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    • michaliszissiouM Offline
      michaliszissiou
      last edited by michaliszissiou

      A fisherman's portrait.
      The contraband man, the pirate, buy him a drink, the best real stories here.
      A 3DCoat/zbrush/blender/SU project. Rendered in podium v2 b

      the reference
      fisherman-1.jpg

      the renders
      PI2.jpg
      PI1.jpg
      PI3.jpg

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      • boofredlayB Offline
        boofredlay
        last edited by

        Fantastic!

        http://www.coroflot.com/boofredlay

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        • BoxB Online
          Box
          last edited by

          Outstanding....I can't add more than that.

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          • pilouP Offline
            pilou
            last edited by

            Human in the stone! ๐Ÿ˜Ž

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • majidM Offline
              majid
              last edited by

              Horrible talent!!!! ๐Ÿ‘Š ๐Ÿ‘ ๐Ÿ‘ ๐Ÿ‘

              My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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              • shuraS Offline
                shura
                last edited by

                You are one the "silent heroes" yourself, you know that? Thanks for sharing, your skills are legendary.

                1 Reply Last reply Reply Quote 0
                • tridemT Offline
                  tridem
                  last edited by

                  ๐Ÿ‘ Amazing!
                  I'm just wondering....why sketchup as final application before rendering?

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                  • michaliszissiouM Offline
                    michaliszissiou
                    last edited by

                    Thank you.
                    @Boofredlay @Box @Pilou (you already commented zbrush render) @majid @shura @tridem (the walls are modeled in SU ๐Ÿ˜„, @oli
                    oli is right, I was just testing podium v2b, trying to show the absence of some functions like normal maps support, fake specularity, etc. I rendered the full version in some other render engines already. Lets accept the fact that 'its impossible' to model like this in SU. SU is not made for this, is made for archi sketches. It was a challenge to decimate this 2.5M faces model and import it. Good topology, nice UVs, always helps.

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                    • olisheaO Offline
                      olishea
                      last edited by

                      @unknownuser said:

                      why sketchup as final application before rendering?

                      so he can post it here! lol only kidding

                      great work michalis, lost for words these days! please post your other tests, verdigris etc they look fantastic.

                      oli

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                      • michaliszissiouM Offline
                        michaliszissiou
                        last edited by

                        Thanks modelhead.

                        @unknownuser said:

                        Don't lament SU fans there are no applications that would have made this job easy

                        But I don't, SU remains the faster UI for archi sketching I know, in fact I'm trying to build a workflow from other apps to SU. Some sculpt ruby plugins or some UV ruby editors are interesting but not for this case.
                        Here some more tests with P v2. I tried to bake specular effects using a second matcap texture in blender. Using normals direction. This created a similar to normal maps effect and here some more details from the original 2.5M faces sculpt. I'm cheating you see.


                        p_Spec1.jpg

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                        • olisheaO Offline
                          olishea
                          last edited by

                          bloody hell! โ˜€ ๐Ÿ˜„

                          oli

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                          • simon le bonS Offline
                            simon le bon
                            last edited by

                            dear Michalis
                            +1 with all previous

                            bookmarked in my "SketchUp remarkable pages". (Even if Su isn't for much to it ๐Ÿ˜‰ )
                            ๐Ÿ‘ ๐Ÿ‘ simon

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                            • michaliszissiouM Offline
                              michaliszissiou
                              last edited by

                              hey oli, ๐Ÿ˜„
                              @simon le bon: Thank you. I tried to make this model friendly to SU, that's where SU is. I don't believe in stand alone 3d apps anyway.

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                              • michaliszissiouM Offline
                                michaliszissiou
                                last edited by

                                Another one.


                                pblS.jpg

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                                • holmes1977H Offline
                                  holmes1977
                                  last edited by

                                  FANTASTIC

                                  Exaggeration makes a dull story better.

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                                  • K Offline
                                    KXI System
                                    last edited by

                                    ๐Ÿ˜ฎ

                                    Getting the perfect sig is hard...

                                    Google it!

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                                    • michaliszissiouM Offline
                                      michaliszissiou
                                      last edited by

                                      Thanks oli, holmes, KXI
                                      Its this a 3DCoat (basic voxels sculpture and retopo) / zbrush (massive surface detailed sculpture at 2.5M faces) / blender ( baking in multiple textures and 3ds definitions) / Ps (combining textures) / SU (setting a scene) / podium v2 (rendering) project ๐Ÿ˜Ž
                                      A clear workflow though, capable to handle many cases.
                                      About art, here is the 2.5M faces result in ZB. A ray tracer shows the truth in the end, this is just a realtime preview. Sculpture is about volumes and shapes, not about some details that people loves to see today... Even so, for this kind of work, a normal maps support is crucial.


                                      pZB.jpg

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                                      • orgelfO Offline
                                        orgelf
                                        last edited by

                                        really impressive michaliszissiou ....you have a great talent in Zbrush ๐Ÿ˜ฒ

                                        and the rendering is crazy ๐Ÿ‘

                                        congratulations ! โ˜€

                                        http://www.orgelf.com

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                                        • michaliszissiouM Offline
                                          michaliszissiou
                                          last edited by

                                          thanks orgelf.
                                          Your thread is amazing but everytime I visit it, I have to reset my link to the net, I don't know what causes this. That's why I commented it via PM.

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                                          • numbthumbN Offline
                                            numbthumb
                                            last edited by

                                            ๐Ÿ˜ฒ
                                            Absolutely beautiful.

                                            Comfortably numb...

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