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    How to avoid generating line between joint?

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    • S Offline
      shirazbj
      last edited by

      Hi Andrew,

      Tried the 'enable length snapping", seems no improvement.

      The rung is assumed to be drawn on the surface of the left bar and end on the surface of right bar. But the two joints are shown in two different ways at two ends.

      I was wondering if there is a 'Union' command I could use? Or the 'snapping' should look after this.

      Regards,

      Cean

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      • J Offline
        Jim
        last edited by

        The easiest way to draw the ladder is using pushpull, but a side-effect is you having some lines you don't want. About the only alternative is to draw the shape using a mesh.

        It might be easier to erase the lines afterward, rather than try to avoid drawing them in the first place.

        Thom's excellent cleanup script might be of interest, however it won't delete the edges until the internal face has been removed.

        Hi

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        • TIGT Offline
          TIG Moderator
          last edited by

          As I said before...
          Work inside a group.
          Draw all of the faces at z=0...
          Erase all edges with 2 faces [coplanar].
          PushPull the one remaining face up as needed...
          Result = 3D ladder with NO inner faces or stray edges... ❓

          TIG

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          • S Offline
            shirazbj
            last edited by

            Hi Tig,

            As shown in my second photo, I made the rungs irregular in height. And I want the side bar and rungs made of PFC channel in real. So I have to extrude the side bar and rung in different direction seperately.

            Regards,

            Cean

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            • TIGT Offline
              TIG Moderator
              last edited by

              No you don't ! πŸ˜’
              First make a single 'ladder' face as I explained before... and extrude it up the maximum height.
              Now add edges to form the rungs over the face at this topmost height, and PushPull the newly split off rung-face down to suit - at this point you won't get the internal faces problems - but you will get some coplanar edges formed on the sides where the rung is lowered... but when you are done you can test the group.entities.to_a for any edges that have edge.faces[1] - they all should - AND those whose faces are coplanar - edge.faces[0].normal==edge.faces[1].normal and .erase! them... You can of course add edges on the bottom face of the 'ladder' and PushPull those rungs up too, so that they then have no faces coplanar with the side members........
              This is somewhat simplified outline, but it should give you the idea.

              TIG

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              • S Offline
                shirazbj
                last edited by

                I am trying to carve the ladder out from a big cube.

                New code, new approch and new problem.


                my_c_ladder.rb

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                • TIGT Offline
                  TIG Moderator
                  last edited by

                  Should work
                  @entities.to_a.each{|e|e.erase! if e.valid? and e.class==Sketchup::Edge and edge.faces[1] and edge.faces[0].normal==edge.faces[1].normal}
                  No need to ==true though.
                  but I notice you have some reversed faces so add a test like @entities.to_a.each{|e| e.erase! if e.valid? and e.class==Sketchup::Edge and edge.faces[1] and (edge.faces[0].normal==edge.faces[1].normal or edge.faces[0].normal.reverse==edge.faces[1].normal) }
                  What errors do you get ?

                  TIG

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                  • S Offline
                    shirazbj
                    last edited by

                    the PFC channel is not out.

                    Not understand all this code below. Must be something wrong.

                        @entities.to_a.each{|e|e.erase! if e.valid? and e.class==Sketchup;;Edge and edge.faces[1]==true and edge.faces[0].normal==edge.faces[1].normal}
                    
                    

                    cut.gif

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                    • S Offline
                      shirazbj
                      last edited by

                      Now the problem is un-wanted face. I added labels on the photo.

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                      • TIGT Offline
                        TIG Moderator
                        last edited by

                        In order of your added notes...
                        The part that is 'OK' has at least one face reversed the wrong way [blue] ?
                        The part that isn't 'cutting though' - is the pushpull distance the same and the 'ctrl' key option set 'false' ? Also is the face you are pushpulling oriented the same way as the other one ?
                        The thin end wall seems to arise because the pushpulled face is not exactly the same size and the hole you desire - so a thin 'rung' remains.
                        To make the PFA profile... once all if the ladder's form is done you draw the profile of the desired 'hole' on the end face and pushpull it along the whole length until what's left is the PFA ???
                        This should all be relatively straightforward. πŸ˜•
                        Make it manually and then replicate the steps in your code - it's quite easy β˜€
                        Capture.PNG

                        TIG

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                        • TIGT Offline
                          TIG Moderator
                          last edited by

                          Hooray! I knew you could do it ! πŸ˜„

                          TIG

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                          • S Offline
                            shirazbj
                            last edited by

                            Hi TIG,

                            Finally made it and got my mesh.

                            To cut through, need to cut from the opposite direction.
                            To cut in (make a shell), need to cut from outside to inside.

                            No need to do all the |e|e.erase! ... check.

                            Thanks


                            mesh.gif

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