albums/jj245/Spendauballet/generalPicts/Elder5.jpg

                                          Evan Penny

                                          http://i274.photobucket.com/albums/jj245/Spendauballet/generalPicts/evanpenny_42343243243.jpg

                                          Duane Hanson (some fresh ๐Ÿ˜‰ )

                                          http://i274.photobucket.com/albums/jj245/Spendauballet/generalPicts/artwork_images_1081_371104_duane-ha.jpg

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                                          • michaliszissiouM Offline
                                            michaliszissiou
                                            last edited by

                                            Thank you Simon.
                                            Slalom ha ha, KXI System avatar animation is more precise though, especially the end ๐Ÿคฃ

                                            @unknownuser said:

                                            When I labor to explore the potential of SU and can manage two or three little things in Kerkythea

                                            Which I don't know how. Never had the time to learn kerky.

                                            oli, dof is unreal here, you're right.

                                            Once, at Pompidou Center, I was sitting and watching an old lady, there was a fire alarm box on the wall behind her, extremely red, I said "this is modern art now". But the art was the lady lol, hyperreal sculpture...
                                            Some strong shapes are my concern, all these details don't add much IMO.

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