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    New engine!

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    • olisheaO Offline
      olishea
      last edited by

      fantastic and what a model πŸ˜„

      oli

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      • M Offline
        martin-art
        last edited by

        Hi guys,

        Nice work on the render Fabirossi, just to let you know that we are currently putting the finishing touches on to ground plane shadows so you won’t need to put in a new floor. This will be in the next beta release.

        We are also busy working on the release version of Shaderlight which will be available in September, the idea of releasing the beta version of the software to users was to get as much feedback as we can. This is the time where we can listen to users and develop Shaderlight in to something you want.

        We would be interested in talking directly to anybody about any feedback on Shaderlight, and particularly following the comments on this thread would be discussing feedback about the material editor. Please feel free to send me a private message through the forum, or email support@artvps.com so we can start getting as much feedback as possible.

        Martin

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        • D Offline
          D-space
          last edited by

          The car looks great. πŸ˜„

          The last time I played with shaderlight, some of the mats looks a little washed out and some noise in the dark areas.

          Would appreciate to have some presets adjustments or tone mapping slider function.
          Even camera focal looks weird. πŸ˜•

          http://blibestmentalt.no/54981

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          • S Offline
            ScottPara
            last edited by

            The car model looks great but seeing as how I think you are looking for crits on the render I will keep my comments there.

            The headlights look all too dark. this glass should be almost completely clear with a low IOR.
            The wheel material looks bad. I am not sure what the material was supposed to look like but it appears as there is some work to do there or this just cam from a track day and has excessive brake dust build up.
            The tires material is far to light.
            The HDRI background is blurry and seems a bit out of scale.
            The door handles and mirrors should be body color and the front marker (just in front of the front wheel( is clear with an orange bulb not orange.
            The bottom of the air splitter is black carbon fibre not body color.

            All in all pretty good model but the rendering has a fair bit to go yet.

            Scott

            Love the fact that some HATE my avatar.....

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            • pilouP Offline
              pilou
              last edited by

              [flash=640,385:15nnnk1x]http://www.youtube.com/v/Ovcr6gglECc&hl[/flash:15nnnk1x]
              [flash=640,385:15nnnk1x]http://www.youtube.com/v/zC_zy6MVjbw&hl[/flash:15nnnk1x]

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • F Offline
                fabiorossi
                last edited by

                @unknownuser said:

                The car model looks great but seeing as how I think you are looking for crits on the render I will keep my comments there.

                The headlights look all too dark. this glass should be almost completely clear with a low IOR.
                The wheel material looks bad. I am not sure what the material was supposed to look like but it appears as there is some work to do there or this just cam from a track day and has excessive brake dust build up.
                The tires material is far to light.
                The HDRI background is blurry and seems a bit out of scale.
                The door handles and mirrors should be body color and the front marker (just in front of the front wheel( is clear with an orange bulb not orange.
                The bottom of the air splitter is black carbon fibre not body color.

                All in all pretty good model but the rendering has a fair bit to go yet.

                Scott

                This work was made by few minutes.......1):got model from Google Warehouse;2)making of new shaders(car paint and glass);3) quickly setting by ShaderLIght;4) five minutes for rendering........STOP .THis is only a quickly attempt to check this new render-engine 😎

                my blog
                http://progettin3d.blogspot.com/

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                • S Offline
                  ScottPara
                  last edited by

                  It might help next time to explain that this was only a test of the render engine. Giving a better explaination would have helped.

                  Scott

                  Love the fact that some HATE my avatar.....

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                  • pilouP Offline
                    pilou
                    last edited by

                    By Kargall 😎 Sketchup + Shaderlight (less a minute render)

                    http://forum.zbrush.fr/index.php?action=dlattach;topic=2510.0;attach=12845;image

                    Frenchy Pilou
                    Is beautiful that please without concept!
                    My Little site :)

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                    • F Offline
                      fabiorossi
                      last edited by

                      @unknownuser said:

                      It might help next time to explain that this was only a test of the render engine. Giving a better explaination would have helped.

                      Scott

                      I wrote....."this is my first ATTEMPT".......I didn't wrote "this my first WORK".....there is a great difference in my opinion!!!!
                      Perhaps my english is not very good.....so there is a mistake! πŸ’š

                      my blog
                      http://progettin3d.blogspot.com/

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                      • olisheaO Offline
                        olishea
                        last edited by

                        @unknownuser said:

                        This is my first attempt by ShaderLight beta release

                        I understood you just fine.

                        @unknownuser said:

                        It might help next time to explain that this was only a test of the render engine. Giving a better explaination would have helped

                        Thought it was pretty clear!

                        Pilou! What the hell is that? it has nostrils! I'm really enjoying the floor! Yeah those shaderlight videos look great, very promising...and quick!!

                        oli

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                        • david_hD Offline
                          david_h
                          last edited by

                          I have taken a minute to play with this. Reminds me a lot of Hypershot. ..( which I was never any good at either!) But This is fun!


                          ball pyramid.jpg


                          Bad Bob


                          chess 1.jpg

                          If I make it look easy...It is probably easy

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                          • pilouP Offline
                            pilou
                            last edited by

                            By Orgelf Sketchup + Shaderlight + toshop

                            http://pics.imagup.com/ano1/1277559453.jpg

                            Frenchy Pilou
                            Is beautiful that please without concept!
                            My Little site :)

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                            • michaliszissiouM Offline
                              michaliszissiou
                              last edited by

                              All these are excellent renders. πŸ‘
                              @pilou
                              πŸ‘
                              @orgelf
                              πŸ‘ πŸ‘ πŸ‘

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                              • urgenU Offline
                                urgen
                                last edited by

                                ...3DS---->SKETCHUP--->Shaderlight πŸ˜‰ πŸ˜„
                                11q6a.jpg

                                --pupil forever...------

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                                • urgenU Offline
                                  urgen
                                  last edited by

                                  @unknownuser said:

                                  All cool renders, is this all Shaderlight Urgen? What material finishes did you use and what lighting and background presets? This is only the beta but looking very promising at the moment.

                                  ....James, thanks for support... πŸ˜›
                                  diamond.rar
                                  German_Dirt_Road_Small11111c.rar
                                  ...open SKP,select HDRI(this only)
                                  56.jpg
                                  ,and start Shaderlight render...enjoy it.. 😎
                                  ...some update(20 min) πŸ˜‰
                                  11232.jpg

                                  --pupil forever...------

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                                  • pilouP Offline
                                    pilou
                                    last edited by

                                    Luxuous! β˜€

                                    Frenchy Pilou
                                    Is beautiful that please without concept!
                                    My Little site :)

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                                    • M Offline
                                      markanthony
                                      last edited by

                                      @fabiorossi said:

                                      This is my first attempt by ShaderLight beta release;the material editor is still not very good and the render setting too......if this one is turned for high quality renedering it's necessary a lot of RAM; however the engine actually is very easy to use!

                                      Hi Fabio,

                                      Do you know if they will release Shaderlight with some combination with Sketchyphysics???

                                      Thanks!

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                                      • honoluludesktopH Offline
                                        honoluludesktop
                                        last edited by

                                        I see (I think) that there is currently no support for artificial lights. Any interior Architectural views?

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                                        • S Offline
                                          sepo
                                          last edited by

                                          quick test....no bumps ...at least I am not aware of them πŸ˜‰


                                          wilderness.png

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                                          • honoluludesktopH Offline
                                            honoluludesktop
                                            last edited by

                                            I want it all, runs inside SU, Pp built in, reduction of redundancy, bumps, ease of use, real time support, great renders, and "FREE". Well, if I get the rest, I'll settle for affordable:-)

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