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    If Toolbar is true make it false

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    • S Offline
      simonstaton
      last edited by

      I seem to be getting errors am I doing this right:

      @compress = "no"
      
      # EXPLODE TOOL
           model=Sketchup.active_model
           cmd = UI;;Command.new("Explode"){
       result = UI.messagebox "This will Compress your Climbing Frame meaning you cannot edit past this point!\n\n Would you like to continue?\n\nNote; Only Do This Once Per Model", MB_YESNO
       if result == 6 # Yes
         model.entities.to_a.each{|e|e.explode if e.class==Sketchup;;Group or e.class==Sketchup;;ComponentInstance}
         Morisdov.att_get
         @compress = "yes"
       end
           }
           cmd.small_icon = "finished.png"
           cmd.large_icon = "finished.png"
           cmd.tooltip = "Compress | Compress your Climbing Frame"
           cmd.status_bar_text = "Compressing your Climbing Frame"
           cmd.menu_text = "Compress"
           toolbar = toolbar.add_item cmd
           toolbar.show
      
      # VIEW CART
           model=Sketchup.active_model
           cmd = UI;;Command.new("Explode"){
      	 if compress == "yes" {Morisdov.att_get}
      	 if compress == "no" {UI.messagebox("Before Viewing Your Cart Make Sure You Have Compressed Your Climbing Frame\n\nNote; You Only Need to Compress Once")}
           }
           cmd.small_icon = "check.png"
           cmd.large_icon = "check.png"
           cmd.tooltip = "View Cart | View a List of Items Used"
           cmd.status_bar_text = "Loading Cart"
           cmd.menu_text = "View Cart"
           toolbar = toolbar.add_item cmd
           toolbar.show
      

      Thanks for the help by the way guys, much appreciated

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      • TIGT Offline
        TIG Moderator
        last edited by

        At some point you refer to compress when it should always be @compress πŸ˜’

        TIG

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        • thomthomT Offline
          thomthom
          last edited by

          And you are better of using true and false instead of strings "yes", "no" - strings are very slow. and "yes" and "no" both evaluates to true.

          If you get errors then please post them. They help pinpoint specifically what is going on. "some error" is to vague to make any good guess.

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • S Offline
            simonstaton
            last edited by

            I still seem to be getting this error:

            C;/Users/Simon/Documents/Action Design Your Own v2/Action 3D 3/Plugins/Utilities/Toolbar.rb;309; syntax error
            	 if @compress == "yes" {Morisdov.att_get}
            	                        ^
            C;/Users/Simon/Documents/Action Design Your Own v2/Action 3D 3/Plugins/Utilities/Toolbar.rb;310; syntax error
            	 if @compress == "no" {UI.messagebox("Before Viewing Your Cart Make Sure You Have Compressed Your Climbing Frame\n\nNote; You Only Need to Compress Once")}
            	                       ^
            C;/Users/Simon/Documents/Action Design Your Own v2/Action 3D 3/Plugins/Utilities/Toolbar.rb;310; syntax errorError Loading File LoadToolbar.rb
            C;/Users/Simon/Documents/Action Design Your Own v2/Action 3D 3/Plugins/Utilities/Toolbar.rb;309; syntax error
            	 if @compress == "yes" {Morisdov.att_get}
            	                        ^
            C;/Users/Simon/Documents/Action Design Your Own v2/Action 3D 3/Plugins/Utilities/Toolbar.rb;310; syntax error
            	 if @compress == "no" {UI.messagebox("Before Viewing Your Cart Make Sure You Have Compressed Your Climbing Frame\n\nNote; You Only Need to Compress Once")}
            	                       ^
            C;/Users/Simon/Documents/Action Design Your Own v2/Action 3D 3/Plugins/Utilities/Toolbar.rb;310; syntax error
            
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            • thomthomT Offline
              thomthom
              last edited by

              You're thinking Jsvascript. Your If Else syntax is wrong.
              http://en.wikibooks.org/wiki/Ruby_Programming/Syntax/Control_Structures

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • TIGT Offline
                TIG Moderator
                last edited by

                Try
                if test; action; end
                OR
                action if test

                or

                if test
                   action
                elsif another_test
                   another_action
                else ### anything else !
                   yet_another_action
                end
                

                TIG

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                • S Offline
                  simonstaton
                  last edited by

                  haha excellent guys, it works thanks the all the help!

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                  • S Offline
                    simonstaton
                    last edited by

                    @thomthom said:

                    UI.toolbar_names
                    http://code.google.com/apis/sketchup/docs/ourdoc/ui.html#toolbar_names

                    @unknownuser said:

                    The toolbar_names method is used to returns the name of all the available toolbars (this differs between PC and Mac).

                    > UI.toolbar_names ["Standard", "Principle", "Camera", "Drawing", "Edit", "Construction", "Walk", "DisplayMode", "StandardViews", "Section", "Google", "GettingStarted", "VCB"]

                    I dont suppose you know what the toolbar name would be for the large toolset do you?

                    Thanks,
                    Simon

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                    • S Offline
                      simonstaton
                      last edited by

                      I see, no worries hope they fix it soon. Thanks

                      1 Reply Last reply Reply Quote 0
                      • Dan RathbunD Offline
                        Dan Rathbun
                        last edited by

                        @simonstaton said:

                        I see, no worries hope they fix it soon. Thanks

                        Updated my previous post, to give send_action integers, and info on the DC ruby toolbar.

                        I'm not here much anymore.

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                        • Dan RathbunD Offline
                          Dan Rathbun
                          last edited by

                          @simonstaton said:

                          I dont suppose you know what the toolbar name would be for the large toolset do you?

                          It does NOT have a string identifer that works with UI.toolbar_names or UI.set_toolbar_visible, etc.

                          This is a bug in the API; we have asked that it be fixed.

                          Misspelled argument: 'Principle' for the Principal toolbar.

                          The missing arguments: %(#000000)[**identifier]%(#F0F0F0)[____]%(#000000)[tb_ID]%(#F0F0F0)[_]%(#000000)[send_action int "LargeToolSet"]%(#F0F0F0)[_]%(#000000)[(211)]%(#F0F0F0)[__]%(#000000)[23056 "Layers"]%(#F0F0F0)[_______]%(#000000)[(220)]%(#F0F0F0)[__]%(#000000)[21132 "Shadows"]%(#F0F0F0)[______]%(#000000)[(103)]%(#F0F0F0)[__]%(#000000)[10546**]

                          NOTE: %(#000000)[**"Dynamic Components"]%(#F0F0F0)[_]%(#000000)[(59648)]** is a ruby toolbar (not a native toolbar.)
                          You must use UI.toolbar('Dynamic Components') with the .visible?, .restore, .hide and .show methods.

                          I'm not here much anymore.

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