New engine!
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Hi guys,
Nice work on the render Fabirossi, just to let you know that we are currently putting the finishing touches on to ground plane shadows so you wonβt need to put in a new floor. This will be in the next beta release.
We are also busy working on the release version of Shaderlight which will be available in September, the idea of releasing the beta version of the software to users was to get as much feedback as we can. This is the time where we can listen to users and develop Shaderlight in to something you want.
We would be interested in talking directly to anybody about any feedback on Shaderlight, and particularly following the comments on this thread would be discussing feedback about the material editor. Please feel free to send me a private message through the forum, or email support@artvps.com so we can start getting as much feedback as possible.
Martin
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The car looks great.
The last time I played with shaderlight, some of the mats looks a little washed out and some noise in the dark areas.
Would appreciate to have some presets adjustments or tone mapping slider function.
Even camera focal looks weird. -
The car model looks great but seeing as how I think you are looking for crits on the render I will keep my comments there.
The headlights look all too dark. this glass should be almost completely clear with a low IOR.
The wheel material looks bad. I am not sure what the material was supposed to look like but it appears as there is some work to do there or this just cam from a track day and has excessive brake dust build up.
The tires material is far to light.
The HDRI background is blurry and seems a bit out of scale.
The door handles and mirrors should be body color and the front marker (just in front of the front wheel( is clear with an orange bulb not orange.
The bottom of the air splitter is black carbon fibre not body color.All in all pretty good model but the rendering has a fair bit to go yet.
Scott
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[flash=640,385:15nnnk1x]http://www.youtube.com/v/Ovcr6gglECc&hl[/flash:15nnnk1x]
[flash=640,385:15nnnk1x]http://www.youtube.com/v/zC_zy6MVjbw&hl[/flash:15nnnk1x] -
@unknownuser said:
The car model looks great but seeing as how I think you are looking for crits on the render I will keep my comments there.
The headlights look all too dark. this glass should be almost completely clear with a low IOR.
The wheel material looks bad. I am not sure what the material was supposed to look like but it appears as there is some work to do there or this just cam from a track day and has excessive brake dust build up.
The tires material is far to light.
The HDRI background is blurry and seems a bit out of scale.
The door handles and mirrors should be body color and the front marker (just in front of the front wheel( is clear with an orange bulb not orange.
The bottom of the air splitter is black carbon fibre not body color.All in all pretty good model but the rendering has a fair bit to go yet.
Scott
This work was made by few minutes.......1):got model from Google Warehouse;2)making of new shaders(car paint and glass);3) quickly setting by ShaderLIght;4) five minutes for rendering........STOP .THis is only a quickly attempt to check this new render-engine
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It might help next time to explain that this was only a test of the render engine. Giving a better explaination would have helped.
Scott
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By Kargall Sketchup + Shaderlight (less a minute render)
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@unknownuser said:
It might help next time to explain that this was only a test of the render engine. Giving a better explaination would have helped.
Scott
I wrote....."this is my first ATTEMPT".......I didn't wrote "this my first WORK".....there is a great difference in my opinion!!!!
Perhaps my english is not very good.....so there is a mistake! -
@unknownuser said:
This is my first attempt by ShaderLight beta release
I understood you just fine.
@unknownuser said:
It might help next time to explain that this was only a test of the render engine. Giving a better explaination would have helped
Thought it was pretty clear!
Pilou! What the hell is that? it has nostrils! I'm really enjoying the floor! Yeah those shaderlight videos look great, very promising...and quick!!
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I have taken a minute to play with this. Reminds me a lot of Hypershot. ..( which I was never any good at either!) But This is fun!
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By Orgelf Sketchup + Shaderlight + toshop
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...3DS---->SKETCHUP--->Shaderlight
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@unknownuser said:
All cool renders, is this all Shaderlight Urgen? What material finishes did you use and what lighting and background presets? This is only the beta but looking very promising at the moment.
....James, thanks for support...
diamond.rar
German_Dirt_Road_Small11111c.rar
...open SKP,select HDRI(this only)
,and start Shaderlight render...enjoy it..
...some update(20 min)
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Luxuous!
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@fabiorossi said:
This is my first attempt by ShaderLight beta release;the material editor is still not very good and the render setting too......if this one is turned for high quality renedering it's necessary a lot of RAM; however the engine actually is very easy to use!
Hi Fabio,
Do you know if they will release Shaderlight with some combination with Sketchyphysics???
Thanks!
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I see (I think) that there is currently no support for artificial lights. Any interior Architectural views?
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quick test....no bumps ...at least I am not aware of them
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I want it all, runs inside SU, Pp built in, reduction of redundancy, bumps, ease of use, real time support, great renders, and "FREE". Well, if I get the rest, I'll settle for affordable:-)
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James, yes it is shader light. HDRi lighting, lighting background, rotated ready supplied golfcourse hdri. Quality 75%. It took less than 5 minutes to render on old quad. Saved as .hdr. Quick levels , contrast and frame in Photoshop.
Tried today more complex scene but it keeps crashing my computer if I use larger size hdr. It shows C++ error. So I am now rendering with SU sun and background custom image . Will see if it works.
All in all I like it. Hopefully there will be interior lights eventually and if there is a way to do bump or normal mapping it would be great piece of kit.
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