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    [WIP] German Tramway

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    • jo-keJ Offline
      jo-ke
      last edited by

      Last one for today:


      duewag-det009.jpg

      http://www.zz7.de

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      • Bryan KB Offline
        Bryan K
        last edited by

        Nice!

        See my portfolio at https://delphiscousin.blogspot.com/

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        • jo-keJ Offline
          jo-ke
          last edited by

          and another one...


          duewag-det010.jpg

          http://www.zz7.de

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          • C Offline
            cadmunkey
            last edited by

            Looks great, good modelling skills and the render is nice and clean too and shows it off perfectly.

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            • jo-keJ Offline
              jo-ke
              last edited by

              update, have to work on the details


              duewag-det013.jpg

              http://www.zz7.de

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              • jo-keJ Offline
                jo-ke
                last edited by

                update


                duewag-det014.jpg

                http://www.zz7.de

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                • Bryan KB Offline
                  Bryan K
                  last edited by

                  Looking good.

                  I can't read Deutsche. What does that say on the tram? Something about "Please... Stop" or "No stopping on tracks?"

                  I'm probably way off base here. ๐Ÿ˜„

                  See my portfolio at https://delphiscousin.blogspot.com/

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                  • jo-keJ Offline
                    jo-ke
                    last edited by

                    "please keep distance, large curves rash"

                    don't know if google translated right, I think rash is the wrong word.

                    http://www.zz7.de

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                    • F Offline
                      flipya
                      last edited by

                      @jo-ke said:

                      "please keep distance, large curves rash"

                      don't know if google translated right, I think rash is the wrong word.

                      Yeah a 'rash' is what you get on your skin from for example an allergic reaction ๐Ÿ˜† I can see why Google translated it wrong. In this case I suppose Kurvenausschlage means that the rear of the vehicle has a large operating-radius in bends (the body extends far beyond the rear axle)...

                      On topic: Great progress man, I like the shot with the buildings behind it very much. Are you planning on modelling the interior as well?

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                      • Mike LuceyM Offline
                        Mike Lucey
                        last edited by

                        Great work Jo ๐Ÿ‘

                        Could I suggest that you consider showing some wear and tear (dirt) on the tram. I think it would blend in better with the scene. I am not sure how this could be done. Maybe others might have ideas.

                        Mike

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                        • jo-keJ Offline
                          jo-ke
                          last edited by

                          @mike lucey said:

                          Great work Jo ๐Ÿ‘

                          Could I suggest that you consider showing some wear and tear (dirt) on the tram. I think it would blend in better with the scene. I am not sure how this could be done. Maybe others might have ideas.

                          Mike

                          Yes that was my idea too, but I also didn't know how to do it. I thought about the bumpmap of Gaieus' "Fachwerkhaus" that I've seen here a few days ago. The tram looks to plane and to clean.

                          http://www.zz7.de

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                          • jo-keJ Offline
                            jo-ke
                            last edited by

                            OK bumpmap worked very well and looks really nice. With dirt i've got no glue at the moment


                            duewag-det018.jpg

                            http://www.zz7.de

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                            • Mike LuceyM Offline
                              Mike Lucey
                              last edited by

                              Yes Jo, that looks a lot better. There must be a way of getting some 'dirt' in here somehow. I will see shat I can find out. The obvious thing to do is to ask Pete and I will do this. Let's hope that he knows how this could be achieved.

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                              • Bryan KB Offline
                                Bryan K
                                last edited by

                                It DOES look good.

                                See my portfolio at https://delphiscousin.blogspot.com/

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                                • jo-keJ Offline
                                  jo-ke
                                  last edited by

                                  a nightscene with that tram and a su-foggy-scene (is there any chance to render fog?)


                                  uebung4-012.jpg


                                  uebung4-013.jpg

                                  http://www.zz7.de

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                                  • MALAISEM Offline
                                    MALAISE
                                    last edited by

                                    Good Job, very close to reality . I join Mike about the "dirty aspect", it would give thickness.

                                    MALAISE

                                    La Connaissance n'a de valeur que partagรฉe

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                                    • D Offline
                                      d12dozr
                                      last edited by

                                      @jo-ke said:

                                      a nightscene with that tram and a su-foggy-scene (is there any chance to render fog?)

                                      If you are using Twilight, you can overlay a depth render to simulate fog>>>Advanced render settings->Clay #4

                                      Nice job so far, I'm enjoying seeing it take shape ๐Ÿ˜„

                                      3D Printing with SketchUp Book
                                      http://goo.gl/f7ooYh

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                                      • jo-keJ Offline
                                        jo-ke
                                        last edited by

                                        @d12dozr said:

                                        @jo-ke said:

                                        a nightscene with that tram and a su-foggy-scene (is there any chance to render fog?)

                                        If you are using Twilight, you can overlay a depth render to simulate fog>>>Advanced render settings->Clay #4

                                        Nice job so far, I'm enjoying seeing it take shape ๐Ÿ˜„

                                        Here's the render with clay preset 4. looks a bit like after an eruption with vulcano


                                        uebung4-017-clay-kl.jpg

                                        http://www.zz7.de

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                                        • R Offline
                                          Robert
                                          last edited by

                                          Very nice!
                                          I've enjoyed watching the progress on the model.

                                          Robert

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                                          • D Offline
                                            d12dozr
                                            last edited by

                                            jo-ke, I gave you misinformation ๐Ÿ˜ฎ ๐Ÿ˜ณ

                                            Depth Render is just Advanced Settings -> #4, not Clay #4, see attachment...

                                            Capture1.JPG

                                            However, in that clay render, the bumps on the wall are neat! ๐Ÿ‘

                                            3D Printing with SketchUp Book
                                            http://goo.gl/f7ooYh

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