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    Ambience / diffuse setting plugin request

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    • A Offline
      agamemnus
      last edited by

      Edit: I am half sure I already posted something like this but it didn't go anywhere...

      A few months ago, I tried exporting a building from Sketchup to the 3ds format. A serious problem I had is that ambiance (or was it diffuse?) settings could not be controlled. I had to export twice (see top and bottom-left of attachment):

      Once with a "white" color for the textures.
      Once with a "normal" color (unchanged-- the "reset color" setting)
      Then, I had to overwrite textures for the "white" color textures.

      The problem with just using "white" colors is that the texture becomes modified -- see bottom-right of attachment.
      The problem with just using normal colors is that the model gets a texture setting that's not desirable.

      I cannot control this setting.. hoping someone could help!

      Another problem I have is that with the 3ds format, all the texture file names are reduced 8 in the prefix. This is a problem for both clarity and where 8 isn't enough -- different textures start over-riding each other. I'm not sure if it is an inherent limitation of 3ds, or Sketchup's fault.

      It's a huge hassle right now...

      Thanks.


      comparison.png

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      • thomthomT Offline
        thomthom
        last edited by

        @agamemnus said:

        Another problem I have is that with the 3ds format, all the texture file names are reduced 8 in the prefix. This is a problem for both clarity and where 8 isn't enough -- different textures start over-riding each other. I'm not sure if it is an inherent limitation of 3ds, or Sketchup's fault.

        That is due to limitation of the .3ds format that is over 30 years old. Horrible file format IMO. You can't even have meshes of mor than 32K polygons.

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • A Offline
          agamemnus
          last edited by

          The models will go into a computer game.

          Any suggestions on a different format and/or intermediate programs?

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