MotorSketch 2 - SketchUp game
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This is an arcadey off-road racer, built and running entirely in SketchUp, using SketchyPhysics RC1 with alot of scripting on the side

Features include three path-following AI vehicles, a scripted camera rig, boost, a working HUD, and, of course, a great big track for the race to take place on







If you'd like to check out the full model, download at: http://www.timacheson.com/SkyDrive/DirectLinkRedirect?pageUrl=http%3A%2F%2Fcid-414bedf92f9630f7.skydrive.live.com%2Fself.aspx%2F.Public%2FMotorsketch%25202%2520-%2520SketchGod%2520Mesa%2520-%2520RACE.skp, and, if you have SP3 RC1, you can have a quick race yourself
(Download link is to SkyDrive, using Tim Acheson's redirect)The game has been finished for a while now, and I've actually begun work on a second track that absolutely dwarves this one, and started a small competition to create a third (if anyone's interested
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Hey that's cool! Great job. I'll check out the racing when I get a chance.
Chris
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Thanks

These are the original, unmodified, low-ish poly vehicles. The larger red one is more detailed, since it was built to be the player's vehicle, although I eventually removed the interior for the game:






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Does this need a 3D graphics card?
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if normal sketchup works, then so does this
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It might look a little different to how SketchUp looks normally, but it runs directly in SketchUp's viewport, so you just need SketchyPhysics 3. A 3D graphics card would increase performance, just like it would for normal SketchUp use, but I guess it'd run without one (I've never tried). The download isn't an installer or anything, it's literally just a SketchUp model.
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How do you get a score rig? I want to include a scoring and goals system for my own game, Sketchlord 2, but i don't know how to. Could you give me a tutorial?
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Oh dear, I leave the SketchUp community for a while, come back, and find this... Why did I ever leave?

Truly this is very impressive, I've never seen anything like this in SketchUp before, I'm also amazed at how well it runs, truly impressive.
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With your input, this post could be even better π
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