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    [WIP] German Tramway

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    • Bryan KB Offline
      Bryan K
      last edited by

      Nice!

      See my portfolio at https://delphiscousin.blogspot.com/

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      • jo-keJ Offline
        jo-ke
        last edited by

        and another one...


        duewag-det010.jpg

        http://www.zz7.de

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        • C Offline
          cadmunkey
          last edited by

          Looks great, good modelling skills and the render is nice and clean too and shows it off perfectly.

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          • jo-keJ Offline
            jo-ke
            last edited by

            update, have to work on the details


            duewag-det013.jpg

            http://www.zz7.de

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            • jo-keJ Offline
              jo-ke
              last edited by

              update


              duewag-det014.jpg

              http://www.zz7.de

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              • Bryan KB Offline
                Bryan K
                last edited by

                Looking good.

                I can't read Deutsche. What does that say on the tram? Something about "Please... Stop" or "No stopping on tracks?"

                I'm probably way off base here. 😄

                See my portfolio at https://delphiscousin.blogspot.com/

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                • jo-keJ Offline
                  jo-ke
                  last edited by

                  "please keep distance, large curves rash"

                  don't know if google translated right, I think rash is the wrong word.

                  http://www.zz7.de

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                  • F Offline
                    flipya
                    last edited by

                    @jo-ke said:

                    "please keep distance, large curves rash"

                    don't know if google translated right, I think rash is the wrong word.

                    Yeah a 'rash' is what you get on your skin from for example an allergic reaction 😆 I can see why Google translated it wrong. In this case I suppose Kurvenausschlage means that the rear of the vehicle has a large operating-radius in bends (the body extends far beyond the rear axle)...

                    On topic: Great progress man, I like the shot with the buildings behind it very much. Are you planning on modelling the interior as well?

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                    • Mike LuceyM Offline
                      Mike Lucey
                      last edited by

                      Great work Jo 👍

                      Could I suggest that you consider showing some wear and tear (dirt) on the tram. I think it would blend in better with the scene. I am not sure how this could be done. Maybe others might have ideas.

                      Mike

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                      • jo-keJ Offline
                        jo-ke
                        last edited by

                        @mike lucey said:

                        Great work Jo 👍

                        Could I suggest that you consider showing some wear and tear (dirt) on the tram. I think it would blend in better with the scene. I am not sure how this could be done. Maybe others might have ideas.

                        Mike

                        Yes that was my idea too, but I also didn't know how to do it. I thought about the bumpmap of Gaieus' "Fachwerkhaus" that I've seen here a few days ago. The tram looks to plane and to clean.

                        http://www.zz7.de

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                        • jo-keJ Offline
                          jo-ke
                          last edited by

                          OK bumpmap worked very well and looks really nice. With dirt i've got no glue at the moment


                          duewag-det018.jpg

                          http://www.zz7.de

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                          • Mike LuceyM Offline
                            Mike Lucey
                            last edited by

                            Yes Jo, that looks a lot better. There must be a way of getting some 'dirt' in here somehow. I will see shat I can find out. The obvious thing to do is to ask Pete and I will do this. Let's hope that he knows how this could be achieved.

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                            • Bryan KB Offline
                              Bryan K
                              last edited by

                              It DOES look good.

                              See my portfolio at https://delphiscousin.blogspot.com/

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                              • jo-keJ Offline
                                jo-ke
                                last edited by

                                a nightscene with that tram and a su-foggy-scene (is there any chance to render fog?)


                                uebung4-012.jpg


                                uebung4-013.jpg

                                http://www.zz7.de

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                                • MALAISEM Offline
                                  MALAISE
                                  last edited by

                                  Good Job, very close to reality . I join Mike about the "dirty aspect", it would give thickness.

                                  MALAISE

                                  La Connaissance n'a de valeur que partagée

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                                  • D Offline
                                    d12dozr
                                    last edited by

                                    @jo-ke said:

                                    a nightscene with that tram and a su-foggy-scene (is there any chance to render fog?)

                                    If you are using Twilight, you can overlay a depth render to simulate fog>>>Advanced render settings->Clay #4

                                    Nice job so far, I'm enjoying seeing it take shape 😄

                                    3D Printing with SketchUp Book
                                    http://goo.gl/f7ooYh

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                                    • jo-keJ Offline
                                      jo-ke
                                      last edited by

                                      @d12dozr said:

                                      @jo-ke said:

                                      a nightscene with that tram and a su-foggy-scene (is there any chance to render fog?)

                                      If you are using Twilight, you can overlay a depth render to simulate fog>>>Advanced render settings->Clay #4

                                      Nice job so far, I'm enjoying seeing it take shape 😄

                                      Here's the render with clay preset 4. looks a bit like after an eruption with vulcano


                                      uebung4-017-clay-kl.jpg

                                      http://www.zz7.de

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                                      • R Offline
                                        Robert
                                        last edited by

                                        Very nice!
                                        I've enjoyed watching the progress on the model.

                                        Robert

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                                        • D Offline
                                          d12dozr
                                          last edited by

                                          jo-ke, I gave you misinformation 😮 😳

                                          Depth Render is just Advanced Settings -> #4, not Clay #4, see attachment...

                                          Capture1.JPG

                                          However, in that clay render, the bumps on the wall are neat! 👍

                                          3D Printing with SketchUp Book
                                          http://goo.gl/f7ooYh

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                                          • olisheaO Offline
                                            olishea
                                            last edited by

                                            yeah i didn't realise clay preset retained bumps! looks sweet!

                                            jo-ke you have to use the depth render and some photoshop filters to give an impression of fog. michalis wrote a tutorial somewhere about it. It is much quicker to photoshop the fog than using volumetric fog materials.

                                            oli

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